Giant Bomb Quick Look of Dragon Age 2
#26
Posté 08 février 2011 - 05:13
I love it!!!
#27
Posté 08 février 2011 - 05:14
#28
Posté 08 février 2011 - 05:17
I especially like how you can ask party members about their opinion.
#29
Posté 08 février 2011 - 05:17
Fenris seems to start glowing automatically when they enter combat. I would guess he has a unique 'spirit warrior-esque' specialisation.
#30
Posté 08 février 2011 - 05:17
And maybe its just the 360 version, but the pop ups for new codex entries and loot take up an ungodly amount of space once lumped on top of the portraits.
#31
Guest_[User Deleted]_*
Posté 08 février 2011 - 05:20
Guest_[User Deleted]_*
Nice beard Lead Designer!
#32
Posté 08 février 2011 - 05:21
#33
Posté 08 février 2011 - 05:21
To me it seemed like the interviewer was confronting the similarity to Mass Effect because it is obvious, fans talk about it and he did it, I thought anyway, a complimentary manner. It was just put "out there" which wasn't a criticism, sounded more like just an observation from a fan in the know.
All in all: Looking really good. How different will the in-battle skill selection be for the PC version I wonder? Will it be the console type wheel or skill bars like the original? Anyone know offhand? Wait, did I just become a game-play nerd? Someone show me some fan-art quick!
Note: punching flaming rocks.
Modifié par shantisands, 08 février 2011 - 05:25 .
#34
Posté 08 février 2011 - 05:24
#35
Posté 08 février 2011 - 05:25
Also the gore. Thank god there's a toggle.
#36
Posté 08 février 2011 - 05:25
#37
Posté 08 février 2011 - 05:27
shantisands wrote...
Well, I have to say that I have some unapologetic love for the details you can see for certain things, like amounts of damage in upgrades, etc - your decisions for improvements much more clear and full of info. It seems much less cluttered at the same time as giving more information in an easier-to-digest manner. I love the icon addition to the dialogue wheel also. All in all, it looks much nicer than the original, frankly. On that regard: WELL DONE Bioware.
To me it seemed like the interviewer was confronting the similarity to Mass Effect because it is obvious, fans talk about it and he did it, I thought anyway, a complimentary manner. It was just put "out there" which wasn't a criticism, sounded more like just an observation from a fan in the know.
All in all: Looking really good. How different will the in-battle skill selection be for the PC version I wonder? Will it be the console type wheel or skill bars like the original? Anyone know offhand? Wait, did I just become a game-play nerd? Someone show me some fan-art quick!![]()
Note: punching flaming rocks.
punching reporters is soooo last year, punching flaming boulders is what's in right nowB)
#38
Posté 08 février 2011 - 05:27
#39
Posté 08 février 2011 - 05:31
shantisands wrote...
All in all: Looking really good. How different will the in-battle skill selection be for the PC version I wonder? Will it be the console type wheel or skill bars like the original? Anyone know offhand? Wait, did I just become a game-play nerd? Someone show me some fan-art quick!![]()
The PC version has the skill-bar at the bottom of the screen still (we've seen it in other screens) =).
#40
Posté 08 février 2011 - 05:32
#41
Posté 08 février 2011 - 05:32
The deep roads in DAO were.... how do I put this... more fitting. They fit the lore, the setting, the scenario. What I see here is four walls, tight spaces, cuboidal boxes and straight paths. I don't like it.
I hated the deep roads because they seemed unnecessarily endless, but I never had any problems with their art design.
#42
Posté 08 février 2011 - 05:34
#43
Posté 08 février 2011 - 05:34
Eudaemonium wrote...
The PC version has the skill-bar at the bottom of the screen still (we've seen it in other screens) =).
Thanks!! I am only seeing probably 50% of what is out there and remembering about 10%
#44
Posté 08 février 2011 - 05:34
THIISSS ISSS AAMMAAAZZZZZIIIIINNNNNNGGGGGGG
i was always excited for DA2 but after seeing those abilities (vanguard, warmonger etc.) I AM FREAKING OOUUUTTTTTTTTT
#45
Posté 08 février 2011 - 05:35
LOL. AgreedBrockololly wrote...
Haven't watched all of it, but that area looks painfully sterile- I mean, its a Thaig, but it looks like they vacuum and have regular house keeping? Where is the dirt and grit?
Also, LOVE the number of skills/trees/specializations. OMGTHEREARESOMANYOFTHEM!!
#46
Posté 08 février 2011 - 05:35
#47
Posté 08 février 2011 - 05:36
#48
Posté 08 février 2011 - 05:38
basic trees:






specializations:


there's still one unknown specialization to go.
#49
Posté 08 février 2011 - 05:39
Also, Giant Bomb rules.
#50
Posté 08 février 2011 - 05:42
The game play does look much smoother so my excitement levels gone up.. the only thing that gave me pause was Mikes comment about needing money and may have to do dodgey things to do it... Thats what ruined fable 3 for me was when it ended up soley being about money I'm sure DA2 isn't that based on it but I don't want my game to fail based on gold vs playing a good guy.





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