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How many Reapers are there ?


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#126
Exile Isan

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BobSmith101 wrote...
Have a virtual cookie


Image IPB


I still say there are at the very least 740 Reapers. I know that number is no where near acurate, but given the information we have it is our best guess. I mean we know that the Reapers are at least 37 million years old, that the last time they came around was 50,000 years ago (even though they could have come at small or larger intervals) so these are the only number we have to go on.

#127
ZLurps

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LordShrike wrote...

To Zlurps: Gotta give Bioware the benefit of doubt, they surprised me on most their games, so maybe, just maybe... Even good writing on the Deus Ex Machina could save a lot. It does not need to be perfect, just something that you can think on and say: Awesome! And, yes 500 would be more than enough to wipe out every one in council space.


Yep, I hope and I think that BioWare writers are talented and most likely able to find a good solution even for now it looks like they have "painted themselves in a corner". The thing that makes the whole topic among other related discussions so funny is that I sometimes can't stop myself from wondering how they are going to sort things out in ME3. :D

#128
Annihilator27

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Not enough to stope us!!!.....................We're ****ed.

#129
LordShrike

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740 is still too much, if i remember codex right that's atleast three times the Dreadnoughts the Council has. And each of those things is way more powerful in every regard. Still, that number was only the lowest possible estimate, was it not? So you can all lay down your weapons and submit. Fighting it is not going to change anything. Reapers win.
EDIT:
Zlurps Said:
"Yep, I hope and I think that BioWare writers are talented and most likely able to find a good solution even for now it looks like they have "painted themselves in a corner". The thing that makes the whole topic among other related discussions so funny is that I sometimes can't stop myself from wondering how they are going to sort things out in ME3. Image IPB"
Normally i would suggest breaking that wall but in this case that would be like summonig the Deus Ex Machina... So i won't do that. I'm just gonna wish them good inspirations.

Modifié par LordShrike, 10 février 2011 - 08:17 .


#130
AkiKishi

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LordShrike wrote...
"Yep, I hope and I think that BioWare writers are talented and most likely able to find a good solution even for now it looks like they have "painted themselves in a corner". The thing that makes the whole topic among other related discussions so funny is that I sometimes can't stop myself from wondering how they are going to sort things out in ME3. Image IPB"
Normally i would suggest breaking that wall but in this case that would be like summonig the Deus Ex Machina... So i won't do that. I'm just gonna wish them good inspirations.


It's almost as if ME2 was written by a group of people who knew they would not be there for ME3 and wanted to leave the biggest mess possible in story lose ends.

I've got a new secret weapon to try on the Reapers.

#131
Radwar

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BobSmith101 wrote...

I'm going guess there are around 740 Reapers. Any other theories ?

Also if anyone could provide numbers for the Alliance,Taurian and Asari fleets that would be great thanks.


I'll go with 741, Bob.

#132
JediNg

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LordShrike wrote...

740 is still too much, if i remember codex right that's atleast three times the Dreadnoughts the Council has. And each of those things is way more powerful in every regard. Still, that number was only the lowest possible estimate, was it not? So you can all lay down your weapons and submit. Fighting it is not going to change anything. Reapers win.
EDIT:
Zlurps Said:
"Yep, I hope and I think that BioWare writers are talented and most likely able to find a good solution even for now it looks like they have "painted themselves in a corner". The thing that makes the whole topic among other related discussions so funny is that I sometimes can't stop myself from wondering how they are going to sort things out in ME3. Image IPB"
Normally i would suggest breaking that wall but in this case that would be like summonig the Deus Ex Machina... So i won't do that. I'm just gonna wish them good inspirations.


As an opinion, < 1000 reaper vessels seems like a trivial number if they've been doing this since time immemorial.

#133
Ryzaki

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How many reapers are there?

Enough for Shep to kill.



Seriously though tens of thousands...hundreds?

#134
Chewin

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2012

#135
LordShrike

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"The turian fleet presently has 37 dreadnoughts; the asari, 21; and the salarians, 16. Humanity has six with an additional hull under construction at Arcturus Station. Alliance battleships are named for the mountains of Earth."

Direct from wikia: http://masseffect.wi...ps_and_Vehicles

Guess my estimates were way off, Damn we are Screwed! Those were from ME1, so thats seven for humans. Sooo, Anyone want to jump ships to the Reaper side? Taking names now. (Also, will make a list of those who wont. FYI.)

