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Giant Bomb Quick Look of Dragon Age 2


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#226
Gunsmith Cat

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I liked in Origins that two hand weapons seemed to be actually heavy. There was a slowness and weight to it. It looked like big guy with heavy armor fighting with a huge and heavy weapon. But here we have a guy who uses a huge mace just like he would use a dagger. Horrible. I couldn't even watch the whole video because it just looked so bad. Is there even a class which combat moves don't look, you know, stupid? And i can't stand that the enemies die so fast, there is no threat nor weigth nor actual effort behind anything anymore, hopefully its a matter is difficulty level and not the game on nightmare. Who should anyone play "tactical" if the enemies are dead before you even hit pause?

Modifié par Gunsmith Cat, 09 février 2011 - 11:14 .


#227
nightcobra

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Gunsmith Cat wrote...

I liked in Origins that two hand weapons seemed to be actually heavy. There was a slowness and weight to it. But here we have a guy who uses a huge mace just like he would use a dagger. Horrible. I couldn't even watch the whole video because it just looked so bad. Is there even a class which combat moves don't look, you know, stupid?


thing is, a 2 handed weapon is designed for the weight to add to the speed and momentum of attacks.

if you're swinging a 2handed weapon slowly, you're doing it wrong.

Modifié par nightcobra8928, 09 février 2011 - 11:11 .


#228
Gunsmith Cat

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"if you're swinging a 2handed weapon slowly, you're doing it wrong."



I didn't but Sten and Oghren and anyone else in Origins did and it looked right, not like someone using a broomstick as we have it here.


#229
nightcobra

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Gunsmith Cat wrote...

"if you're swinging a 2handed weapon slowly, you're doing it wrong."

I didn't but Sten and Oghren and anyone else in Origins did and it looked right, not like someone using a broomstick as we have it here.


it looked off to me. too slow as if they've never picked that kind of weapon before.

i agree that in DA2 looks a bit too fast but that's more favorable to me than the ones in origins 

#230
gastovski

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i agree combat looks too bad i have deep concerns for this

#231
Amioran

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Suron wrote...

Seriously Bio? Funny how you keep telling those skeptical to "wait and see" but...oh look..it's EXACTLY what we figured you were doing.


Let me guess, maybe because you want to see EXACTLY what you figured already?

Suron wrote...
that looks like garbage. absolute garbage. The skill tree's look cluttered, that interface is dog crap.


S**t for greeks was holy, mind's garbage of a genius is much better than very seldom "ecstatic findings" of mediocre people. Please, let we remain on facts instead on trying to judge something you clearly have no idea about, want we?

As for the interface you can not like the look of it but from a technical/artistic pow is perfectly fine. As always if you don't have the knowledge to judge a thing fairly just don't do it because you only make a fool of yourself.

Suron wrote...
And the combat? great job speeding it up! too bad it looks janky as hell and is EXACTLY how those of us you told to "wait and see" DID NOT WANT..


The fact that you didn't want to see it doesn't necessarily mean it is not good, quite the contrary in the majority of cases, in fact. As for "speeding up" there's nothing wrong with it, in general. Again, lack of knowledge of what is being talked about ftw. 

Suron wrote...
welcome to Diablo Age II.


Another "original" pun? Then the *others* are mentally challenged, isn't it?

Suron wrote...
But grats catering to the BOOMHEADSHOT LIVE mentally challenged crowd. Sure they'll love it.


I love it and you can bet all you want that I'm 100th times more intelligent than you. Either if you will reincarnate another 25 times probably I will still be more intelligent than you.

Problem is not intelligence, but bias. You just want to see what you like to see, that's all. You don't judge the thing objectively, and this, my friend, is stupidity.

Suron wrote...
and Fenris? Hawke and Fenris?  wow just give us some water-themed name and we can finish your Might Morphin Power Rangers team.


I highly doubt you can understand the etimology of words, so don't try to look as you know something about it, please. You have not the slightest clue of what you are talking about. If you want to talk of something and insist on having a point about it then at the least inform yourself a little better.

Suron wrote...
words can't begin to convey the absolute DISGUST I see in this game.


Fine, nothing to say about it. If you don't try to judge the game in an objective manner being obviously unable of doing it then there's nothing wrong.

It was a good try till it lasted...

Suron wrote...
how the mighty have fallen.


Better to fall having being mighty or never have been mighty at all?

Modifié par Amioran, 09 février 2011 - 11:45 .


#232
PinkShoes

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Suron wrote...

Seriously Bio? Funny how you keep telling those skeptical to "wait and see" but...oh look..it's EXACTLY what we figured you were doing.

that looks like garbage. absolute garbage. The skill tree's look cluttered, that interface is dog crap. And the combat? great job speeding it up! too bad it looks janky as hell and is EXACTLY how those of us you told to "wait and see" DID NOT WANT..

welcome to Diablo Age II.

But grats catering to the BOOMHEADSHOT LIVE mentally challenged crowd. Sure they'll love it.

and Fenris? Hawke and Fenris?  wow just give us some water-themed name and we can finish your Might Morphin Power Rangers team.

