I have a few heads that are up too high on the neck, is there a way to fix this?
Thanks!
Fixing head postions
Débuté par
Jenna WSI
, févr. 08 2011 07:38
#1
Posté 08 février 2011 - 07:38
#2
Posté 08 février 2011 - 09:23
Female humans huh? Add a screenshot to here and I can check if I've got them. Can't fix any "new" ones for you, though.
#3
Posté 09 février 2011 - 05:36
Yes, the way to fix it is actually open the model in a 3d editor and adjust the head_g node in reference to the reference plane. IE you need to open the model in 3ds or gmax and edit it physically.
#4
Posté 09 février 2011 - 06:14
I was trying to make some of the CODI heads work in a hak, the female tieflings are not sitting right on the neck. I don't have any editors like that, dang. Thought for once something might be easy.
#5
Posté 09 février 2011 - 11:05
If the models are in ascii format (not compiled), you can edit them with notepad. Look for a line saying "position" followed by three numbers. Those are X,Y,Z co-ordinates in metres. Edit the third number to change the height that the head sits at. Try moving it down by, say, 0.05 and see what happens. If that's too much, move it up again. It's trial and error.
Hope this helps.
OMB
Hope this helps.
OMB
#6
Posté 09 février 2011 - 04:35
Oooh. That I can do, thankee.
#8
Posté 09 février 2011 - 06:05
Thanks, even better!
#9
Posté 09 février 2011 - 10:40
Is there any reason halfling female heads are missing in my slots from 36-160? I have heads there, they just don't show.
Also, I have a few mdl files that look like gobbedy ******, just nonsense not the normal info. I can't edit it to change the number... because after I do it crashes things. Ideas?
Also, I have a few mdl files that look like gobbedy ******, just nonsense not the normal info. I can't edit it to change the number... because after I do it crashes things. Ideas?
Modifié par Jenna WSI, 09 février 2011 - 10:40 .
#10
Posté 09 février 2011 - 10:43
you need to make sure that when you change the head number,that all instances inside the mdl file are corrected to the same number.
#11
Posté 09 février 2011 - 10:47
NM, I think I figured it out. You have to go into the explorer and copy paste the model info into the mdl file that is corrupting or whatever.
#12
Posté 10 février 2011 - 02:13
It sounds like you're encountering a compiled ASCII model when you get the gobeldy ******.
You can download CompDComp and run the offending MDL's through that to uncompile them into plain text.
You can download CompDComp and run the offending MDL's through that to uncompile them into plain text.
#13
Posté 10 février 2011 - 05:40
If you are in fact trying to open a compiled ASCII file. You could also use NWExplorer to open the file, select ASCII Model from the bottom, select Resources from the menu bar at the top and then Export Text from the dropdown menu.

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