Walker White wrote...
But there have always been independent studios to cater to the niche markets. If you want this type of stuff, there are plenty of indy games out there (there are many old-school RPGs in the indy space). But if you want to play a AAA game, then it has to be something that is guaranteed to sell at least a million units.
The problem was that, for a while, it looked like the barrier of entry had gotten too high for the indies. However, with things like X-Box Live Arcade and the like, we have appeared to turn a corner. Indies are thriving again and this is where we are seeing a lot of the innovation these days.
There have always been AAA titles, I have been able to play AAA titles since the dawn of videogames. An AAA title is just a game that has a larger budget and marketing machine behind it then the current average for a game. AAA titles are no indication of quality, success, or even status, hell it can actually be a detriment since it requires watering down to accomdate more of the various demographics.
But to your point, I'm not talking about Indy developers and titles solely. The definition of indy is a developer who releases a product without a publisher. I'm talking about established companies who have been around for years, living solely off of a niche audience. Companies that while not pumping out budgets with 9 figures manage to put together solid packages and turn a very good profit, even achieving the same things AAA titles can and sometimes even more.
Modifié par TheMadCat, 09 février 2011 - 03:10 .




Ce sujet est fermé
Retour en haut




