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What if the Destiny Ascension is very important?


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#101
jbblue05

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Tennessee88 wrote...

jbblue05 wrote...

Tennessee88 wrote...

[Upon refreshing my mind and doing some research I apologize as you are correct. Interesting... I never thought an all human council made any sense.

It really doesn't make sense because its most likely going to lead to war. And war with the other Council races will utterly destroy the Alliance's economy


No it doesn't for the Alliance. But do you not find it odd that if you do destroy the DA  that the Turians appear dangerously close to sparking an arms race?

Bioware has set up the possibility for multiple wars that have nothing to do with the Reapers. The Geth vs. The Quarians, the Batarians with the Leviathan of Dis and nuclear terror attack, along with all the hatred aimed at humanity regardless of whether or not you saved the council. 


I don't think its odd the Turians lossed a lot of ships at the battle of the CItadel and they don'tlike the idea of the Alliance having more patrols guarding Citadel space, the Turians don't want the Alliance replacing them as the ":Guardians"

Don't forget the War Wrex is going to likely start  and don't forget the return of the Rachni is going to anger a lot of Krogans, it even pisses Wrex off.

Modifié par jbblue05, 09 février 2011 - 04:33 .


#102
Sajuro

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BobSmith101 wrote...

Sajuro wrote...

Jagri wrote...

BobSmith101 wrote...

Last Vizard wrote...

Carriers that house Fighters equiped with the Thanix cannons will be the super weapons of ME3, not a big target like the DA, watcht the ME3 teaser trailer and you'll see Reapers have trouble hitting small targets..... the DA was defeated by Geth ships...... i think all Dreadnaughts aren't going to be worth the metal they are made from when the epic space battles of ME3 start. (if i'm wrong then this is another hole the the ME universe).


My current favourite Reaper beating top tactic is to board them and kill whatever passes for the core . They can shoot at you,but are more likely to broadside their Reaper friend. Should be fun to watch. Assari commando's should be able to make short work of any husks or whatever else is inside.

Another one like you say is to fly fighters inside the ME field fly along it and blast way.


I don't know about that method... If Reapers can control the level of their indoctrination fields they could just set it on high and tear apart the minds of anyone who attempts to board them. Need a means to block out indoctrination even if for a limited period of time.

That's why you use Geth, Indoctrination doesn't affect the programs and the virus wouldn't work since you would need to upload it into the hub.


Even better if you can get them on your side.

Good thing paragons kept Legion and converted the heretics, eh?

#103
ShamieGTX

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Suron wrote...

it won't be.

events will just play out differently.

get it through your heads people.

NO.
"CHOICE."
MADE
A
GAME
MUCH
LESS
TWO
GAMES
AGO

is going to adversely affect your ME3 play or ending.

there will be NO "reapers win" because of some choice made in ME1 or ME2.

any events that will make you "lose" ME3 will be CONFINED to ME3.

now certain cutscenes may play out more favorably, or a battle scene go smoother, or some such but the END RESULT WILL BE THE SAME.

So let's stop these "what if Shepard picked his nose in front of the council on your first talk" crap.


actually I think the Choices in ME3 will be reflected a bit more....drastically... But as long as the Collector base isnt vital im ok with it... I dont keep it Paragon or Renegade or even Paragade/Renegon... 

#104
AkiKishi

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ShamieGTX wrote...


actually I think the Choices in ME3 will be reflected a bit more....drastically... But as long as the Collector base isnt vital im ok with it... I dont keep it Paragon or Renegade or even Paragade/Renegon... 


Nothing will be vital it might just make a few things a bit easier or harder, or add some scenes (like the upgrades in ME2). Ultimately you still ended up on the collector ship, just with a higher body count.

#105
Tennessee88

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BobSmith101 wrote...

ShamieGTX wrote...


actually I think the Choices in ME3 will be reflected a bit more....drastically... But as long as the Collector base isnt vital im ok with it... I dont keep it Paragon or Renegade or even Paragade/Renegon... 


Nothing will be vital it might just make a few things a bit easier or harder, or add some scenes (like the upgrades in ME2). Ultimately you still ended up on the collector ship, just with a higher body count.


Thats a bold statement considering the importance of that final decision. Unfortunately you are likely right due to fact that so many choices prohibit Bioware from meaningfully addressing them all. 

#106
arc00ta

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I'm not seeing the DA be very important at all. Its job as the flagship of the citadel fleet was to look imposing and provide an escape for the council under fire, which it failed miserably at. Since it was only attacked by geth ships which appeared to be of cruiser size and smaller, and soundly defeated, I would say its ultimately useless. Give the Reaper numbers, even if it could one-shot a reaper it will be a short battle.

