Ok, I see why Husks are bonkers on Insanity :)
#1
Posté 08 février 2011 - 02:33
Took me half a dozen goes to get past the first 'wave' of the last battle (the one with the dozen odd husks and two Scions).
On previous difficulties I could just drop a singularity and that took care of them all, but with their armor I'm having to shoot (or have Mordin Incinerate) their armor and then use push to finish them off. It's workable, but if one ever gets within melee I'm doomed. Heck, one busted GRUNT in hand to hand in less time than it took to write this sentence o.O.
And man, I've always hated Scions but two at once on Insanity is ouch, that shockwave really should obey line of effect rules ><
#2
Posté 08 février 2011 - 02:59
#3
Posté 08 février 2011 - 03:15
#4
Posté 08 février 2011 - 03:42
#5
Posté 08 février 2011 - 03:59
Locutus_of_BORG wrote...
Try to funnel the Husks up the various stairs. This should help protect you from the Scion shots by keeping you on elevated ground.
Huh. You know, I never thought of using elevation against Scions. Go me!
I kept trying the usual "Put a huge pile of crates etc between me and them" but of course that doesn't work. If you're actually 'ducked down in cover' the shockwave won't hit you, but if you're not, then you're boned.
mokponobi wrote...
Heavy pistols will strip their armor in 1 or 2 shots, then follow with a throw, rinse and repeat.
*Nods* I may see which one ends up faster for me, 1-2 shots from a pistol or about a second worth of SMG fire.
kstarler wrote...
If you have the levels to max Incinerate on Mordin, Incineration Blast will usually strip all the armor from a group of husks, and you can follow it up with a pull/throw field or singularity.
This one will be my main method in later collector areas where the husks come in groups, unfortunately (at least the way I was doing it) on Horizon the husks left enough space between themselves most of the time that this didn't work. Admittedly it may have just as much to do with me speccing Mordin into Heavy Incinerate rather than Area.
#6
Posté 08 février 2011 - 05:07
(Note: you may need to pause for a split second after stripping armor before the game will recognize that your biotics should work)
#7
Posté 08 février 2011 - 05:28
1: Take the avalanche and ruin the Husk's day.
2: Line up the Scions where the far one is directly behind the close one. This will make the far one unable to attack since enemy A.I. won't allow friendly fire. Finally, get close enough to the Scion to trigger its close range attack and back off while shooting and using powers as necessary. Rinse repeat till dead, then close in on the second.
I may have a vid somewhere on this. Will post if I find it.
Edit: You'll notice in this vid here that I also use Garen's Concussive blast to distract it before it shoots. As an Adept, you won't have Charge, but your Warp and pistol should make quick work of them.
Modifié par thisisme8, 08 février 2011 - 05:33 .
#8
Posté 08 février 2011 - 06:50
Then we just picked apart the husks with the ole Incinerate+Throw and SMG+Throw one-two combos. When the Scions started getting closer, I sprinted for the opposite corner while the other two finished off the husks and.. ahem.. "Drew the attention" of the Scions. It was then a few (read: Dozen or so) nice laps around the area using angled warps to hit them around crates and long range SMG fire when I was out of their range (yay for Grunt's squad inferno ammo outliving him).
Pretty much the same method I used to beat the Praetorian at the end (forgot to swap to the Cain. Oops).
#9
Posté 08 février 2011 - 07:23
Still on Horizon I basically resigned myself to running around the Scions in a circle shooting the Husks. Scions seem to be able to hit you behind just about anything and the Husks will just swarm so I just start running like Forest Gump. Once all the Husks are dead I kill the Scions. Oh how I love Scions and their freeze cannon shockwave.
#10
Posté 08 février 2011 - 08:13
#11
Posté 08 février 2011 - 08:20
Just after you open the door, and before you go in, look very carefully and you can see parts of the scions poking out from behind the wall with the computer terminal you have to hack.
Careful aiming, and power curving, you can take down the scions before you even go through the door. Once thats done, it prevents the husks from spawning, giving you a clear run to the terminal.
As i said, cheesey, but it works if you arent having much luck doing it properly.
