What if the Destiny Ascension is very important?
#76
Posté 08 février 2011 - 11:48
In the codex we are told that frigates are effectively immune to large ship fire due to there maneuverability and all those geth ships looked pretty small to me.
So we have a huge ship ( DA ) that is in a fight its not suited for (close/medium range) against craft it can't hurt/target (sovereign/geth) and its outnumbered, perhaps this is why in the codex it says dreadnoughts are meant to be screened by a fleet of cruisers/frigates which i didn't see happening on my cut scence.
#77
Posté 09 février 2011 - 11:02
Alaric123 wrote...
I agree in part with Weskerr, If Mass Accelerator weapons were truly a threat to the Reapers then they definitely would have come up wig a counter measure in the millions of years sine then.
There is always the possibility that they simply did not know what happened to the derelict Reaper. Why leave evidence of their existence sitting around for everyone to find?
However the fact is they don't need to worry about countering this weapon as they could rip the Ascension apart. Its not like this one ship could turn the tide against hundreds. I see the loss of the Acension being very important due to Turians being entrusted with more power.
#78
Posté 09 février 2011 - 11:09
An outdated peice of tech designed to fight outdated enemies.
Where as the reapers even though they are millions of years old have the modern weaponry and armor/shielding.
So even though the Ascension is the largest of the ships built by any of the council species it is effectivly outdated tech.
Modifié par Saren100, 09 février 2011 - 11:11 .
#79
Posté 09 février 2011 - 11:12
#80
Posté 09 février 2011 - 11:45
#81
Posté 09 février 2011 - 11:51
Sinapus wrote...
I'm trying to remember... was the DA the only ship of its class? Do the asari have other dreadnoughts?
It is the only ship of its class within the Citadel fleet which effectively means it is the only ship of its its class. The Asari do have other dreadnoughts, however they are nothing like the DA from what we have read about the DA.
Like the avatar by the way, brought back some good memories.
#82
Posté 09 février 2011 - 01:03
#83
Posté 09 février 2011 - 01:29
Last Vizard wrote...
Carriers that house Fighters equiped with the Thanix cannons will be the super weapons of ME3, not a big target like the DA, watcht the ME3 teaser trailer and you'll see Reapers have trouble hitting small targets..... the DA was defeated by Geth ships...... i think all Dreadnaughts aren't going to be worth the metal they are made from when the epic space battles of ME3 start. (if i'm wrong then this is another hole the the ME universe).
My current favourite Reaper beating top tactic is to board them and kill whatever passes for the core . They can shoot at you,but are more likely to broadside their Reaper friend. Should be fun to watch. Assari commando's should be able to make short work of any husks or whatever else is inside.
Another one like you say is to fly fighters inside the ME field fly along it and blast way.
#84
Posté 09 février 2011 - 01:59
BobSmith101 wrote...
Last Vizard wrote...
Carriers that house Fighters equiped with the Thanix cannons will be the super weapons of ME3, not a big target like the DA, watcht the ME3 teaser trailer and you'll see Reapers have trouble hitting small targets..... the DA was defeated by Geth ships...... i think all Dreadnaughts aren't going to be worth the metal they are made from when the epic space battles of ME3 start. (if i'm wrong then this is another hole the the ME universe).
My current favourite Reaper beating top tactic is to board them and kill whatever passes for the core . They can shoot at you,but are more likely to broadside their Reaper friend. Should be fun to watch. Assari commando's should be able to make short work of any husks or whatever else is inside.
Another one like you say is to fly fighters inside the ME field fly along it and blast way.
I think ME is telling the story of the first time things have gone so bad for the Reapers, I think Reapers don't attack a Civ unless the Relays are down.... "this hurts
long long story short, they are in trouble and this is their last chance to try and fix things.
