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Bioware: We want Call of Duty's audience


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#176
KBomb

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Upsettingshorts wrote...

If you play a shooter worth its salt in a brainless fashion you will die.  A lot.



This is very true.
Also, more than half of the people on my friend’s list are people I have met while playing Halo, CoD or Left 4 Dead online. There are a lot of immature, braggarts who cheat, curse, and camp, and target kill for no reason. Jerks. And for every one of them I have met ten that I enjoy playing with, that work with me as a team, who strategize our moves and flanks before we go into the game.
Playing MW2, I was just as upset at seeing Ghost and Roach die than I was when Alistair left my little elf to be king. I felt the same urge for vengeance to kill Shepard for his deeds, than I did Loghain for his. So, for those saying that CoDdoes not, or is unable to have an immersive, or valued story, well: Thank you for your opinion.

#177
Druss99

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Stanley Woo wrote...
if a racing game, part of a genre I don't normally play, were to advertise that I could "level up" my driver or my car, or that the game had skill/ability trees I could explore while I played, I would be tempted to give it a shot and, just possibly, become a fan of racing games in general, or games in that particular milieu or franchise.

I dunno about racing games but sports games are already doing this. NHL'11 for example has "Be a Pro" mode where you create your own skater by choosing size, weight, handidness, position, number and even appearance and equipment. Then pick your stats from a starting pool, as you play you gain points that you use to upgrade your stats and basically level up. You basically play that one skater or goalie with-in the team and roleplay it. Its like a mixture of RPG and sports, minus the story. Though it can get pretty damn dramatic. I'm pretty sure other sports games are doing it too.

#178
Guest_Inarborat_*

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Just as long as Bioware doesn't stoop to Ubisoft and Treyarch/Activision levels of shipping broken games and pushing way, way overpriced, half-assed DLC, go for it. If they can attract tons of new players, do it but it's a sticky slope that can easily backfire. They already sold their souls to EA so why not go all out?




#179
GreenSoda

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ME3 with multiplayer -I'm calling it now.

#180
GreenSoda

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.

Modifié par GreenSoda, 09 février 2011 - 12:21 .


#181
Walker White

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My wife would never play RPGs. Too much time in "spreadsheet mode", as she calls it. But she absolutely loves the Assassin's Creed series. And Assassin's Creed has become so much like an action RPG that was able to get her to play ME2 -- which she enjoyed.



But getting her to play DA2? Forget it.

#182
Brockololly

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JohnEpler wrote..
And why wouldn't we want to tell some of those folks who have only ever played those sorts of games that 'hey, here are some aspects of the game similar to what you're used to.' Just because you like to unwind with a competitive shooter, that doesn't mean you can't appreciate the finer points of a story-based RPG. And if we have something in common that we can use as an 'in' to get you to try something you may not normally try, all the better.


Agreed, yet my concern anyway is that with too many "RPGs" released today, they're simply adopting more aspects and elements of shooters or other genres in an effort to bring in a larger audience. And thats fine for some games. But after a while it seems like RPGs just end up melding into any type of game, until you get to the point where people make the claim that Madden is an RPG.

What worries me with gaming in general is how many AAA games with massive budgets seem completely risk averse to doing anything that would risk having the game labeled as "niche." For instance, you've got Dead Space 2, which while a nice game, (IMO) isn't anything too terribly different than Dead Space 1, except maybe adding in some more action oriented QTE's. Again, not a bad game, but its a rather safe game. Cut to something like Amnesia, which is a vastly different take on a horror game.

And yet you have this quote from DS2's creative director about Amnesia from this interview:

I think the thing about Amnesia for me, though, is it's  definitely a niche game. I can't imagine that there are a lot of people  in the mainstream that would really be into a game like that.

And of course I don't know much about sales or anything like that,  but it struck me as a really great game that I think a very small number of players might enjoy. We found that when doing market research on Dead Space, when we look at other survival horror games, stuff from Japan like Fatal Frame and the like, there's a really, really rabid fanbase for those games, but they actually don't sell very well at all.

Of course, we'd like to make games that sell a lot. Everybody does.  It was pretty hard to convince people to give us the money to make a  game when you're talking about sales in the hundreds of thousands, you  know.


