I have no idea if this is the right place but the tech support self help just dose not seem like the right place.
I have reached the point near the end of the game where Black Garrius should be summoning the Nightwalker, only my game glitched and did not. So in a bit of anger, and since my last autosave is over an hour of work away I switched over to one of my other characters in a different campaign and played that for a while. today when I was going to attempt to re-cover the ground I lost from the glitch, my autosave had be overwritten from the other character.
So is there someone out there who could give me a hand, either by bumping me past the fight to the cut scene, or by rewinding my game to just before the fight with black Garrius and the Nightwalker?
A little help
Débuté par
Vandermear
, févr. 08 2011 05:41
#1
Posté 08 février 2011 - 05:41
#2
Posté 08 février 2011 - 07:58
First question, as usual. Is your game patched? (just for understanding the glitch problem)
#3
Posté 08 février 2011 - 09:04
I got it through Steam, and the claim that they keep everything up to date with all of the most recent patches for me. So when ever a patch is posted, Steam should be automatically updating my games for me.
#4
Posté 08 février 2011 - 09:28
Try this
Weird problem with Garius at the keep battle
--
edit, ohh, and I hope everyone takes blazin130791's advice:
My personal philosophy is to make a unique slot-save every few hours when things 'feel right'. Preferably just before a transition advances the game. Then, on top of that, i use F12-quicksave every 15 minutes, when there's no hostile monsters or combat around
Weird problem with Garius at the keep battle
--
edit, ohh, and I hope everyone takes blazin130791's advice:
Glad to see this got sorted. I'd just like to say this is a good reason you should save much more often than every 5 levels. It's not hard and has saved my ass from lots of game breakers in lots of games.
My personal philosophy is to make a unique slot-save every few hours when things 'feel right'. Preferably just before a transition advances the game. Then, on top of that, i use F12-quicksave every 15 minutes, when there's no hostile monsters or combat around
Modifié par kevL, 08 février 2011 - 10:00 .
#5
Posté 08 février 2011 - 10:21
Ok that problem is solved but now I ahve a whole bunch of highlighted zones that when I mouse over them they are speech triggers.
#6
Posté 08 février 2011 - 10:36
And never mind y last post, that problem sorted itself out when I exited the game and then played again later.
#7
Posté 08 février 2011 - 10:43
k,
btw, those triggers showed up because you were still in DebugMode ..
( big yellow squares on the ground? DebugMode 0 )
btw, those triggers showed up because you were still in DebugMode ..
( big yellow squares on the ground? DebugMode 0 )





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