#136
Iwillbeback

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Lol about the 740 reaper's.
How exactly would that start.
An alien race very advanced one day decides hey we should make a reaper 37 million years ago, lol maybe he was insane and they to put him down only after he wrecked the planet.
Anyway they had to make another reaper from their own people again and he was ok.
So anyway they lived happily ever after.

Modifié par Iwillbeback, 10 février 2011 - 09:07 .


#137
Pro_Consul

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Exile Isan wrote...

LordShrike wrote...

Don't fear the Reapers you say?


I'm pretty sure he was making a joke. Never heard of Blue Oyster Cult? Image IPB


I am pretty sure at least one person just got generation-gapped. I just can't figure out who exactly.:blush:

#138
Guest_thurmanator692_*

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exactly 1 metric ****-ton

#139
SajPl

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LordShrike wrote...

BobSmith101 Said:
"It is a game so we know the Reapers are going to lose because of that alone. But It's also really boring. Much more fun to come up with game related ways how they will lose."
Do we really? I'm seriously hoping thats not the case, because that would require the damn Deus Ex Machina. You finish the game with all Achievements and still the Reapers are going to reap everyone. That could also be an possibility you know. Witch is something i'm hoping for, at least it would be different from all other games that are being force fed us today. Also the reason i'm pushing for this whole "Reapers are OP" thing.

 Why ? I mean assuming there are around 300-500 Reapers that is enough to wipe out the entire galaxy using their old strategy - paralyze the network and destroy the systems one by one.
And it's still a large enough number to let them pose a really big threat when they lose the element of surprise. And finally it's a low enough number to give Citadel races a fight against them.

#140
LordShrike

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Read the post earlier SajPI, Council races have only less than 100 Dreadnoughts. And those damn Reapers are OP Monsters in a stand up fight. And they have been around for a very long time. Of course they had backup plan incase subterfuge did not work. I'm guessing that would be something like: "REAPER RUSH! KEKEKEKE!!!"

#141
Pro_Consul

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SajPl wrote...

And it's still a large enough number to let them pose a really big threat when they lose the element of surprise. And finally it's a low enough number to give Citadel races a fight against them.


It might also explain their sense of urgency in attacking now, i.e. they don't want the Citadel races to have time to figure out how to mount a defense. Perhaps they know that with sufficient tech and preparation such a defense IS  indeed possible, despite all their talk about "Your doom is inevitable! We are an avenging wind that will sweep through this galaxy...like......an avenging wind. An avenging wind full of hot air!"

Modifié par Pro_Consul, 10 février 2011 - 11:02 .


#142
SajPl

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LordShrike wrote...

Read the post earlier SajPI, Council races have only less than 100 Dreadnoughts. And those damn Reapers are OP Monsters in a stand up fight. And they have been around for a very long time. Of course they had backup plan incase subterfuge did not work. I'm guessing that would be something like: "REAPER RUSH! KEKEKEKE!!!"

Actually I did and that's why I think 300-500 is a good number.
Yes the Council races have about 100 Dreadnoughts but we still have the Migrant Fleet and 50 000 ships (I know old and all that but the Quarians are the best mechanics and Tali says they constantly upgrade them and yes I know most of them aren't battleships but still a fleet that large has to have much firepower), there are the Geth  who probably have a very powerful fleet.
Finally depending on how long past ME2 will ME3 be the Number of dreadnoughts can still increase - if Cerberus was able to rebuild the Normandy in only 2 years if everybody goes to war economy they can probably make a lot more - the current number of dreadnoughts is around 100 because the council forbids races from having more than a certain number, if that is lifted then there can be more.

Modifié par SajPl, 10 février 2011 - 11:16 .


#143
LordShrike

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Stop nerfing my favorite baddies! You're mean, Snif.

So okay, sorry for automatically assuming that you did not read it SajPI. Still, you don't build something like dreadnought in few years. And pleaseee, Quarians? I'm not going to even touch that one. But the Geth might actually do something.(provided they do not give every one a heart attack when they show up.) Still it shall all be in vain. Because REAPERS ARE OP! GED IT! Actually i built a pretty good case on it in The Dreadnought Effect thread. This One Does Not Do Repeats. Sorry.

