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Bioware: We want Call of Duty's audience


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#301
Mad-Max90

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sonsonthebia07 wrote...

Inarborat wrote...

sonsonthebia07 wrote...
What about fear of RPGs being "dumbed down" to meet the standards of a wider audience? I see mostly improvement so far in Bioware games. Of course, that is simply my opinion. A lot of the perks people consider define what an RPG is are not entirely true.


A lot of it, for me, is Bioware's current stance of streamlining and cutting features instead of improving or fixing those features. 


There will be people on both sides of that. For example, taking out the ridiculous inventory in Mass Effect, It did not really belong in that game. There was very little customization that could be done other than "replace this armor with next armor that is a different color scheme" (great, now I can survive even longer outside cover! Might as well just drop the controller and go get something to eat because I'm immortal now!), and my inventory was always so packed with armors and weapons and who knows what that I was constantly medi-gellin' (TM, btw) the crap out of everything and wasting time doing so. I think it was a great thing that it was "streamlined" in ME2. I'm sure there are plenty of people that disagree with me.

And anyways, no matter what Bioware does, there will still be someone somewhere on this great big planet of ours that feels the need to complain about some little thing in one of their games that they messed up on. So they can't really win. That is one reason to try to get as large of a consumer base as possible (besides the other more obvious reasons).


What they should do in my very humble opinion is kind of merge elements from both games together, like special bullets should not take away from your special abilities and lets be honest it was lacking in the armor/weopons division of the game and they should bring back stats to armor

#302
Davasar

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Blame EA. They have a long track record of doing to game franchises with what is happening with DA.



As I pointed out a long time ago, one of the major people at Bioware posted on his blog about how the company was changing to something he did not like,and the direction the games were taking were not something he liked either.



It doesn't take a rocket scientist to figure out what happened since EA took over.



As one poster pointed out: they don't care about their long time fans anymore. They are willing to risk losing them for a pipe dream of 10 millions sales.



All they will succeed in doing is driving away the loyal fans and making their new fans entertained for about 5 minutes till the next new shiny comes along.




#303
Guest_simfamUP_*

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I think people are generalizing to much, what we are worried about (well I am anyway) is CoD not FPSs, hell, right now I was just playing Half Life, and after that I'm playing Half Life 2, the vast majority of games I'm playing now are FPSs, it's CoD that's it. I'm not even going to mention their fans because Bioware takes it out by banning me...again.

Modifié par simfamSP, 10 février 2011 - 07:43 .


#304
Bigdoser

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Some people on this forum disgust me so what if bioware wants to get another group of gamers into RPGS that means more people playing RPGS and a bigger buget for bioware to make better games I swear the people who are quick to insult the COD crowd are no better than them if you just think they are stupid gamers. >_>

#305
spernus

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Davasar wrote...

Blame EA. They have a long track record of doing to game franchises with what is happening with DA.

As I pointed out a long time ago, one of the major people at Bioware posted on his blog about how the company was changing to something he did not like,and the direction the games were taking were not something he liked either.

It doesn't take a rocket scientist to figure out what happened since EA took over.

As one poster pointed out: they don't care about their long time fans anymore. They are willing to risk losing them for a pipe dream of 10 millions sales.

All they will succeed in doing is driving away the loyal fans and making their new fans entertained for about 5 minutes till the next new shiny comes along.


If not EA,Microsoft could of bought Bioware.  :P   Bioware probably wanted to be a western Square-Enix ever since Knight of the old republic.All of a sudden,Bioware is known to the mainstream game critics and opened up the console crowd to wrpg (Morrowind had been released a couple of months earlier,but it sold mostly on PC).A lot of jrpg fans had their first wrpg experience with KOTOR...

In fact,it's obvious that this has been the case since both Jade empire and Mass effect have been published by Microsoft.Now that they have a game which won a ton of GOTy award+ an hollywood composer for Mass effect 3,it's too late to go back.

EA ain't the devil they once were,as otherwise Dead space would of been killed after the disappointing sales of the first game. ;) I am sure that EA isn't to blame in Bioware interest toward the Mass market.Why not accept the fact that people at Bioware probably want to be giants in this industry,having their games sell 10+ million copies and winning GOTY+plenty of mainstream press?

Modifié par spernus, 10 février 2011 - 07:53 .


#306
TheChosenKing

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Appealing to a wider audience doesn’t really bother me, just as long as they don’t make any annoying or drastic changes in the attempt.

#307
TheMadCat

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TheChosenKing wrote...

Appealing to a wider audience doesn’t really bother me, just as long as they don’t make any annoying or drastic changes in the attempt.


Isn't that a necessary step in appealing to a wider audience? Giving them something your game hasn't offered them before? 

#308
november17th

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I like my games to be complex and I really enjoy leveling up. Playing on line is nice but I rather have an amazing story.

#309
Guest_Inarborat_*

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Mad-Max90 wrote...

What they should do in my very humble
opinion is kind of merge elements from both games together, like special
bullets should not take away from your special abilities and lets be
honest it was lacking in the armor/weopons division of the game and they
should bring back stats to armor


This! 
Wholeheartedly agree.  I loved the inventory management in ME1 but
understood why people didn't.  Let's hope they design a happy medium and
I hope they do the same for DA3.  Apologies for getting off topic.

As far as the topic goes, don't pay much mind to it.  Bioware is known for poor marketing and sticking their foots in their mouths pre-release.  Mr. Melo comes off as quite intelligent on the forums but his statement was just kind of silly and poorly thought out.

#310
koshiee

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Davasar wrote...

Blame EA. They have a long track record of doing to game franchises with what is happening with DA.

As I pointed out a long time ago, one of the major people at Bioware posted on his blog about how the company was changing to something he did not like,and the direction the games were taking were not something he liked either.