#12
Posté 08 février 2011 - 08:23
#13
Posté 08 février 2011 - 10:10
#14
Posté 08 février 2011 - 10:24
I deal with it by having several anti-armor abilities and short cooldown biotics. It's easy enough if you are very precise.
#15
Posté 08 février 2011 - 11:53
#16
Posté 08 février 2011 - 01:32
Of course abominations you want to throw, or risk them blowing up in you face!
#17
Posté 08 février 2011 - 01:37
#18
Posté 08 février 2011 - 02:00
#19
Posté 08 février 2011 - 04:24
The trouble with the AP is its long charge time. The Avalanche is good b/c its rapid fire and single uncharged shots usually strip husk armor in one shot or so.keboo wrote...
Or use Arc Projector, it will strip their armor in one shot I think.
Since it hasn't been mentioned, Revenant Soldiers can blow through the IFF mission in spectacular fashion with Inferno ammo and a cc combo team.
#20
Posté 08 février 2011 - 05:33
Singularity + incineration blast is great when you're swarmed as well. Singularity traps the husks for a moment even if they still have armor. Stasis helps a great deal against scions as well. One point is enough if you don't mind cheesing it and taking advantage of the bug increasing damage when they fall. Deep stasis allows you to almost entirely forget about one of the scions when faced with two.
The correct squad selection/control makes things much easier. Thats true for everything the adept does, but especially with husks.
Modifié par Gravbh, 08 février 2011 - 05:37 .
#21
Posté 08 février 2011 - 05:55
Locutus_of_BORG wrote...
The trouble with the AP is its long charge time. The Avalanche is good b/c its rapid fire and single uncharged shots usually strip husk armor in one shot or so.keboo wrote...
Or use Arc Projector, it will strip their armor in one shot I think.
Since it hasn't been mentioned, Revenant Soldiers can blow through the IFF mission in spectacular fashion with Inferno ammo and a cc combo team.
Even faster with squad cryo.
Only worry then are the Scions and the rooms are so long you can perform a tactical retreat and snipe the dangling head on the left side with an Inferno armed Sniper Rifle on any difficulty.
#22
Posté 08 février 2011 - 07:05
Also the elevation thing - what are you guys talking about? When I am on the platform on the left of the field ( where the health pack is ) if I am standing up ( not ducked into cover ) the shockwave can easily kill you.
@bigsnot1 - the "cheesy" method, yes when I heard about that I did that a couple times - it takes forever to kill them with incenerate. But I was cheating myself out of one of the best fights in the game. Now I kinda look forward to seeing how well I play that section each time.
#23
Posté 08 février 2011 - 08:19
I think it is based on hiding in the cover to avoid the Shockwave. Normally, Shockwave is only stopped by full (standing) cover, not half (crouching) cover. However, because it's higher up, the half cover in that area works to avoid the Shockwave, making it easier to pop out of cover, fire, and pop back into cover.ryoldschool wrote...
Also the elevation thing - what are you guys talking about? When I am on the platform on the left of the field ( where the health pack is ) if I am standing up ( not ducked into cover ) the shockwave can easily kill you.
Modifié par kstarler, 08 février 2011 - 08:19 .
#24
Posté 08 février 2011 - 08:41
#25
Posté 09 février 2011 - 04:19
It's not just that. If you are elevated, with a large enough space below, you can avoid the shockwave's AoE as it passes underneath. There should be a few parts of the IFF mission where scions spawn from the side of a platform and can't hit you b/c of a gap.*kstarler wrote...
I think it is based on hiding in the cover to avoid the Shockwave. Normally, Shockwave is only stopped by full (standing) cover, not half (crouching) cover. However, because it's higher up, the half cover in that area works to avoid the Shockwave, making it easier to pop out of cover, fire, and pop back into cover.ryoldschool wrote...
Also the elevation thing - what are you guys talking about? When I am on the platform on the left of the field ( where the health pack is ) if I am standing up ( not ducked into cover ) the shockwave can easily kill you.
*The easiest place to see this is actually on the Horizon mission, just before you reach the turret controls. If you flank left onto the elevated prefab, you and your squad can avoid almost (75-90%) all of the Scion's shots while it and Harbringer slowly shamble over from across the field.
Modifié par Locutus_of_BORG, 09 février 2011 - 04:23 .





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