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What are the best classes that makes jack and zaeed useful in the same squad


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#1
masseffectfan00

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I wanna use these two for every single mission I can and I heard adept is good fit with jack but so far they kinda suck as a team

#2
masseffectfan00

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Also can anyone tell me why Jack is any good cause I don't see why she's good. I got the dlc weapons, armor, etc. bundle for ps3 and that made jack a little bit better with the geth shotgun but she's still the weakest teammate in the game.

#3
horacethegrey

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I personally find Zaeed to be one of the more useful squadmates in the game. His Inferno Grenade is great against organics and his disruptor ammo is useful against synthetics. Plus the fact that he has an Assault and Sniper Rifle makes him one of the harder hitters. Any class would benefit with him on a mission.

Jack though, isn't that useful for me. Her biotics are alright, but I'd rather use Samara, Thane or Miranda anytime.

#4
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Engineer. When I play Engineer, I use Zaeed almost all the time, and Jack quite often.

Enemy gather around Drone? Inferno Blast Grenade/Area Shockwave coming right up.
Squad Disruptor/Squad Warp Ammo on SMGs strip all defenses in an instant => Neural Shock/AI Hack all you want and wreak havoc on the battlefield.
Throw in some Area Overload/Incineration Blast to further enhance the effects of Jack's biotics.
Neither Jack or Zaeed is particularly durable - Drone/AI Hack/Dominate takes a lot of fire away from them.
Fighting synthetics? Area Overload + Squad Disruptor Ammo + AI Hacking. Next.
Fighting organics? Incineration Blast + Inferno Grenade + Squad Warp Ammo + Neural Shockwave = burn, spasm, and die.

Next to Engineer it's gonna be a Sentinel. A mix between Assault and Caster Sentinel (Assault Armor - Raider), with Mattock/Energy Drain/Reave.
Assault because you need to tank for the team since Zaeed and Jack are both brittle.
Caster because you need stripping to make Jack's vicious Shockwave effective.
Mattock because this team lacks in anti-armor and mid-range coverage.
EDrain/Reave because they strip AND help you tank.

Adept also benefits greatly from biotic combos with Jack, and both Zaeed's and Jack's ammo powers. But the team lacks a tank in this case.

The worst choices are Vanguard (makes Jack redundant and lets the squad die fast with Charge teleportation of squadmates) and Infiltrator (makes Zaeed redundant and lets the squad die fast with Cloak). Soldier is so-so.

Modifié par iOnlySignIn, 08 février 2011 - 07:52 .


#5
Praetor Knight

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With Jack and Zaeed, I agree with iOnlySignIn, those three classes would get the best utility with those two.

And all that I would add is have Zaeed use the Sniper Rifle, especially if you have the Incisor, so you can micro Jack with the Evicerator or GPS so she does not get too close or gets cuts down advancing to close (it's a problem I've been experiencing with Shotgun totting squadmates the most).

#6
jasonsantanna

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I'm do my 1st infiltrator run as of jan 28, I usually play as a soldier or. Vanguard , and have tried a combo of all different squad mates , jack I find is useful if you evolve her pull , to grab multi enemies and evolve her passive power for better biotics , she has come in handy with husk and collectors on Horizon , Zaeede , I use for my tank if I play Vanguard or as Infiltrator right now if I don't use my boy Grunt , but max out his passive power I use go for more health so he dies less and equip wih the Matlock then I usually put more pts in his concussion shot which seems stronger than Sheps or Garrus , so IMHO I say go Infiltrator with them

#7
Ahglock

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masseffectfan00 wrote...

Also can anyone tell me why Jack is any good cause I don't see why she's good. I got the dlc weapons, armor, etc. bundle for ps3 and that made jack a little bit better with the geth shotgun but she's still the weakest teammate in the game.


Jack is cool because of the cooldown benefits she gains with her subject zero power.  It gives her the shortest squadie cooldown on pull.  And while shockwave on insanity is not epic, area staggers at the right time can really make your day.  I am not impressed with any ammo power so warp ammo is meaningless to me.  If your other teammate is Zaeed, a class with warp might be the best combo for warp bombs.(sentinel, adept)  Both those classes also come with throw whcih also teams up well with pull.  Neither of which is necesarry because pull is awesome enough as is, double damage while ragdolled, and potentially a area CC.

