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#151
Morroian

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TJPags wrote...

In Origins, your mage could be an Arcane Warrior.

There is no such specialization in DA2.


No but the video shows that one can quite easily be created manually with those staff melee attacks, which is probably 1 reason why they got rid of the spec.

#152
Fenn_

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Morroian wrote...

I don't mind speeding up weapon swings but overall combat looks just a bit too fast to me.


I'm sure it will feel better once you start playing it rather then watching it.

#153
TJPags

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Morroian wrote...

TJPags wrote...

In Origins, your mage could be an Arcane Warrior.

There is no such specialization in DA2.


No but the video shows that one can quite easily be created manually with those staff melee attacks, which is probably 1 reason why they got rid of the spec.


Right.  And it's just one more reason-suspending moment for me.

Mages fighting like warriors?  Why?  Pretty much making warriors a useless class.  Posted Image

#154
Fenn_

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TJPags wrote...

Morroian wrote...

TJPags wrote...

In Origins, your mage could be an Arcane Warrior.

There is no such specialization in DA2.


No but the video shows that one can quite easily be created manually with those staff melee attacks, which is probably 1 reason why they got rid of the spec.


Right.  And it's just one more reason-suspending moment for me.

Mages fighting like warriors?  Why?  Pretty much making warriors a useless class.  Posted Image


I blame the jedi.

#155
kungflu

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TJPags wrote...

Morroian wrote...

TJPags wrote...

In Origins, your mage could be an Arcane Warrior.

There is no such specialization in DA2.


No but the video shows that one can quite easily be created manually with those staff melee attacks, which is probably 1 reason why they got rid of the spec.


Right.  And it's just one more reason-suspending moment for me.

Mages fighting like warriors?  Why?  Pretty much making warriors a useless class.  Posted Image


Not really. Warriors can also hit more than one enemy at a time now, with certain skills etc. Plus, I'm guessing its still be better to stay at long range and try not to get hit when playing as a mage.

Modifié par kungflu, 08 février 2011 - 03:01 .


#156
Addai

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TJPags wrote...

Right.  And it's just one more reason-suspending moment for me.

Mages fighting like warriors?  Why?  Pretty much making warriors a useless class.  Posted Image

They were useless in Origins too.  :innocent:  I'm sure the dmg and hit rate for mages is low.  But why shouldn't mages fight with melee weapons?  You're saying because a person can cast spells, there's some physical impediment to them being able to swing a sword or staff?

#157
slimgrin

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Damn. Combat is much faster.

Modifié par slimgrin, 08 février 2011 - 03:04 .


#158
TJPags

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Addai67 wrote...

TJPags wrote...

Right.  And it's just one more reason-suspending moment for me.

Mages fighting like warriors?  Why?  Pretty much making warriors a useless class.  Posted Image

They were useless in Origins too.  :innocent:  I'm sure the dmg and hit rate for mages is low.  But why shouldn't mages fight with melee weapons?  You're saying because a person can cast spells, there's some physical impediment to them being able to swing a sword or staff?


My dual wield Cousland would beg to differ.  Posted Image

But, to your point - yes, they can swing a sword or staff.  Do it well?  Handle it the way that mage in the video was?  No, not IMO.  There's a reason that there is - or was, I guess - a class distinction in games like this.  Because the class focuses on the things that make the class unique.

Warriors fight.  Rogues sneak, even in fighting.  Mages cast spells.  AW warrior was already blurring that distinction.  With the new ninja rogues, and now staff wielding warrior mages, the distinction is beyond blurred, it's becoming obliterated.  There seems no reason for a warrior, except to use it as a tank.

Maybe I'm just old.

#159
Morning808

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TJPags wrote...

Morroian wrote...

TJPags wrote...

In Origins, your mage could be an Arcane Warrior.

There is no such specialization in DA2.


No but the video shows that one can quite easily be created manually with those staff melee attacks, which is probably 1 reason why they got rid of the spec.


Right.  And it's just one more reason-suspending moment for me.

Mages fighting like warriors?  Why?  Pretty much making warriors a useless class.  Posted Image

I am sorry but how does that make warriors useless? The Mage was hitting pretty weak and killed most of the enemys by spells. Plus how the mage played in Origins was really boring since you had to stay out of the fighting and shot little blue balls that did nearly no damage and killed everything with a powerful spell.

#160
marshalleck

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Please. I'd be really surprised if mages can do as much melee damage as a warrior in DA2. Calm your fragile nerves.

#161
Blessed Silence

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Atakuma wrote...

Blessed Silence wrote...
Akward in what way?

For me it was sort of wierd since I just popped into the beginning of the video.  But cursing doesn't bother me anymore really.

Cursing itself doesn't bother me, it just sounds so out of place with what I've come to expect and sort of seems like it might be used as a cheap way of making the game "darker".


Ah yeah, I do have to agree with that.

#162
klusps

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Mage Hawke is looking awesome. I like how he does all those tricks and kickass moves while fighting with a staff. It makes it so that Mage Hawke doesn't look like a wuss while fighting in melee =D

#163
Addai

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marshalleck wrote...