#85
Posté 09 février 2011 - 01:59
If you kill the council, Bioware drops several hints that a cold war is building between the Turians and Humans. They take on the Asari's share of the citadel fleet, ignore the treaties which limit dreadnought production, and are easily the race which comments on race the most. Perhaps a somewhat wise strategy would be for TIM to feed fuel to this small but growing fire, forcing an arms race which would engulf every species into war preparations. At the same time whatever counter measures you find are released on the black market or leaked so that they are incorporated across the board... Saving the best for humanity of course if you are a renegade.
#86
Posté 09 février 2011 - 02:03
Tennessee88 wrote...
The number of dreadnoughts possessed by citadel races is well under 100 around the end of ME2. The real problem is that any counter measure that involves ships, whether it be fighters or line of battle ships, requires a serious amount of time to build up. Perhaps this is where the importance of the DA and Council come into play.
If you kill the council, Bioware drops several hints that a cold war is building between the Turians and Humans. They take on the Asari's share of the citadel fleet, ignore the treaties which limit dreadnought production, and are easily the race which comments on race the most. Perhaps a somewhat wise strategy would be for TIM to feed fuel to this small but growing fire, forcing an arms race which would engulf every species into war preparations. At the same time whatever counter measures you find are released on the black market or leaked so that they are incorporated across the board... Saving the best for humanity of course if you are a renegade.
"of course"
#87
Posté 09 février 2011 - 03:34
EternalPink wrote...
The DA is a dreadnought, we are told in the codex dreadnoughts are for extreme/long range combat since they can't fire the main gun up close and a dreadnought that's not firing its main gun is just a really big target.
In the codex we are told that frigates are effectively immune to large ship fire due to there maneuverability and all those geth ships looked pretty small to me.
So we have a huge ship ( DA ) that is in a fight its not suited for (close/medium range) against craft it can't hurt/target (sovereign/geth) and its outnumbered, perhaps this is why in the codex it says dreadnoughts are meant to be screened by a fleet of cruisers/frigates which i didn't see happening on my cut scence.
I think the Reapers have a close-range weapon besides ramming you. I'm interested in seeing how powerful the Reapers cyberwarfare programs are.
Modifié par jbblue05, 09 février 2011 - 03:35 .
#88
Posté 09 février 2011 - 03:36
BobSmith101 wrote...
Last Vizard wrote...
Carriers that house Fighters equiped with the Thanix cannons will be the super weapons of ME3, not a big target like the DA, watcht the ME3 teaser trailer and you'll see Reapers have trouble hitting small targets..... the DA was defeated by Geth ships...... i think all Dreadnaughts aren't going to be worth the metal they are made from when the epic space battles of ME3 start. (if i'm wrong then this is another hole the the ME universe).
My current favourite Reaper beating top tactic is to board them and kill whatever passes for the core . They can shoot at you,but are more likely to broadside their Reaper friend. Should be fun to watch. Assari commando's should be able to make short work of any husks or whatever else is inside.
Another one like you say is to fly fighters inside the ME field fly along it and blast way.
I don't know about that method... If Reapers can control the level of their indoctrination fields they could just set it on high and tear apart the minds of anyone who attempts to board them. Need a means to block out indoctrination even if for a limited period of time.
#89
Posté 09 février 2011 - 03:39
Jagri wrote...
I don't know about that method... If Reapers can control the level of their indoctrination fields they could just set it on high and tear apart the minds of anyone who attempts to board them. Need a means to block out indoctrination even if for a limited period of time.
That's why I picked Assari, but I do take your point. Although based on Sovereign I don't think they can speed up the process.
#90
Posté 09 février 2011 - 03:45
That's why you use Geth, Indoctrination doesn't affect the programs and the virus wouldn't work since you would need to upload it into the hub.Jagri wrote...
BobSmith101 wrote...
Last Vizard wrote...