#8
Miss Yuna of Atlanta

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masseffectfan00 wrote...

Also can anyone tell me why Jack is any good cause I don't see why she's good. I got the dlc weapons, armor, etc. bundle for ps3 and that made jack a little bit better with the geth shotgun but she's still the weakest teammate in the game.


If you think Jack is the weakest squad mate in the game, then you either have no idea how the game's mechanics work or you've never once brought Jacob, Legion, or Morinth into combat.


To adhere further to the topic, an Adept would work reasonably well with those two as backup, as would a Sentinel. Jack's Pull and Warp Ammo, as well as Zaeed's Disruptor Ammo, will come in handy and provide decent synergy.

Modifié par Miss Yuna of Atlanta, 08 février 2011 - 05:15 .


#9
PrinceLionheart

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Miss Yuna of Atlanta wrote...

masseffectfan00 wrote...

Also can anyone tell me why Jack is any good cause I don't see why she's good. I got the dlc weapons, armor, etc. bundle for ps3 and that made jack a little bit better with the geth shotgun but she's still the weakest teammate in the game.


If you think Jack is the weakest squad mate in the game, then you either have no idea how the game's mechanics work or you've never once brought Jacob, Legion, or Morinth into combat.


All three of them are useful. :huh:

#10
Miss Yuna of Atlanta

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PrinceLionheart wrote...

Miss Yuna of Atlanta wrote...

masseffectfan00 wrote...

Also can anyone tell me why Jack is any good cause I don't see why she's good. I got the dlc weapons, armor, etc. bundle for ps3 and that made jack a little bit better with the geth shotgun but she's still the weakest teammate in the game.


If you think Jack is the weakest squad mate in the game, then you either have no idea how the game's mechanics work or you've never once brought Jacob, Legion, or Morinth into combat.


All three of them are useful. :huh:


None of them are as useful as Jack, and that's the point I was making. To say Jack is the worst squad mate in the game is provably wrong. Jacob, Legion, and Morinth are all much less applicable than Jack is.

#11
PrinceLionheart

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Miss Yuna of Atlanta wrote...

PrinceLionheart wrote...

Miss Yuna of Atlanta wrote...

masseffectfan00 wrote...

Also can anyone tell me why Jack is any good cause I don't see why she's good. I got the dlc weapons, armor, etc. bundle for ps3 and that made jack a little bit better with the geth shotgun but she's still the weakest teammate in the game.


If you think Jack is the weakest squad mate in the game, then you either have no idea how the game's mechanics work or you've never once brought Jacob, Legion, or Morinth into combat.


All three of them are useful. :huh:


None of them are as useful as Jack, and that's the point I was making. To say Jack is the worst squad mate in the game is provably wrong. Jacob, Legion, and Morinth are all much less applicable than Jack is.


That's debatable. Jack's is a slow building character, you can't get access to her Ammo powers until very late in the game and her pull is not that much quicker than Jacob's depending on how much you invest in her passive. Jacob is strong enough from the get go sine you're able to gain access to both his Pull Field and Squad Ammo fairly quickly.

Late game I concede, Jack develops into the better squadmate. 

#12
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Samara completely obsoletes Jack if you don't need Shockwave. Same cooldown bonus, same Pull Field, better weapons, much better survivability, and Reave > Warp Ammo hands down.

If you don't try to synergize your build with Shockwave, there will only be a few places where you need it (Korlus, most notably). Engineer's Drone synergizes best with Shockwave. CQC classes (Vanguard, Assault Sentinel) also benefit from Jack's Shockwave, as does a Soldier who lacks crowd control.

Zaeed is NOT a tank. He can tank better than Thane or Garrus, about as well as Samara, but no way near as well as Grunt, or even Legion/Jacob. His survivability comes from a smarter/more cautious AI (yes, they have different AIs. Just notice how differently Zaeed and Garrus behave in combat, or how unique Grunt's/Kasumi's behaviors are).

#13
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Miss Yuna of Atlanta wrote...

