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New IGN DA2 Preview **New Screens AND LOADS of New Gameplay Footage**


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#1
Brockololly

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New preview here

New Gameplay Footage:

Edit: Youtube version, for your convenience:



New screens:
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Some quotes:

Since this was my first time playing Dragon Age II, one thing that surprised me was the feel of the combat. If you don't pause to issue  commands, it's really fast. Sword swings have a sense of weight to them. When set to auto-attack, Mages flip their staves around like Olympic  ribbon dancers to blast energy at targets.


Across Mage, Warrior and Rogue class types there are six skill trees,  not including specializations, so it seems as though there'll be a lot  of ways to tweak your character beyond the basic skills.


To speed up conversations, you no longer read through and select from  lengthy lists of dialogue. Instead you flip around between responses on a Mass Effect-like circular hub. The tone of your response is displayed  with an image in the middle of the hub, so you'll know at a glance  whether you're being a jerk or earnestly trying to do as much good as  possible. This is more tuned to the thumbstick control of a gamepad, but it still worked fine on PC.



A few things have changed which PC fans might be upset about. First, you can't quite zoom the camera as far back to give an overhead view of the battlefield. There are reasons for this, as BioWare gameplay producer Dan Lazin explains. "We were kind of limited in  Dragon Age: Origins because in order to pull the camera back that far,  all of the rooms had to have a top we could slice off. This way we get  much more varied environments. Lots of stuff to look up at, really good  vistas, that kind of thing."


Against multi-stage bosses and grunts alike I found freezing the action  and issuing heal and special attack commands made a big different in  effectiveness. Like Origins, you're still limited to queuing one command at a time. That means you can't order a heal, a fireball, and a frost  arc blast all during the same pause. You have to wait for the first  action to be executed before ordering a new one.


As might be expected, the game looks better on a nice PC than on consoles.


Modifié par Brockololly, 08 février 2011 - 02:26 .


#2
DragonFire6464

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The pictures look really good.

#3
Rompa87

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About the BW staff: "Are they truly people or some kind of cyborg-wizard-game developer hybrids?"


:bandit: One has to wonder...

Modifié par Rompa87, 08 février 2011 - 12:51 .


#4
TJPags

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The Tremor skill causes Warrior characters to smash the ground and stun enemies, and with a few upgrades it can affect a larger area and be triggered more frequently.


*shudders*

"Hulk SMASH!!!!!!"

Great - now every warrior is Shale.

#5
Blacklash93

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The high dragon looks pretty untextured on the body. The face is gorgeous, though.

Modifié par Blacklash93, 08 février 2011 - 12:55 .


#6
Guest_DSerpa_*

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It's amazing how much the new lighting system has improved the graphics.

#7
NKKKK

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Rompa87 wrote...

About the BW staff: "Are they truly people or some kind of cyborg-wizard-game developer hybrids?"


:bandit: One has to wonder...


no

#8
xXSnak3Eat3rXx

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nvm

thanks for the link.

Modifié par xXSnak3Eat3rXx, 08 février 2011 - 12:53 .


#9
andar91

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Cool. Sounds good, especially since I'll be playing (at least initially) on the PS3.

#10
Rompa87

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NKKKK wrote...

Rompa87 wrote...

About the BW staff: "Are they truly people or some kind of cyborg-wizard-game developer hybrids?"


:bandit: One has to wonder...


no


You felt there was a need or a point in writing that?

#11
NKKKK

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Yes

#12
dreamextractor

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NKKKK wrote...

Yes


It lacks affect without Sten pictures.


I am excite by some of this news :o

#13
IRMcGhee

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Blacklash93 wrote...

The high dragon looks pretty untextured on the body. The face is gorgeous, though.


Mind that you're mostly seeing it's underside there, although it just looks smooth rather than untextured to me. The arm and wing you can make out looks as good as the face AFAICT.

#14
JigPig

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Good to know I'm getting the superior version.





Can't wait.

#15
crimzontearz

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WAIT......WTH



Image IPB harvester is BACK!

#16
Morroian

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About the artwork redesign: "The art style, which I was extremely skeptical of after seeing the initial screenshots, is an improvement over Origins."

#17
Dr. wonderful

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That combat speed looks goods, I wonder who the fastest class?

#18
Blacklash93

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crimzontearz wrote...

WAIT......WTH

Image IPB harvester is BACK!

He wants a HUG!

#19
Morroian

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crimzontearz wrote...

harvester is BACK!

They said this a while ago.

#20
crimzontearz

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oh and a party shot!



Image IPB

#21
Dr. wonderful

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crimzontearz wrote...

WAIT......WTH

Image IPB harvester is BACK!

OH GOD YES. I can't wait to kill that motherf*cker.

#22
crimzontearz

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AND SHE IS USING A BOW!!!!!!!!

#23
nightcobra

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 snip

ninja'ed

Modifié par nightcobra8928, 08 février 2011 - 01:16 .


#24
Noilly Prat

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Interesting article, even if the title was a little misleading-- he didn't actually compare or contrast the two versions much at all.

Still, I'm glad that the console version is set to present a smoother playing experience than DA:O's console version.  I enjoyed the Xbox version of Origins, but definitely felt the pain of the interface and input limitations at some moments.

Still, that's where my save game data resides, so 360 version it is for DA2.

#25
KBomb

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crimzontearz wrote...

oh and a party shot!

Image IPB


Oooh, lovely blades! I want!