Please. I'd be really surprised if mages can do as much melee damage as a warrior in DA2. Calm your fragile nerves.

Right, and it makes no logical sense that you have a big stick in your hands and if an enemy gets too close you wouldn't bash him with it.

It gives more physicality to the mage class which is a big plus in my book.

#164
Jimmy Fury

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TJPags wrote...
Maybe I'm just old.

Or maybe it would better to wait until we seen some comparable Warrior combat footage before you declare them obsolete....

#165
TJPags

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Jimmy Fury wrote...

TJPags wrote...
Maybe I'm just old.

Or maybe it would better to wait until we seen some comparable Warrior combat footage before you declare them obsolete....


Well, this WAS supposed to be Warrior Week . . . . Posted Image

#166
Wonderllama4

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I can't see this video. is it on youtube yet?

#167
Count Viceroy

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Amazing, combat actually looks fun and interesting now.

Modifié par Count Viceroy, 08 février 2011 - 05:20 .


#168
sesheta255

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I have mixed feelings about the 'changes' in the combat, after the disappointment I had with ME2, where all the focus was on improving the combat to the detriment of the story, which just didn't flow as well for me as ME1. I was hugely disappointed in ME2 and I'm hoping thats not the case for me with DA2.



DAO and ME1 rank as my favourite games of all time. Needless to say I have DA2 on preorder so I'm hoping I'm wrong, lol.

#169
tmp7704

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TJPags wrote...

Mages fighting like warriors?  Why?  Pretty much making warriors a useless class.  Posted Image

If i remember the dev answers thread right, it's just replaced animation for the default auto-attack with the staff as it was in DAO -- it makes it appear like the mage is hitting things with it instead of shooting projectiles if the target happens to be close enough to warrant/allow that. But the damage generated this way is just on the auto-attack level and as such not really different from DAO where you could have your mage shoot things at point blank, too. All that's changed is the visuals.

#170
DamnThoseDisplayNames

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Tee-hee. My auto-attack with +%cold damage made Sten and Alistair cry. And that was before I found weird physical-damage staff in Awakening and grabbed 100+ Magic with re-spec book. With new animations it would look like "Oh noez our boss mage is in trouble that ogre is going to -SLAM KUNG FU MAGE ogre dead- oh nvm".

Modifié par DamnThoseDisplayNames, 08 février 2011 - 06:06 .


#171
GodWood

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ANDERS!?

Posted Image

Modifié par GodWood, 08 février 2011 - 06:17 .


#172
Cypher0020

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Think Anders could be a romance option? I'd totally make my first run a mage for that :)



specially with the awesome staff slinging and new spell powers........



I never thought I'd do a first run as a mage....gameplay so good

#173
Revan312

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Overall? Meh.. seemed pretty drab and the animations were blazingly fast.. too fast imo.. Not sure where everyone is seeing the "OMG AMAZING" stuff at, seemed like pretty basic combat gameplay.. I'm far more interested in the dialogue and characterization than I am with the hot rod uber ninja pcp crack smoking combat.



DA2's combat reminds me of this

#174
Wompoo

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TJPags wrote...

Addai67 wrote...

TJPags wrote...

Right.  And it's just one more reason-suspending moment for me.

Mages fighting like warriors?  Why?  Pretty much making warriors a useless class.  Posted Image

They were useless in Origins too.  :innocent:  I'm sure the dmg and hit rate for mages is low.  But why shouldn't mages fight with melee weapons?  You're saying because a person can cast spells, there's some physical impediment to them being able to swing a sword or staff?


My dual wield Cousland would beg to differ.  Posted Image

But, to your point - yes, they can swing a sword or staff.  Do it well?  Handle it the way that mage in the video was?  No, not IMO.  There's a reason that there is - or was, I guess - a class distinction in games like this.  Because the class focuses on the things that make the class unique.

Warriors fight.  Rogues sneak, even in fighting.  Mages cast spells.  AW warrior was already blurring that distinction.  With the new ninja rogues, and now staff wielding warrior mages, the distinction is beyond blurred, it's becoming obliterated.  There seems no reason for a warrior, except to use it as a tank.

Maybe I'm just old.


From the amount of damage being taken by the mage, they're still glass canons. Also mage hybrids are old, so nothing new here... be they multi class, dual class specs and DnD has tonns of variations (people from BG2 coming up with all types of builds to do solo runs fighter/mage or Thief/mage or Thief/fighter/mage... Dragon Disciple builds were great in NWN2. I still have a soft spot for Blade Singers. In Awakening a fighter was seriously in a demi god status, sword and board sure, but they were invincible. I love the new look of the mage (in DA2), more action oriented like a figter/mage and a lot more enjoyable then the typical mmo style mage clones we see. My money is still on a fighter being the last man/women standing when everthing goes south... all is good  :)

#175
Eclipse_9990

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OMG! Mage combat is so Awesome! 0_0