PrinceLionheart wrote...
All three of them are useful. :huh:

None of them are as useful as Jack, and that's the point I was making. To say Jack is the worst squad mate in the game is provably wrong. Jacob, Legion, and Morinth are all much less applicable than Jack is.

I apologize in advance for appearing rude, but I'm a diehard Legion fan.

Combat Drone is the only player class power (IMO the *best* class power along with Charge) available to squadmates (except Liara's Singularity). Widow is the best squad weapon and the better one of two unique player weapons available to squadmates (the other is Grunt's Claymore). Geth Shield Boost + Geth Shield Upgrades makes Legion tank as well as Grunt. AI Hacking provide superb distraction. Oh, and Legion's class power gives -25% power cool down bonus.

There's a reason Legion's only available so late in the game - he is completely, utterly OP. Seriously, it feels like cheating with him in the squad. He gets head shots with his Widow 90% of the time, and it never runs out of ammo.

What does Jack have? Squad Warp Ammo? And Jack's personal upgrade is absurd - Biotic damage? Seriously? Who use Pull or Shockwave for damage? And she's the only shotgun user without a self-buff power (Barrier, Fortification, Energy Drain), which means you have to babysit her or she dies constantly.

Modifié par iOnlySignIn, 09 février 2011 - 02:01 .


#14
AstralStorm

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Above poster: +1

Jack is useful only until you get Samara or Morinth. Warp Ammo is laughably weak even against collectors, who use barriers a lot. (gives 70% extra base weapon damage, which is comparable to AP ammo or inferno ammo) Damage vs ragdolled is irrelevant, as they get 2x weapon damage already. Reave is a far better barrier removal tool and Dominate can wreak some havoc in enemy lines.



Of note, Shepard's pull duration at 2 level without upgrade is long enough to allow pull/throw or warp explosions on your own. And with the upgrade one dot is enough. Plus your own pull is more controllable.

#15
thisisme8

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Aside from Jack talking **** everywhere you take her, which imho is OP, Jack has the best form of crowd control in the game. 99% of everything you fight can be staggered or tossed around by her Shockwave. I max it first and make it Wide Shockwave, or whatever it's called. I honestly think if you learn to use that properly, everything else is just gravy. I just don't get how people can't find her useful.

It helps you maneuver, it pops them out of cover, it tosses them around, I swear one time it cooked me breakfast.

#16
termokanden

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Oh Jack is useful, that's not why I don't bring her. I know she's supposed to be very tough. Fine, but I find other characters more interesting. Mordin is my favorite by far, and he's definitely also very useful.

To answer the OP, I don't think Zaeed and Jack are a bad team, and I think they work with any player class. The only thing you can't really do is chain Warp explosions as much as possible. Most people don't know or care about this anyway.

Modifié par termokanden, 10 février 2011 - 03:45 .


#17
AstralStorm

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thisisme8 wrote...

Aside from Jack talking **** everywhere you take her, which imho is OP, Jack has the best form of crowd control in the game. 99% of everything you fight can be staggered or tossed around by her Shockwave. I max it first and make it Wide Shockwave, or whatever it's called. I honestly think if you learn to use that properly, everything else is just gravy. I just don't get how people can't find her useful.
It helps you maneuver, it pops them out of cover, it tosses them around, I swear one time it cooked me breakfast.


If by "tossed around" you mean staggered, your playstyle must be quite funny. It might be enough time to snipe an enemy, but on an unshielded target, her pull is better and can't miss, she can and does at times miss with the shockwave due to activation time.

Edit: As for the best team for the abovementioned characters, it's definitely the Banzai Adept. You get all necessary ammo powers this way plus can place the squadmates very well. Pick Disruptor or Warp Ammo depending on the prevalence of shields and synthetics, play offensive. Use Jack's Pull to set up warp explosions or throw kills, Zaeed's Inferno Grenade to strip armor, then rip through enemies fast.
This is about the only team where you would want to hotkey ammo powers. :whistle:

Modifié par AstralStorm, 10 février 2011 - 11:20 .


#18
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thisisme8 wrote...

