Stanley Woo wrote...
there was a post in this thread when it was posted to the MAss Effect board that I liked. one community member talked about how many games that are not RPGs now use character progression/advancement mechanics, and how BioWare wants to attract the players of such games because they might enjoy it.
Gamers are a little too quick to rely on labels rather than gameplay features when talking about game experiences they enjoy. I, for one, love character advancement mechanics, whether they're in RPGs or shooters, even adventure games. if a racing game, part of a genre I don't normally play, were to advertise that I could "level up" my driver or my car, or that the game had skill/ability trees I could explore while I played, I would be tempted to give it a shot and, just possibly, become a fan of racing games in general, or games in that particular milieu or franchise.
Inclusion rather than exclusion.
EDIT: So let's try and keep the insults and condescension out of the discussion, please.
Well, I figured, I 'd re-add the comment Stan just mentioned to contribute, sicne the other thread was locked(thanks for the kind words Stan.)
JrayM16 wrote
I think what it means is that since people play tons of games with progression and points and stuff then they might not be as averse to DA2 as some might think.
Well, that's my interpretation anyway.