sonsonthebia07 wrote...
Inarborat wrote...
sonsonthebia07 wrote...
What about fear of RPGs being "dumbed down" to meet the standards of a wider audience? I see mostly improvement so far in Bioware games. Of course, that is simply my opinion. A lot of the perks people consider define what an RPG is are not entirely true.
A lot of it, for me, is Bioware's current stance of streamlining and cutting features instead of improving or fixing those features.
There will be people on both sides of that. For example, taking out the ridiculous inventory in Mass Effect, It did not really belong in that game. There was very little customization that could be done other than "replace this armor with next armor that is a different color scheme" (great, now I can survive even longer outside cover! Might as well just drop the controller and go get something to eat because I'm immortal now!), and my inventory was always so packed with armors and weapons and who knows what that I was constantly medi-gellin' (TM, btw) the crap out of everything and wasting time doing so. I think it was a great thing that it was "streamlined" in ME2. I'm sure there are plenty of people that disagree with me.
And anyways, no matter what Bioware does, there will still be someone somewhere on this great big planet of ours that feels the need to complain about some little thing in one of their games that they messed up on. So they can't really win. That is one reason to try to get as large of a consumer base as possible (besides the other more obvious reasons).
What they should do in my very humble opinion is kind of merge elements from both games together, like special bullets should not take away from your special abilities and lets be honest it was lacking in the armor/weopons division of the game and they should bring back stats to armor




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