Now Amnesia, a PC only game with no retail release, made by 5 guys, has sold about 200,000 copies as of early January. Is that as good as DS2? No, but I'd say Amnesia is a billion times the game DS2 is. So my issue is you have the DS2 creative director seemingly avoiding a genuinely scary experience because he thinks that won't sell in the millions.

Bringing it back to DA2 and RPGs though,  it boils down to: If no AAA developer bothers trying anything considered "niche" and just plays it safe, how do they know  the "niche" product wouldn't sell? If every game ends up being some amalgum of features lifted from the most popular other AAA games, doesn't that get boring?

Thats why I enjoyed DAO so much, was that  it felt new to me since there were no party based tactical RPGs out on the market given AAA treatment in such a long time. And with DA2, it seems some of the more "classical," "traditional," or features deemed "niche" from Origins seem to be gone in favor of things that look like they're desperately trying to draw in the more "mainstream" CoD or ME or action oriented crowd.


It just pains me when I see developers moaning about high budgets for games and how they need to sell several million to be successful. Why not try some more mid range game? Not some dinky facebook game, but have BioWare make some more old school iso view BG style RPGs, that sacrifice some of the mainstream bells and whistles and VO- but present an experience that while maybe viewed as "niche" wouldn't need to sell a billion copies to break even.

Its like every game made by a big developer needs to be the equivalent of some summer blockbuster movie and as a result, they end up playing it safe and doing whatever it was the other big selling game did. I think in trying to reach out for some mythical "mainstream" audience, devs might be leaving behind other groups of gamers whose money is just as viable as Mr. Call of Duty or World of Warcraft. Sometimes it would seem best to just make a damn good game for one audience instead of spreading it too thin in some attempt to capture everyone and satisfying no one.

/ End Rant:wizard:

Modifié par Brockololly, 09 février 2011 - 12:34 .


#183
Wicked 702

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JohnEpler wrote...

And I think that you're misinterpreting the original quote - look at it more like 'we want to draw attention to the aspects of our games that they can relate to and ease them into the ones that they aren't used to', rather than 'we want our games to be pretty much like Call of Duty except, you know, with magic and swords.'


How about Jedi Knight II and Jedi Academy? They worked pretty good. Would you want to do something like that?

#184
Sylvius the Mad

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JrayM16 wrote...

No, it is just incorrect and unconstructive.  RPGs aren't for anyone just like no type of person is for a certain genre.  It's a hasty generalization, a logical fallacy which I cannot stand for.

I think RPGs are well-suited to a nerd-level degree of introspection and overthinking.

I'm not saying that only nerds ca enjoy them, but their specific details cater directly to nerds.

#185
Slayer_22

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Believe me, I used to be part of the CoD Community. 80% HAVE to complain, 10% are jerks, and the last 10% are normal.

Edit: I'm not saying "Hey, the CoD community sucks." More "The CoD Community is pretty much just people complaining. Mostly about Ghost or AK-74u or blablabla." But yes. I don't know where I'm going here. <_<

Modifié par Slayer_22, 09 février 2011 - 12:41 .


#186
Razaroh

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Slayer_22 wrote...

Believe me, I used to be part of the CoD Community. 80% HAVE to complain, 10% are jerks, and the last 10% are normal.


Sounds exactly like every other fandom out there.

#187
Lady of the Waters

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Slayer_22 wrote...

Believe me, I used to be part of the CoD Community. 80% HAVE to complain, 10% are jerks, and the last 10% are normal.


And that is different from the BSN how...?

#188
Walker White

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Brockololly wrote...

Agreed, yet my concern anyway is that with too many "RPGs" released today, they're simply adopting more aspects and elements of shooters or other genres in an effort to bring in a larger audience. And thats fine for some games. But after a while it seems like RPGs just end up melding into any type of game, until you get to the point where people make the claim that Madden is an RPG.


I vehemently disagree that adding these new elements to RPGs is just about building the audience.  I believe that these are important to realizing the true nature of RPGs.

Many people on these boards who talk about "old school" RPGs are not that old school.  They have this vision of computer RPGs that was defined in the (late) 90s.  But if you go back to the golden age of pen-and-paper RPGs in the 80s you would see a wide variety of games that are nothing at all like this "old school" RPG.  Where would an RPG like Toon fit in the computer gaming space?  Is Paranoia about collecting items and heavily customizing your character?  What about the pure storytelling RPGs that have no combat mechanics at all?

