New Gameplay Footage:
Edit: Youtube version, for your convenience:
New screens:





Some quotes:
Since this was my first time playing Dragon Age II, one thing that surprised me was the feel of the combat. If you don't pause to issue commands, it's really fast. Sword swings have a sense of weight to them. When set to auto-attack, Mages flip their staves around like Olympic ribbon dancers to blast energy at targets.
Across Mage, Warrior and Rogue class types there are six skill trees, not including specializations, so it seems as though there'll be a lot of ways to tweak your character beyond the basic skills.
To speed up conversations, you no longer read through and select from lengthy lists of dialogue. Instead you flip around between responses on a Mass Effect-like circular hub. The tone of your response is displayed with an image in the middle of the hub, so you'll know at a glance whether you're being a jerk or earnestly trying to do as much good as possible. This is more tuned to the thumbstick control of a gamepad, but it still worked fine on PC.
A few things have changed which PC fans might be upset about. First, you can't quite zoom the camera as far back to give an overhead view of the battlefield. There are reasons for this, as BioWare gameplay producer Dan Lazin explains. "We were kind of limited in Dragon Age: Origins because in order to pull the camera back that far, all of the rooms had to have a top we could slice off. This way we get much more varied environments. Lots of stuff to look up at, really good vistas, that kind of thing."
Against multi-stage bosses and grunts alike I found freezing the action and issuing heal and special attack commands made a big different in effectiveness. Like Origins, you're still limited to queuing one command at a time. That means you can't order a heal, a fireball, and a frost arc blast all during the same pause. You have to wait for the first action to be executed before ordering a new one.
As might be expected, the game looks better on a nice PC than on consoles.
Modifié par Brockololly, 08 février 2011 - 02:26 .





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