Aside from Jack talking **** everywhere you take her, which imho is OP, Jack has the best form of crowd control in the game. 99% of everything you fight can be staggered or tossed around by her Shockwave. I max it first and make it Wide Shockwave, or whatever it's called. I honestly think if you learn to use that properly, everything else is just gravy. I just don't get how people can't find her useful.
It helps you maneuver, it pops them out of cover, it tosses them around, I swear one time it cooked me breakfast.

I use Area Shockwave on Jack too. It's her best power, and if I want Pull Field I'd bring Samara.

But Shockwave is only useful in confined areas (e.g. elevators, trucks, boxes, long thin corridors), or where enemies are on high ground (Korlus). It's less useful where the battlefield is wide open and enemies well dispersed (e.g. Suicide Mission tube run; Shadow Broker ship exterior).

Even in the former case, you have better substitutes: Kasumi's Flashbang, which has much longer stun duration; anyone's Combat Drone, which lasts even longer and distracts; Pull Field, which stuns protected enemies for almost as long and has much less cooldown; Neual Shockwave, which staggers protected organics; Incineration Blast/Inferno Ammo against organics; Warp Bombs; Area Reave; Disruptor Ammo explosion of synthetics; ...

All have similar or less cooldown, similar or better effects, and similar or larger AOE.

I think Shockwave would be a much better, and more balanced power if its cooldown is reduced to 4.5 seconds for both Shepard AND Jack, while letting Subject Zero give more health/barrier buff instead of power cooldown.

Modifié par iOnlySignIn, 11 février 2011 - 02:17 .


#19
Simbacca

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masseffectfan00 wrote...

What are the best classes that makes jack and zaeed useful in the same squad?


Sentinel, either Assault Armor with shotguns or Power Armor with assault rifles.  Either build would also have 4 Throw Field, 4 Heavy Warp, 4 Guardian, and 4 Area Drain.  

Jack would be spec'd 2 or 3 Shockwave / 2 or 3 Pull / 4 Primal Adept / 4 Squad Warp Ammo.

Zaeed would be spec'd 4 Concussive Blast / 4 Squad Disruptor Ammo / 4 Mercenary Warlord / 0 Inferno Grenade.

For either version of the Sentinel, Jack will be providing the fast cooling Pulls, due to her Primal Adept passive skill, for Heavy Warpbombs.  You'll also always have an effective squad ammo power available for any weapon/enemy combination, especially on Zaeed's deadly sniper.  You'll have plenty of crowd control between Throw Field, Concussive Blast, Pull, Warpbombs, and the Tech Armor destruction pulse.  Energy Drain as a bonus power compliments Tech Armor very well, especially Assault Armor, but feel free to respec the bonus power if you feel the mission calls for it.

Modifié par Simbacca, 11 février 2011 - 04:27 .


#20
Evilsod

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Wait what? Squad Disruptor over Grenade? You already have Energy Drain to take care of shields and that little extra boost vs Synthetics over Squad Warp is hardly worth losing out on the panicking effect of Incendiary Grenade

#21
Simbacca

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Evilsod wrote...

Wait what? Squad Disruptor over Grenade? You already have Energy Drain to take care of shields and that little extra boost vs Synthetics over Squad Warp is hardly worth losing out on the panicking effect of Incendiary Grenade


Wait what?  Most people hear have always found Inferno Grenade mostly useless, myself included.  Being a combat skill, it receives no cooldown bonus and no damage bonus from upgrades.  Due to this, it isn't even effective at stripping armor on insanity enemies.  Squad Disruptor Ammo is the perfect compliment to Squad Warp Ammo.  Energy Drain can hit some shields and/or synthetics, but not all, especially when competing with Tech Armor for each cooldown.

#22
AstralStorm

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Correct, Inferno Grenade is weak, but since you have it, why not just use it?
Concussive Shot isn't that bad either for softening up barriers and crowd control.
Squad Disruptor Ammo is certainly highly recommended against synthetics and shielded enemies.

Also, Zaeed is badass and has an assault rifle.
Jack only has a shotgun and Tali's better at that. ;) (less aggresive AI? drone for distraction?)

That Sentinel idea is quite ok, feel free to invest in Flashbang Grenades and play aggresively. Jack's squishiness won't bother you that much and the powers will be useful.