Thanks bioware for keeping quality singleplayer RPGs alive.
#26
Posté 14 novembre 2009 - 03:15
I just finished the ozammar section, and I must say the moral dilemmas and choices were deep and well crafted. I havent been this emotionally involved with an RPG since the days of Planescape Torment. Thank you so much!
#27
Posté 14 novembre 2009 - 03:23
#28
Posté 14 novembre 2009 - 03:32
If you are home being sick, the rain is whipping against your window and its cold outside. Then what beats sitting down in a comfy chair with a cup of coffee immersing you into a world like dragon age, baldurs gate or other good RPGs. Just living them in peace and quiet while you forget the world around you?
Dont get me wrong i play MMOs aswell and enjoy them. And im a very social person, Its just that good singleplayer games are so rare and wonderfull. The word "Bioware" will always a name spoken with great respect in my case
#29
Posté 14 novembre 2009 - 03:32
#30
Posté 14 novembre 2009 - 03:32
(A special word of thank goes to David Gaider... Now I wish there was a way to "planewalk" from here to the world on Ferelden so that I could meet my dear Alistair...
#31
Posté 14 novembre 2009 - 03:43
#32
Posté 14 novembre 2009 - 05:10
SomeoneStoleMyName wrote...
Just completed the game yesterday and it was beyond all expectations.
As my topic title says, thanks alot for keeping singleplayer RPGs of this caliber alive. This is the point were i feel like having a speech about how much i love you guys, but i dont feel worthy enough.
So thanks, for still being a beast!
This FTW.
#33
Posté 14 novembre 2009 - 05:34
#34
Posté 14 novembre 2009 - 05:36
#35
Posté 14 novembre 2009 - 05:39
The only bad part about Dragon Age is when it's over. With the knowledge that this powerful experience will be unmatched for years to come (until the inevitable glorious sequel), I find myself wondering "what now?".
Let's hope other development companies out there can look at Bioware's accomplishment with this game and learn a thing or two about how to craft a mature, moving and epic experience for their userbase. I fear this level of accomplishment in game design and story telling will be unmatched for years to come.
#36
Guest_Sol D'kana_*
Posté 14 novembre 2009 - 05:39
Guest_Sol D'kana_*
#37
Posté 14 novembre 2009 - 05:43
No, you're not the only one. I have no interest in mmorpgs. None.krol146 wrote...
Am i the only one that hates the way gaming is going, where everything has to be multiplayer?
This game is a masterpiece. Everyone involved should be extremely proud of their accomplishment!
#38
Posté 14 novembre 2009 - 05:50
Games such as DA are far more interesting to me and as a gamer that "goes back in time" I like the fact that this game can sit on my shelf for a play in the future. In fact, after I get through this game, I'm thinking of going back and playing a re-run of Baldur's Gate!
#39
Posté 14 novembre 2009 - 06:00
#40
Posté 14 novembre 2009 - 06:04
#41
Posté 14 novembre 2009 - 06:07
Oblivion and Fallout were entertaining, but this is the way to go.
Thanks Bioware.
#42
Posté 14 novembre 2009 - 06:08
#43
Posté 14 novembre 2009 - 06:11
Superb balance of tactical combat and amazing world.
#44
Posté 14 novembre 2009 - 06:13
The game has something for everyone.
For me, the biggest thing is the quality of the dialogue. My companions have real personalities and interact with me and with each other in a way that makes me feel like my pixelated alter-ego is actually traveling with a group of real people. I haven't found this since BG2. BG2 was special because it was the first game that offered such interaction, but DA:O exceeds it in quality and quantity.
But I'm not just talking about the companions, here. The roleplaying opportunities are comprehensive. Right now, I'm playing an idealist who still believes in the inherrent good in people, despite all evidence to the contrary. And the game gives me the chance to play it like that. My next character will be a bit more mercenary and a lot more cynical, but I'll have the opportunity to play it that way, too. I like how the devs have done away with the alignment system and based everything on decisions.
The combat is challenging, I'm sure that there are plenty of folks who play roleplaying games for that, and I'm sure they're satisfied. If I wanted nothing but hack and slash, I'd just fire up Diablo 2, and I do, sometimes, expecially when I'm playing multiplayer with friends. But DA:O offers a pleasant balance between combat and story. I really like how combat can sometimes be avoided.
I'm not really qualified to evaluate the graphical aspects of the game, since it's probably the thing I care about least. I still play BG2, so obviously, I'm not in it for the scenery. That isn't to say that I don't find DA:O a beautiful world. OMG, it most certainly is. It's just that I've avoided games like Oblivion because I can't bear the lack of party interaction, so I have nothing to compare it to. Yes, it's the best I've seen, but I haven't played every game. The one thing I will say is that I absolutely adore the special animations for creatures. Shield bash looks like a shield bash, and the opponent realy does go flying across the floor. And the "grab" animation... wow.
The voice acting is stellar, perfect, even. What more can I say?
Is there anything I don't like? Well, I still have to eat and sleep...
#45
Posté 14 novembre 2009 - 07:05
krol146 wrote...
You can even remove the RPG part. Im just glad theres still great single player games, period. Am i the only one that hates the way gaming is going, where everything has to be multiplayer? Sure, i enjoy the occasional Call of Duty/Gears of War match, but ill always prefer single player.
No, you're not the only one. Much as I enjoy MMORPG's, at the end of the day there's nothing like sitting down, shutting the blinds and losing yourself in a good singleplayer game, especially RPG's. I wouldn't say it's driving me nuts, but it is getting pretty old to hear people begging for a multiplayer mode for games that were never meant to have one. I'd rather see development time being put to good use creating more quality singleplayer content rather than developers tacking on a multiplayer mode to artificially increase a game's lifespan.
It's not because I hate playing with other people, but because I play online games and singleplayer games with different motivations and I enjoy them both in different ways. No online game can ever replace the experience of a deep story-driven RPG for me. So when a game like Dragon Age Origins comes out it is great to see that there are tons of people out there who still enjoy singleplayer RPG's as much as I do and who are more than content with the singleplayer mode.
#46
Posté 14 novembre 2009 - 07:06
Modifié par metal_dawn, 14 novembre 2009 - 07:09 .
#47
Posté 14 novembre 2009 - 07:08
#48
Posté 14 novembre 2009 - 07:12
Only negative thing: All other games I play for a while will seem inferior.
#49
Posté 14 novembre 2009 - 07:27
metal_dawn wrote...
It's funny, I played the human noble origin and *human noble origin spoiler* I kept saying to myself and my wife, over and over and over and over again, "That Sunofa***** Arl Howe is DEAD, He's a dead man walking, he just doesn't know it yet!". This origin story effected me on an emotional level.
I agree completely. I played through all the origin stories before deciding upon a class and character, and even though I ended up going with the mage, it was the human noble origin I enjoyed the most. I don't know why, the voice acting was spot on, the dialogue, the cutscenes, it all 'clicked' somehow, moreso even than the others, and those were already terrific. Definitely two thumbs up for the work there.
#50
Posté 14 novembre 2009 - 07:36





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