I'm VERY curious how ME3 will play out. Lets face it, Sovereign was destroyed by a large fleet and almost entirely decimated it in the process. He was one reaper, and while we know that reapers aren't invicible from what Vigil says, there appears to be at least 10 times as many reapers as dreadnoughts in all of the fleets combined. By the numbers, the reapers win hands down even using standard tech. Factor in their advanced weaponry and sheilding, and I'm left wondering what possible action we can take to defeat ALL of them, especially if they're landing on planet(s?) where our technology makes it impossible for ships bigger than a frigate to attack them (remember, large ships are built in 0 gee because they wouldn't be able to generate enough of a mass effect field to get out of a planets gravity, collector cruiser using reaper tech is the notable exception.)

Going inside and destroying the core also seems out of the question. I'm 100% positive a "live" reaper simply would not allow you to gain entry. I doubt you could hack the lock code on a door of an AI that advanced even if you got close to it.

I'm not going to speculate how it will work, but it has to be something within the scope of accomplishment by a small team, perhaps some sort of virus like was used on the heretic base.

#107
James2912

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arc00ta wrote...

I'm not seeing the DA be very important at all. Its job as the flagship of the citadel fleet was to look imposing and provide an escape for the council under fire, which it failed miserably at. Since it was only attacked by geth ships which appeared to be of cruiser size and smaller, and soundly defeated, I would say its ultimately useless. Give the Reaper numbers, even if it could one-shot a reaper it will be a short battle.

I'm VERY curious how ME3 will play out. Lets face it, Sovereign was destroyed by a large fleet and almost entirely decimated it in the process. He was one reaper, and while we know that reapers aren't invicible from what Vigil says, there appears to be at least 10 times as many reapers as dreadnoughts in all of the fleets combined. By the numbers, the reapers win hands down even using standard tech. Factor in their advanced weaponry and sheilding, and I'm left wondering what possible action we can take to defeat ALL of them, especially if they're landing on planet(s?) where our technology makes it impossible for ships bigger than a frigate to attack them (remember, large ships are built in 0 gee because they wouldn't be able to generate enough of a mass effect field to get out of a planets gravity, collector cruiser using reaper tech is the notable exception.)

Going inside and destroying the core also seems out of the question. I'm 100% positive a "live" reaper simply would not allow you to gain entry. I doubt you could hack the lock code on a door of an AI that advanced even if you got close to it.

I'm not going to speculate how it will work, but it has to be something within the scope of accomplishment by a small team, perhaps some sort of virus like was used on the heretic base.


This. The Destiny Ascension epically failed against the Geth it ain't going to do much against a fleet of Reapers. 

#108
DxWill10

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The weapon that destroyed that reaper happened 37 million years ago. Also, in the description, it says it destroyed by 'a mass accelerator of unimaginable power'

The destiney ascension's weapon is not 'unimaginable power', thus I wouldn't count on it as a sure-fire way to kill a reaper with one hit.

Modifié par DxWill10, 09 février 2011 - 08:17 .


#109
AkiKishi

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Tennessee88 wrote...

Thats a bold statement considering the importance of that final decision. Unfortunately you are likely right due to fact that so many choices prohibit Bioware from meaningfully addressing them all. 


They are not going to release a game that requires you to have done something in a game you may not even own to finish it.

We also know what the huge consequences of saving the council were.

#110
Sajuro

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James2912 wrote...

This. The Destiny Ascension epically failed against the Geth it ain't going to do much against a fleet of Reapers. 

It epic failed because the Geth were attacking it at close range, not because it is useless. Imagine you have a hugely powerful rocket launcher that can one shot anything at long range. Someone comes up to you with a knife, then that rocket launcher won't be doing you any good at such close range.

#111
Tennessee88

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Sajuro wrote...

James2912 wrote...

This. The Destiny Ascension epically failed against the Geth it ain't going to do much against a fleet of Reapers. 

It epic failed because the Geth were attacking it at close range, not because it is useless. Imagine you have a hugely powerful rocket launcher that can one shot anything at long range. Someone comes up to you with a knife, then that rocket launcher won't be doing you any good at such close range.

You are are correct in the reason the DA failed at the battle of the Citadel. He is correct in that it is useless against Reapers. 





#112
Shepard needs a Vacation

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it may be a valuable asset for other reasons, such as it has a very large carrying capacity maybe it may be used to evacuate major population centers