Alistair
Hawke
Duncan
Leliana
Flemeth
Fenris
Oghren
Zevran

can you spot the two names that don't effin FIT in with those? why are you going with this stupid naming crap?? Hawke and Fenris?? Do we have a Wolverine also? How about a Raven?? C'MON POWER RANGERS GO GO GO GO

words can't begin to convey the absolute DISGUST I see in this game.

how the mighty have fallen.

Have fun with this BioArts. What effin garbage.


Not to spoil your hate or anything cause i do love a good rant. But i actually know someone called Fenris and hes only a power ranger on the weekends :P

Anywhoo~ game is lookin good, im excited and of course a tad bit worried but i thats to be expected DA is one of my favouite games. But from what i have seen most my worries have been set aside. Cant wait to play the game.

#233
DamnThoseDisplayNames

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if you're swinging a 2handed weapon slowly, you're doing it wrong

There is some truth in that, tho-handed swords can be elegant in combat, especially if one utilises unsharpened part of the blade between hilt and (if we are talking about zweihander, for example) small horns. That allows to swing two handed sword like a staff.
However, it does't mean that weapon is entirely *weightless*, and from the look at DA2, it seems so.
For me, two-handed fighting with Haste spell looked almost perfect in DA:O. Just the right speed.
But, hey, we have a maul with an ending size of a pumped on steroids watermellon and two-bladed star-trek or something like "butterfly" daggers, so you can pretty much forget everything you saw and/or experienced visiting historic fests.

Modifié par DamnThoseDisplayNames, 09 février 2011 - 11:58 .


#234
panamakira

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Oh goody. The 360 version isn't looking that bad. Can't wait to play you!

#235
SkyWard20

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"Diablo Age"?



I prefer "Dragon Effect". =P

#236
SkyWard20

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craigdolphin wrote...

I only wish Bethany wasn't Hawke's sister. She's the only attractive female npc in the game and she won't be romancible 


how do you know =p

#237
Zerakus

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Gunsmith Cat wrote...

"if you're swinging a 2handed weapon slowly, you're doing it wrong."

I didn't but Sten and Oghren and anyone else in Origins did and it looked right, not like someone using a broomstick as we have it here.


http://www.tv.com/vi...r--the-claymore

This is how fighting with a claymore actually looks, without even magical effects and materials in the mix. It's slower than a dagger, sure, but it's hardly anywhere as slow as in origins.

If two-handed weapons were that slow in combat, the wielders wouldn't stand a chance. It's a case of Reality is Unrealistic. Which, of course, it isn't.

#238
jaikss

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Well the combat difficulty looks pretty decent for casual/normal.About same as DAO from what I could tell,except your melee party members indeed spend less time looking confused and more time actually fighting when youre not controlling them.The faster pace combined with the pretty huge range of aoe skills seems like it might make nightmare a bit more,well,nightmarish than on DAO.

Graphics looked decent enough imo,although I prefer context to a pretty wrapping anyway so probably a little biased on that.Environment looked pretty bland though,but perhaps a creepy underground thaig isnt supposed to look like a marketplace anyway.Hopefully the places actually supposed to look like one have a little more life to them.

The warrior animations went a little bit into the feather weapon territory,although its still somewhat better than the 2h animations in DAO,which to me looked like it was a peasant doing the wielding rather than an accomplished warrior.

A definite improvement in the mage animations though,looks more like an actual bolt of arcane energy or whatnot compared to the DAOs funny coloured bubble coming from your staff.

The new female animations:a major improvement from DAO.

Hawke asking Bethany about the strange creature ->pretty cool!

Its on fire,its made out of rock and its on fire...So lets punch it in the face!Uh yeah,lets not<_<.Although I suppose the punch fulfilled its purpose of bringing more flare into the conversation.Still,I do not want to see my mage punching burning piles of rock...punching them just isnt something a self respecting mage should be caught doing afterall ;).

Overall looks pretty good,cant wait for march 11th.

#239
nightcobra

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jaikss wrote...

Well the combat difficulty looks pretty decent for casual/normal.About same as DAO from what I could tell,except your melee party members indeed spend less time looking confused and more time actually fighting when youre not controlling them.The faster pace combined with the pretty huge range of aoe skills seems like it might make nightmare a bit more,well,nightmarish than on DAO.

Graphics looked decent enough imo,although I prefer context to a pretty wrapping anyway so probably a little biased on that.Environment looked pretty bland though,but perhaps a creepy underground thaig isnt supposed to look like a marketplace anyway.Hopefully the places actually supposed to look like one have a little more life to them.

The warrior animations went a little bit into the feather weapon territory,although its still somewhat better than the 2h animations in DAO,which to me looked like it was a peasant doing the wielding rather than an accomplished warrior.

A definite improvement in the mage animations though,looks more like an actual bolt of arcane energy or whatnot compared to the DAOs funny coloured bubble coming from your staff.

The new female animations:a major improvement from DAO.

Hawke asking Bethany about the strange creature ->pretty cool!

Its on fire,its made out of rock and its on fire...So lets punch it in the face!Uh yeah,lets not<_<.Although I suppose the punch fulfilled its purpose of bringing more flare into the conversation.Still,I do not want to see my mage punching burning piles of rock...punching them just isnt something a self respecting mage should be caught doing afterall ;).