Carriers that house Fighters equiped with the Thanix cannons will be the super weapons of ME3, not a big target like the DA, watcht the ME3 teaser trailer and you'll see Reapers have trouble hitting small targets..... the DA was defeated by Geth ships...... i think all Dreadnaughts aren't going to be worth the metal they are made from when the epic space battles of ME3 start. (if i'm wrong then this is another hole the the ME universe).
My current favourite Reaper beating top tactic is to board them and kill whatever passes for the core . They can shoot at you,but are more likely to broadside their Reaper friend. Should be fun to watch. Assari commando's should be able to make short work of any husks or whatever else is inside.
Another one like you say is to fly fighters inside the ME field fly along it and blast way.
I don't know about that method... If Reapers can control the level of their indoctrination fields they could just set it on high and tear apart the minds of anyone who attempts to board them. Need a means to block out indoctrination even if for a limited period of time.
#91
Posté 09 février 2011 - 03:49
Sajuro wrote...
That's why you use Geth, Indoctrination doesn't affect the programs and the virus wouldn't work since you would need to upload it into the hub.Jagri wrote...
BobSmith101 wrote...
Last Vizard wrote...
Carriers that house Fighters equiped with the Thanix cannons will be the super weapons of ME3, not a big target like the DA, watcht the ME3 teaser trailer and you'll see Reapers have trouble hitting small targets..... the DA was defeated by Geth ships...... i think all Dreadnaughts aren't going to be worth the metal they are made from when the epic space battles of ME3 start. (if i'm wrong then this is another hole the the ME universe).
My current favourite Reaper beating top tactic is to board them and kill whatever passes for the core . They can shoot at you,but are more likely to broadside their Reaper friend. Should be fun to watch. Assari commando's should be able to make short work of any husks or whatever else is inside.
Another one like you say is to fly fighters inside the ME field fly along it and blast way.
I don't know about that method... If Reapers can control the level of their indoctrination fields they could just set it on high and tear apart the minds of anyone who attempts to board them. Need a means to block out indoctrination even if for a limited period of time.
Even better if you can get them on your side.
#92
Posté 09 février 2011 - 03:49
Good thing i didnt blow it up (Human only council seems to not appeal to me)
edit:
What we also might need is a ship called Quib-Quib (Ull know if u spoke to all the admirals during Tali loyal quest)
Modifié par Biotic_Warlock, 09 février 2011 - 03:50 .
#93
Posté 09 février 2011 - 03:51
Their is no all-human CouncilBiotic_Warlock wrote...
Id love to get a model of the ascention in a collectors edition of ME3 or something... beautiful ship (and a great big gun to kick Reaper butt)
Good thing i didnt blow it up (Human only council seems to not appeal to me)
edit:
What we also might need is a ship called Quib-Quib (Ull know if u spoke to all the admirals during Tali loyal quest)
#94
Posté 09 février 2011 - 03:53
BobSmith101 wrote...
Jagri wrote...
I don't know about that method... If Reapers can control the level of their indoctrination fields they could just set it on high and tear apart the minds of anyone who attempts to board them. Need a means to block out indoctrination even if for a limited period of time.
That's why I picked Assari, but I do take your point. Although based on Sovereign I don't think they can speed up the process.
Why is that? Also I am curious if the effect is magnified when the fleet is launching a full campaign. After all, doesn't it seem strange after watching the ME3 trailer that the Prothean extinction was a mystery considering the obvious evidence of war that would be left behind. Indoctrination on a mass scale seems much more feasible than combating trillions of beings into submission.
#95
Posté 09 février 2011 - 03:54
jbblue05 wrote...
Their is no all-human CouncilBiotic_Warlock wrote...
Id love to get a model of the ascention in a collectors edition of ME3 or something... beautiful ship (and a great big gun to kick Reaper butt)
Good thing i didnt blow it up (Human only council seems to not appeal to me)
edit:
What we also might need is a ship called Quib-Quib (Ull know if u spoke to all the admirals during Tali loyal quest)
Umm yes there is. If you chose "let the council die" or whatever it was the council became all human.