Even when I play traditional pen-and-paper RPGs like D&D, my games are closer to Splinter Cell than a computer RPG.  I prefer infiltration smash-and-grabs over straight-up fights.  I prefer ambushing my enemies with a plan based on scrying and  reconnaissance, rather than jumping into a fight cold.  While I could easily do these things in a pen-and-paper RPG, the classic computer RPGs were not bothering to include them at all.  Instead, they appeared in an entirely different genre.  So when the innovations of these games come back to RPGs, they are giving me more options and allowing me to roleplay the character that I want to play.

#189
KalDurenik

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*facedesk*



But then again... is anyone shocked?

#190
Kilshrek

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So long as there isn't a multiplayer component, I don't care either way if the CoD crowd is drawn in. Just no multiplayer.



I guess I just find it odd that some people are categorizing others based on what games they tend to play. Not everyone (nor, for that matter, would I say the majority of people) who play a CoD game fit the sorts of stereotypes some folks are painting them with. And yes, there are loudmouthed idiots, but I expect that's true in most games - console shooters just have the dubious distinction of an easily-used (and easily-abused) voice chat system. One guy in a match can ruin it for everyone else - there are still 22 other people who weren't being obnoxious in the slightest.


Unfortunately this is the largest part of the multiplayer problem. With little to no server mod presence, the vitriol in a single round of CoD is potentially enough to fill up the scum quota of an underhive tavern. That and hacking.

#191
Slayer_22

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Well, other than the less than stellar grammar(You guys have possibly the best grammar of any board I've seen.) There's also the fact that you can AGREE on stuff. You're not constantly calling people names, ala "Noob, Scrub, Kid, Snot nosed kid, Snob, Canadian(This somehow is a insult), Hater, Every imaginable curse word out there, and a whole lot of spam on how So and So player sucks so bad because he cheats/boosts/loves a certain weapon."

Here, though, it is calmer. I mean, if you guys are arguing, it's not REALLY arguing. You're debating, both using facts and actual...words. When someone argues there, they insult each other, and usually don't put any facts or really anything pertaining to the subject up.

The only place it really seems to be nicer is the zombies mode, where they actually try to talk like people. Otherwise there's every type of ~ism around. Sexism, Racism, ect. It's annoying. I can actually stay here, and see people talk about things that matter, and things that will improve the game, things that will mean something. Not who has played longer and who is a 13 year old screamer.

But that's just my two cents. Pay no attention to it. <_<

Modifié par Slayer_22, 09 février 2011 - 12:51 .


#192
Fromyou

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People this is like comparing oranges and socks. Dragon Age is a RPG, while CoD is a FPS. I like both games Dragon Age I play when I'm relaxed and wanting to have fun. CoD i play when I want to play with friends of pissed.

#193
Sylvius the Mad

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Slayer_22 wrote...

Canadian

It should be a compliment for being a really good sniper.

#194
Slayer_22

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Sylvius the Mad wrote...

Slayer_22 wrote...

Canadian

It should be a compliment for being a really good sniper.


Should be, but they seem to think being Canadian means "I drink maple syrup blablabla maple leaf blablabla I am not good at all at anything."

Which I think is annoying.

#195
The Elite Elite

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Kilshrek wrote...

So long as there isn't a multiplayer component, I don't care either way if the CoD crowd is drawn in. Just no multiplayer.

I guess I just find it odd that some people are categorizing others based on what games they tend to play. Not everyone (nor, for that matter, would I say the majority of people) who play a CoD game fit the sorts of stereotypes some folks are painting them with. And yes, there are loudmouthed idiots, but I expect that's true in most games - console shooters just have the dubious distinction of an easily-used (and easily-abused) voice chat system. One guy in a match can ruin it for everyone else - there are still 22 other people who weren't being obnoxious in the slightest.

Unfortunately this is the largest part of the multiplayer problem. With little to no server mod presence, the vitriol in a single round of CoD is potentially enough to fill up the scum quota of an underhive tavern. That and hacking.