#144
Pro_Consul

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Well, there is one foolproof way to settle this question once and for all: wait for ME3. :P

Til then we are all just speculating, no matter how impressively logical our speculations may be. Just think back to all the speculating we did prior to ME2. I think collectively we managed to get maybe .004% success rate on our guesses. I remember during my first playthrough of ME2 thinking to myself, "Jeez, those BW writers must have done ongoing rewrites all through the dev process, just to make sure the game did NOT include anything we mentioned on the forums."

#145
The Unfallen

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Sovereign said they could darken the sky of every world. I am assuming he meant one at a time. I am guessing there could very well be tens of thousands, if not more.



A mere thousand does not seem very much.

#146
SajPl

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Personally and sadly I cant get back to "the good old days of speculating" prior to ME2 because sadly I bought ME2 before ME1 and even after buing ME1 at first i hated that game (got too used to ME2 mechanics I guess) but after a few tries now I love them both equally hehe and am looking forward to seeing what they think of in ME3.



Still fun to specualte though.

#147
LordShrike

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Heh, so this is a good way to ensure that The Deus Ex Machina stays out of ME3. I'm all for that!

Just as long as Reapers remain OP, i seriously would hate if it turns out they are pushovers. They are "The Reapers", they are supposed to be almost too hard to kill. Not the damn Larva; Witch was a letdown even in Insanity.

And i mayhap slipped in to shameless self promotion on the last post, i hate when that happens...

I wants a timemachine....

#148
Moiaussi

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SajPl wrote...

LordShrike wrote...

Read the post earlier SajPI, Council races have only less than 100 Dreadnoughts. And those damn Reapers are OP Monsters in a stand up fight. And they have been around for a very long time. Of course they had backup plan incase subterfuge did not work. I'm guessing that would be something like: "REAPER RUSH! KEKEKEKE!!!"

Actually I did and that's why I think 300-500 is a good number.
Yes the Council races have about 100 Dreadnoughts but we still have the Migrant Fleet and 50 000 ships (I know old and all that but the Quarians are the best mechanics and Tali says they constantly upgrade them and yes I know most of them aren't battleships but still a fleet that large has to have much firepower), there are the Geth  who probably have a very powerful fleet.
Finally depending on how long past ME2 will ME3 be the Number of dreadnoughts can still increase - if Cerberus was able to rebuild the Normandy in only 2 years if everybody goes to war economy they can probably make a lot more - the current number of dreadnoughts is around 100 because the council forbids races from having more than a certain number, if that is lifted then there can be more.


Actually most of the migrant fleet is civilian. The Geth fleet is likely significant though if available. IIRC, they are estimated at 5,000 to 10,000 warships.

#149
Sinapus

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BobSmith101 wrote...

LordShrike wrote...
Do we really? I'm seriously hoping thats not the case, because that would require the damn Deus Ex Machina. You finish the game with all Achievements and still the Reapers are going to reap everyone. That could also be an possibility you know. Witch is something i'm hoping for, at least it would be different from all other games that are being force fed us today. Also the reason i'm pushing for this whole "Reapers are OP" thing.


Depends entirely on how plausbile they make the method of destruction. ME2 planted enough seeds that at least makes it a fight.Chances that ME3 will have a "bad" end ? About 0.01%.

I wholly expect ME3 to be like Dragon Age with Shepard doing the Grey Warden gathering allies bit then figting the boss. If however it turns out that Shepard is the only one who can kill it because of his implants. I may just hurl lol.
A forced bad end would also make the game entirely pointless.


Shepard may turn out to be the galaxy's Achilles Heel.

Harbinger: VERY WELL. WE WILL DUEL WITH SHEPARD TO DETERMINE THE FATE OF ORGANIC SENTIENCE IN THIS GALAXY. THE CONTEST WILL BE: A 'DANCE, DANCE REVOLUTION' DANCE OFF.

Shepard: :blink::o:crying:
Shepard's Squad: *mass facepalm*

*CRITICAL MISSION FAILURE*

#150
Ryzaki

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Lulz. The Reapers win because of the Shepard shuffle.



Really though.



Killing Reapers on foot - No prob



Dying - No prob



Getting almost every person you meet to swoon over you? - No prob



Dancing without looking like a fool - Not happening.