#96
Posté 09 février 2011 - 03:56
Tennessee88 wrote...
jbblue05 wrote...
Their is no all-human CouncilBiotic_Warlock wrote...
Id love to get a model of the ascention in a collectors edition of ME3 or something... beautiful ship (and a great big gun to kick Reaper butt)
Good thing i didnt blow it up (Human only council seems to not appeal to me)
edit:
What we also might need is a ship called Quib-Quib (Ull know if u spoke to all the admirals during Tali loyal quest)
Umm yes there is. If you chose "let the council die" or whatever it was the council became all human.
no it does not Udina SUGGESTS all-human Council in ME1.
I personally chose let the council die and I only get human-led Council.
Nobody else on these forums have been able to confirm an all-human council.
The ME2 introduction even says human led Council
Modifié par jbblue05, 09 février 2011 - 03:57 .
#97
Posté 09 février 2011 - 04:01
jbblue05 wrote...
Tennessee88 wrote...
jbblue05 wrote...
Their is no all-human CouncilBiotic_Warlock wrote...
Id love to get a model of the ascention in a collectors edition of ME3 or something... beautiful ship (and a great big gun to kick Reaper butt)
Good thing i didnt blow it up (Human only council seems to not appeal to me)
edit:
What we also might need is a ship called Quib-Quib (Ull know if u spoke to all the admirals during Tali loyal quest)
Umm yes there is. If you chose "let the council die" or whatever it was the council became all human.
no it does not Udina SUGGESTS all-human Council in ME1.
I personally chose let the council die and I only get human-led Council.
Nobody else on these forums have been able to confirm an all-human council.
The ME2 introduction even says human led Council
Maybe we all assune human only since i see no other aliens as council members (Also many other aliens seem to hate shep after letting the council die - i think one of the turian shopkeepers gets a little rude to you)
Plus Udina would be a bit upset if human's didnt have too much control...
#98
Posté 09 février 2011 - 04:08
jbblue05 wrote...
Tennessee88 wrote...
jbblue05 wrote...
Their is no all-human CouncilBiotic_Warlock wrote...
Id love to get a model of the ascention in a collectors edition of ME3 or something... beautiful ship (and a great big gun to kick Reaper butt)
Good thing i didnt blow it up (Human only council seems to not appeal to me)
edit:
What we also might need is a ship called Quib-Quib (Ull know if u spoke to all the admirals during Tali loyal quest)
Umm yes there is. If you chose "let the council die" or whatever it was the council became all human.
no it does not Udina SUGGESTS all-human Council in ME1.
I personally chose let the council die and I only get human-led Council.
Nobody else on these forums have been able to confirm an all-human council.
The ME2 introduction even says human led Council
Upon refreshing my mind and doing some research I apologize as you are correct. Interesting... I never thought an all human council made any sense.
#99
Posté 09 février 2011 - 04:12
It really doesn't make sense because its most likely going to lead to war. And war with the other Council races will utterly destroy the Alliance's economyTennessee88 wrote...
[Upon refreshing my mind and doing some research I apologize as you are correct. Interesting... I never thought an all human council made any sense.
#100
Posté 09 février 2011 - 04:27
jbblue05 wrote...
It really doesn't make sense because its most likely going to lead to war. And war with the other Council races will utterly destroy the Alliance's economyTennessee88 wrote...
[Upon refreshing my mind and doing some research I apologize as you are correct. Interesting... I never thought an all human council made any sense.
No it doesn't for the Alliance. But do you not find it odd that if you do destroy the DA that the Turians appear dangerously close to sparking an arms race?
Bioware has set up the possibility for multiple wars that have nothing to do with the Reapers. The Geth vs. The Quarians, the Batarians with the Leviathan of Dis and nuclear terror attack, along with all the hatred aimed at humanity regardless of whether or not you saved the council.





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