It's also a problem that has quite a simple solution. Go back to having dedicated servers. Whenever I played a game online on my gaming PC (when it worked. :pinched: but anyway) I rarely ran into people running around being idiots. And whenever you did, usually you quickly saw annoying player x getting booted by the server admin. If they keep coming back you see them get banned by the admin.
Now, pop in Black Ops on the Xbox 360, go into matchmaking and you can potentially run into a large number of people screaming off stupid crap and the only thing you can do is either quickly pop up the players list and quick mute them (which only lasts for that match), or go the long route and perma mute them through the guide. (Which doesn't help that much because either you or they will leave and you likely won't ever run into them again, but instead get matched with other idiots, making you start from scratch<_<) Or you can do like I've done and just put your communications settings to friends only, which is annoying whenever you're playing with your friends' friends, cutting you off from direct communication with them.:(

#196
Waage25

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Fromyou wrote...

People this is like comparing oranges and socks. Dragon Age is a RPG, while CoD is a FPS. I like both games Dragon Age I play when I'm relaxed and wanting to have fun. CoD i play when I want to play with friends of pissed.


You are missing the point.
Bioware is part of EA's plan to get a hold of the call of duty money and if that means striping away RPG elements and adding multiplayer to a game then they will do so.
ME3 Will have multi player and so will DA3 when it comes.

That is the nature of how EA operates and bioware is part of there plans.

#197
twincast

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Brockololly wrote...
Rant:wizard:

My thoughts exactly. Well, other than me while appreciating Amnesia being too much of a wuss for it.

Modifié par twincast, 09 février 2011 - 01:40 .


#198
Mecha Tengu

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oh stereotypes



RPGs are for virgin ugly neckbeards

Shooters are for 12 year old preprubescent boys

#199
Sylvius the Mad

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Mecha Tengu wrote...

RPGs are for virgin ugly neckbeards

That's so obviously false.

I couldn't grow a beard if my life depended on it.

#200
Lotion Soronarr

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Brockololly wrote...

Agreed, yet my concern anyway is that with too many "RPGs" released today, they're simply adopting more aspects and elements of shooters or other genres in an effort to bring in a larger audience. And thats fine for some games. But after a while it seems like RPGs just end up melding into any type of game, until you get to the point where people make the claim that Madden is an RPG.

What worries me with gaming in general is how many AAA games with massive budgets seem completely risk averse to doing anything that would risk having the game labeled as "niche." For instance, you've got Dead Space 2, which while a nice game, (IMO) isn't anything too terribly different than Dead Space 1, except maybe adding in some more action oriented QTE's. Again, not a bad game, but its a rather safe game. Cut to something like Amnesia, which is a vastly different take on a horror game.

Now Amnesia, a PC only game with no retail release, made by 5 guys, has sold about 200,000 copies as of early January. Is that as good as DS2? No, but I'd say Amnesia is a billion times the game DS2 is. So my issue is you have the DS2 creative director seemingly avoiding a genuinely scary experience because he thinks that won't sell in the millions.

Bringing it back to DA2 and RPGs though,  it boils down to: If no AAA developer bothers trying anything considered "niche" and just plays it safe, how do they know  the "niche" product wouldn't sell? If every game ends up being some amalgum of features lifted from the most popular other AAA games, doesn't that get boring?

Thats why I enjoyed DAO so much, was that  it felt new to me since there were no party based tactical RPGs out on the market given AAA treatment in such a long time. And with DA2, it seems some of the more "classical," "traditional," or features deemed "niche" from Origins seem to be gone in favor of things that look like they're desperately trying to draw in the more "mainstream" CoD or ME or action oriented crowd.


It just pains me when I see developers moaning about high budgets for games and how they need to sell several million to be successful. Why not try some more mid range game? Not some dinky facebook game, but have BioWare make some more old school iso view BG style RPGs, that sacrifice some of the mainstream bells and whistles and VO- but present an experience that while maybe viewed as "niche" wouldn't need to sell a billion copies to break even.

Its like every game made by a big developer needs to be the equivalent of some summer blockbuster movie and as a result, they end up playing it safe and doing whatever it was the other big selling game did. I think in trying to reach out for some mythical "mainstream" audience, devs might be leaving behind other groups of gamers whose money is just as viable as Mr. Call of Duty or World of Warcraft. Sometimes it would seem best to just make a damn good game for one audience instead of spreading it too thin in some attempt to capture everyone and satisfying no one.

/ End Rant:wizard:



/THREAD....and /INTERNETS

One of hte msot awesome and accurate posts EVAR.