eyesofastorm wrote...
Big budget denotes a big risk though which explains why big budget games must be more and more mainstream. More and more mainstream games in the AAA space means a trend towards homogenization. When this happens, everybody loses eventually.
I didn't say it would be easy for BioWare to accomplish this.
I agree that big-budget game development is a pretty risk averse endeavor, but this is a problem with the gaming industry in general, and not just with huge AAA games and publishers.
There has been room for the independents in the film, music, and book publishing industries for a long time, and game budgets generally tend to run higher than budgets for producing and releasing an album, book, or film (which is not to suggest that those are cheap, or that it's a simple comparison to make-- but the game industry long ago surpassed Hollywood in terms of all-around costs and profitability).
I believe that download services-- Xbox Live, PSN, Steam, etc.-- have made it easier (and will continue to make it easier yet) for indie games to find an audience and make a profit, but the gaming industry still has some catching up to do with music, film, and publishing in terms of supporting its independents.
I don't want BioWare to start making generic action games with no substance or narrative depth, but if they can manage to attract a bigger audience without compromising the quality of their games, I wouldn't mind.
Modifié par Noilly Prat, 10 février 2011 - 12:20 .