I have to admit... that came off as more stupid than badass.leggywillow wrote...
Nerevar-as wrote...
I almost facepalmed. Punching a rock?
Hey, Hawke is taking a leaf from the Chris Redfield school of combat. Real men punch rocks.
Giant Bomb Quick Look of Dragon Age 2
#176
Posté 08 février 2011 - 10:54
#177
Posté 08 février 2011 - 10:59
EDIT: if it's entirely made out of rock...never mind.
Modifié par AtreiyaN7, 08 février 2011 - 11:04 .
#178
Posté 08 février 2011 - 11:02
Blacklash93 wrote...
I have to admit... that came off as more stupid than badass.leggywillow wrote...
Nerevar-as wrote...
I almost facepalmed. Punching a rock?
Hey, Hawke is taking a leaf from the Chris Redfield school of combat. Real men punch rocks.
Let´s hope Hawke´s badassery isn´t all like that. Varrick starts too feel too much like Michael Bay.
Modifié par Nerevar-as, 08 février 2011 - 11:03 .
#179
Posté 08 février 2011 - 11:07
nightcobra8928 wrote...
shantisands wrote...
Well, I have to say that I have some unapologetic love for the details you can see for certain things, like amounts of damage in upgrades, etc - your decisions for improvements much more clear and full of info. It seems much less cluttered at the same time as giving more information in an easier-to-digest manner. I love the icon addition to the dialogue wheel also. All in all, it looks much nicer than the original, frankly. On that regard: WELL DONE Bioware.
To me it seemed like the interviewer was confronting the similarity to Mass Effect because it is obvious, fans talk about it and he did it, I thought anyway, a complimentary manner. It was just put "out there" which wasn't a criticism, sounded more like just an observation from a fan in the know.
All in all: Looking really good. How different will the in-battle skill selection be for the PC version I wonder? Will it be the console type wheel or skill bars like the original? Anyone know offhand? Wait, did I just become a game-play nerd? Someone show me some fan-art quick!![]()
Note: punching flaming rocks.
punching reporters is soooo last year, punching flaming boulders is what's in right nowB)
Perhaps inspiration for Hawke performing such a move came from this:

Edit: Seems I was beaten to the "punch". XD
Modifié par SirJeal, 08 février 2011 - 11:08 .
#180
Posté 08 février 2011 - 11:07
JJ
#181
Posté 08 février 2011 - 11:13
SirJeal wrote...
nightcobra8928 wrote...
shantisands wrote...
Well, I have to say that I have some unapologetic love for the details you can see for certain things, like amounts of damage in upgrades, etc - your decisions for improvements much more clear and full of info. It seems much less cluttered at the same time as giving more information in an easier-to-digest manner. I love the icon addition to the dialogue wheel also. All in all, it looks much nicer than the original, frankly. On that regard: WELL DONE Bioware.
To me it seemed like the interviewer was confronting the similarity to Mass Effect because it is obvious, fans talk about it and he did it, I thought anyway, a complimentary manner. It was just put "out there" which wasn't a criticism, sounded more like just an observation from a fan in the know.
All in all: Looking really good. How different will the in-battle skill selection be for the PC version I wonder? Will it be the console type wheel or skill bars like the original? Anyone know offhand? Wait, did I just become a game-play nerd? Someone show me some fan-art quick!![]()
Note: punching flaming rocks.
punching reporters is soooo last year, punching flaming boulders is what's in right nowB)
Perhaps inspiration for Hawke performing such a move came from this:
Edit: Seems I was beaten to the "punch". XD
Ha!! I absolutely adore puns. XD
#182
Posté 08 février 2011 - 11:17
#183
Posté 08 février 2011 - 11:18
a big blunt wrote...
Bethany is lookin pretty damn hot in that vid. good to see her breasts are as big as ever.
People wonder why I say humanity social interaction keeps going down the crapper due to the internet...
JJ
#184
Posté 08 février 2011 - 11:23
Thanks for the video Mike!
#185
Posté 08 février 2011 - 11:24
#186
Posté 08 février 2011 - 11:53
#187
Posté 09 février 2011 - 12:03
Mike Laidlaw wrote...
I am reminded how hard it can be to play and talk at the same time. Though for the record, the beard was surprisingly easy to grow. Yay for burly, farmer, Scottish heritage!
Keep it flowing! I can grow a good one. Want to have a contest?
#188
Posté 09 février 2011 - 12:10
The journalist was confused.
#189
Posté 09 février 2011 - 12:21
Awww shucks, at least give him points for using the word "breasts" instead of bewbies.JJDrakken wrote...
a big blunt wrote...
Bethany is lookin pretty damn hot in that vid. good to see her breasts are as big as ever.
People wonder why I say humanity social interaction keeps going down the crapper due to the internet...
JJ
#190
Posté 09 février 2011 - 12:35
#191
Posté 09 février 2011 - 12:35
Either that or they had the game on casual, because it seems they were blasting through those enemies pretty easily.
#192
Posté 09 février 2011 - 12:43
#193
Posté 09 février 2011 - 12:48
#194
Posté 09 février 2011 - 12:48
#195
Posté 09 février 2011 - 12:49
did you see the video? it shows the difficulty right therecyvaris wrote...
Am I the only one who thinks tanking looks rather....weak?
Either that or they had the game on casual, because it seems they were blasting through those enemies pretty easily.
#196
Posté 09 février 2011 - 12:50
#197
Posté 09 février 2011 - 12:56
#198
Posté 09 février 2011 - 01:00
Silver Direwolf wrote...
Nice job Mike!
Thank ya! And to everyone who's said thanks: no problem. Always fun to work with Giant Bomb. They're a lot of fun. And not many people can make me sound comparitively squeaky and high pitched.
Modifié par Mike Laidlaw, 09 février 2011 - 01:01 .
#199
Posté 09 février 2011 - 01:08
Mike Laidlaw wrote...
Silver Direwolf wrote...
Nice job Mike!
Thank ya! And to everyone who's said thanks: no problem. Always fun to work with Giant Bomb. They're a lot of fun. And not many people can make me sound comparitively squeaky and high pitched.
I think that previews tend to be better when you have people who are excited about talking about the game. There have been times in the past where previews come across flat because the person talking just doesn't seem genuinely excited/happy about the game (and it could be be something as simple as it's the 50th time they talked bout it in the last hours)...Great Job!
#200
Posté 09 février 2011 - 01:12





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