It doesn't take a rocket scientist to figure out what happened since EA took over.

As one poster pointed out: they don't care about their long time fans anymore. They are willing to risk losing them for a pipe dream of 10 millions sales.

All they will succeed in doing is driving away the loyal fans and making their new fans entertained for about 5 minutes till the next new shiny comes along.


pretty much this. let's just enjoy the game while they're still making rpgs and not fauxpgs.

#311
Altima Darkspells

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spernus wrote...

EA ain't the devil


There were many...questionable statements and changes done to Origins, and EA is the most likely culprit.

Before BioWare was bought, Dragon Age (this was before the Origins subtitle) was to be a PC exclusive title.

When it because EA-BioWare, there was an announcement that Dragon Age would be developed for consoles, but that this would not affect the PC development or release date.

Then, suddenly, Dragon Age Origins had its PC release date pushed back two quarters to, coincidentally, coincide with the  release date of the 360 and PS3.  But, of course, this was stated so that there would be time for quality assurance, squashing bugs, and so on.  Not so that EA could market all three releases at once.  Not at all.

Then DAO was released, and there were still some pretty significant bugs (like the memory that they refused at acknowledge until they 'fixed' it).

There was also all that DLC that was supposed to fun an expansion and keep DAO healthy with patches, like NWN was.  We only got three or four patches, several of them broke the game further, and Awakening was such a buggy mess that it *still* needs patching--to which I doubt there will be another one.

Dragon Age Origins was developed mostly without EA's influence.  Dragon Age 2 is the first game in the series to be developed solely beneath EA's iron fist.  So when people start seeing extremely questionable acts--day one DLC, drastically reduced game length, borrowing of another franchise's 'identity' instead of developing their own--it's easy to chalk it up to EA.

Personally, as I did not enjoy ME2, if I feel that Dragon Age 2's subtitle should be the same as Spaceballs II, then I will most likely be done with BioWare.

#312
CroGamer002

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Well I'm CoD fan and they got me with ME1.

Really shame that I couldn't play it until April of 2010 do to sh*tty PC.

#313
StingingVelvet

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wulfsturm wrote...

Inarborat wrote...

It seemed to work for ME1 to ME2. Tons of people hated the exploration, inventory management, and found the leveling up too much. Everything was cut or "streamlined." God I hate that word.

For the record, I loved all of those things and was disappointed they cut them out completely.


Well, good thing BioWare stopped catering to you and people like you then. I mean, ME2 was only one of the most successful RPGs in the past decade or so, right?

Terrible, I know.


One day you're going to be a niche audience and then you might understand.  Back in the day no one was worried about every CRPG developer and franchise turning into action games, but it happened.  Right now few action gamers are worried, but with the rise of facebook and online service games who knows how long your singleplayer console shooters will last.

Everything is finite, every person's interests however mainstream could become niche.  That's the thing about the world, it never stops changing whether you liked it the old way or not.

#314
Walker White

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StingingVelvet wrote...

One day you're going to be a niche audience and then you might understand.  Back in the day no one was worried about every CRPG developer and franchise turning into action games, but it happened. 


Trust me, it gets better as you get older.  After several decades of watching your games changing in unrecognizable ways (I have played D&D since the "brown books" in the 70s), you stop holding on to old ways as much.  You learn to appreciate the innovations over time.  I would say that I emjoy computer games these days far more than when I was in my "curmudgeonly period".

#315
RussianSpy27

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People are you out of your mind? Stop bothering BioWare. MASS EFFECT is a third person shooter RPG for Maker's sake and we all love ME. Have you forgotten? Geez...speaking of shooters, I gotta get my AK-47 out!!!

#316
Mlaar

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Stanley Woo wrote...
Gamers are a little too quick to rely on labels rather than gameplay features when talking about game experiences they enjoy. I, for one, love character advancement mechanics, whether they're in RPGs or shooters, even adventure games. if a racing game, part of a genre I don't normally play, were to advertise that I could "level up" my driver or my car, or that the game had skill/ability trees I could explore while I played, I would be tempted to give it a shot and, just possibly, become a fan of racing games in general, or games in that particular milieu or franchise.

Pretty much hits the spot, My games library would be pretty small if I focused soley on rpg's the fact many companies incorperated various mechanics that got me involved in gaming in the first place opened my eyes to the many different aspects of gaming, To this day I still preffer a story driven character progressive game, I also now enjoy FPS racing and even some sports games.
It always niggles at me that someone can be so short sighted that they label you mindless because you enjoy 1st persons shooters as if I cant enjoy the thrill of the hunt then half an hour later enjoy the thrill of the story

#317
Guest_Inarborat_*

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wulfsturm wrote...

Well, good thing BioWare stopped catering to you and people like you then. I mean, ME2 was only one of the most successful RPGs in the past decade or so, right?

Terrible, I know.


Haha, you sure are a smug little bugger, aren't you?  Successful compared to what?  Anyone can name a bunch of rpgs that are as successful or more successful than ME2.  Don't bring up awards won either because everyone knows those are a load of poop.  ME2 was a great game, with very light rpg elements, and ME1 was a great game as well.  Why can't we get a happy medium of both?  Same goes for DA:O and DA2.  DA:O was a "hardcore rpg," to borrow a dreadful label from gaming journalists, and it was more successful.  I hope Bioware makes money but when they streamline and streamline and streamline their games to the point of being a casual experience, I'll move on.

Modifié par Inarborat, 10 février 2011 - 02:06 .


#318
John Epler

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Well, this thread has been a wonderful example of name-calling, off-topic bickering and people deciding that how they spend their leisure time is indicative of higher IQ and perhaps better dance moves, but I think it's safe to say it's run its course.



Locking.