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New IGN DA2 Preview **New Screens AND LOADS of New Gameplay Footage**


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#1
Brockololly

Brockololly
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New preview here

New Gameplay Footage:

Edit: Youtube version, for your convenience:



New screens:
Image IPB
Image IPB
Image IPB
Image IPB
Image IPB

Some quotes:

Since this was my first time playing Dragon Age II, one thing that surprised me was the feel of the combat. If you don't pause to issue  commands, it's really fast. Sword swings have a sense of weight to them. When set to auto-attack, Mages flip their staves around like Olympic  ribbon dancers to blast energy at targets.


Across Mage, Warrior and Rogue class types there are six skill trees,  not including specializations, so it seems as though there'll be a lot  of ways to tweak your character beyond the basic skills.


To speed up conversations, you no longer read through and select from  lengthy lists of dialogue. Instead you flip around between responses on a Mass Effect-like circular hub. The tone of your response is displayed  with an image in the middle of the hub, so you'll know at a glance  whether you're being a jerk or earnestly trying to do as much good as  possible. This is more tuned to the thumbstick control of a gamepad, but it still worked fine on PC.



A few things have changed which PC fans might be upset about. First, you can't quite zoom the camera as far back to give an overhead view of the battlefield. There are reasons for this, as BioWare gameplay producer Dan Lazin explains. "We were kind of limited in  Dragon Age: Origins because in order to pull the camera back that far,  all of the rooms had to have a top we could slice off. This way we get  much more varied environments. Lots of stuff to look up at, really good  vistas, that kind of thing."


Against multi-stage bosses and grunts alike I found freezing the action  and issuing heal and special attack commands made a big different in  effectiveness. Like Origins, you're still limited to queuing one command at a time. That means you can't order a heal, a fireball, and a frost  arc blast all during the same pause. You have to wait for the first  action to be executed before ordering a new one.


As might be expected, the game looks better on a nice PC than on consoles.


Modifié par Brockololly, 08 février 2011 - 02:26 .


#2
Peter Thomas

Peter Thomas
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Morroian wrote...

crimzontearz wrote...

AND SHE IS USING A BOW!!!!!!!!


Hah to all those complaining about possible restriuctions on Isabella.



... And I'd like to know who took that screenshot and what version of the game they were playing on.

#3
Andreas Papathanasis

Andreas Papathanasis
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Blacklash93 wrote...
Is DX11 on in that video? If not, I'll be very happy.


Most of the video is shot on DirectX 9, but some more recently capture footage from the outdoor area show off some of the DirectX 11 features (see 0:50 to 0:54 and 1:15 to 1:25, look for cloud shadows on the terrain, and extra lighting from the mage's staff attacks and on the fireballs dropping from the sky).

We will be discussing some of the technical improvements Dragon Age II is bringing soon, including DirectX 11 specific improvements.