Overall looks pretty good,cant wait for march 11th.





it could be different for each class. a warrior punches, a rogue stabs with knife or throws bomb. a mage could throw a fireball or an ice spell.

#240
jaikss

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nightcobra8928 wrote...

jaikss wrote...

Well the combat difficulty looks pretty decent for casual/normal.About same as DAO from what I could tell,except your melee party members indeed spend less time looking confused and more time actually fighting when youre not controlling them.The faster pace combined with the pretty huge range of aoe skills seems like it might make nightmare a bit more,well,nightmarish than on DAO.

Graphics looked decent enough imo,although I prefer context to a pretty wrapping anyway so probably a little biased on that.Environment looked pretty bland though,but perhaps a creepy underground thaig isnt supposed to look like a marketplace anyway.Hopefully the places actually supposed to look like one have a little more life to them.

The warrior animations went a little bit into the feather weapon territory,although its still somewhat better than the 2h animations in DAO,which to me looked like it was a peasant doing the wielding rather than an accomplished warrior.

A definite improvement in the mage animations though,looks more like an actual bolt of arcane energy or whatnot compared to the DAOs funny coloured bubble coming from your staff.

The new female animations:a major improvement from DAO.

Hawke asking Bethany about the strange creature ->pretty cool!

Its on fire,its made out of rock and its on fire...So lets punch it in the face!Uh yeah,lets not<_<.Although I suppose the punch fulfilled its purpose of bringing more flare into the conversation.Still,I do not want to see my mage punching burning piles of rock...punching them just isnt something a self respecting mage should be caught doing afterall ;).

Overall looks pretty good,cant wait for march 11th.





it could be different for each class. a warrior punches, a rogue stabs with knife or throws bomb. a mage could throw a fireball or an ice spell.


I certainly hope so :).

#241
Armand1880

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I was hoping for some clarification on controls, and this video answered some of my questions. On the console Mike said that you press a button and the character swings the weapon. He said that the PC version is more tactical, click and issue commands like DA:O. Then he said (at 2:05 or so in the video), "The controls are identical between the two platforms." did he say controls 'aren't' identical?



I played DA:O on PC, and loved it, and I pre-ordered DA2 on PC. But I would like to try the more direct control that the console seems to have...is that offered on PC? Is PC only click and command ala DA:O? Can you do either - or?


#242
Nighteye2

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And another example of paraphrase failure. My PC isn't stupid enough to punch something made of rock, even if proposing to kill it. Yet selecting the option to kill it unexpectedly leads to such a stupid punch anyway - which also doesn't even do any damage, although considering the circumstances that is to be expected.



I hope DA2 can show me 1 or 2 conversations where the paraphrased wheel does work, to prove that it's possible. So far, I've only seen failures.



That aside, at least the combat system does seem to resemble enough things from origins - although I would like to see Nightmare on video.


#243
Toirdehach

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Why does this look WORSE than Origins (which didn't even look good for it's time to start with) ?

#244
seif9

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Toirdehach wrote...

Why does this look WORSE than Origins (which didn't even look good for it's time to start with) ?


Simple, it doesnt

#245
seif9

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Armand1880 wrote...

I was hoping for some clarification on controls, and this video answered some of my questions. On the console Mike said that you press a button and the character swings the weapon. He said that the PC version is more tactical, click and issue commands like DA:O. Then he said (at 2:05 or so in the video), "The controls are identical between the two platforms." did he say controls 'aren't' identical?

I played DA:O on PC, and loved it, and I pre-ordered DA2 on PC. But I would like to try the more direct control that the console seems to have...is that offered on PC? Is PC only click and command ala DA:O? Can you do either - or?


They are both identical mostly, Mike didnt mean that clicking square for example will trigger combos or something like it would in an action game.

#246
Tleining

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@ Nighteye2

so, what exactly where you expecting? Or rather, what wouldn't you have seen as a failure? In my book "let's kill it" should start a fight. So i expect Hawke to say or do something along those lines. Punching the rock in the face was definitely unexpected and right along those lines. If i come across something like that ingame, hopefully i'll remember to pause (the game, that is), otherwise my party is going to die because i'm down on the floor laughing.

#247
Toirdehach

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seif9 wrote...

Toirdehach wrote...

Why does this look WORSE than Origins (which didn't even look good for it's time to start with) ?


Simple, it doesnt


How astute.

#248
ironcreed2

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Looks good to me. The hype levels are starting to rise indeed. It's about that time.

#249
FurousJoe

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If it's any consolation for Bioware, or if they even care, I'm a huge Dragon Age fan, and even RPG's way before this like Baldurs Gate, and seriously this looks like the right direction to take the game in. We can't stand in the past, we need to do something new and refreshing. I applause and you will have my money Bioware.

#250
Purple People Eater

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Toirdehach wrote...

Why does this look WORSE than Origins (which didn't even look good for it's time to start with) ?


To say this game looks worse than Origins means one of two things

A) You never played Origins

B) You're going blind.