Official Warrior class discussion thread
#251
Posté 11 février 2011 - 08:14
#252
Posté 11 février 2011 - 08:26
#253
Posté 11 février 2011 - 11:18
If I understand this correctly, it means the main tradeoff between S&S and twohander is defense vs arc of attack width, exclusive skills notwhistanding. Is this correct? Or are there more mechanical differences to be taken into account, apart from the usability of either exclusive skill tree? Such as, are there stability bonus when wielding a shield compared to a higher Force multiplier when wielding a two-hander, etc?Peter Thomas wrote...
Their DPS is the same, however actual damage numbers on the weapon are different. The attack animations for Weapon and Shield are a bit faster, so their base damage is a bit lower.jomonoe wrote...
I saw in an early dev post that sword and shield warriors and two handed warriors have comparable damage per swing when fighting one enemy. Is this still the case, or does has two handed changed to deliver more damage with each swing against a single enemy than sword and shield?
Modifié par Xewaka, 11 février 2011 - 11:19 .
#254
Posté 11 février 2011 - 12:47
#255
Guest_BrotherWarth_*
Posté 11 février 2011 - 04:18
Guest_BrotherWarth_*
#256
Posté 11 février 2011 - 04:25
#257
Posté 11 février 2011 - 05:06
#258
Posté 11 février 2011 - 05:40
soteria wrote...
Is there more to specializations this time around? I wasn't really enthralled with taking two "specializations" that at best just gave me a couple new abilities and at worst were a minor stat boost.
There certainly seems to be. We know each one has more than four abilities.
#259
Posté 11 février 2011 - 05:53
Xewaka wrote...
If I understand this correctly, it means the main tradeoff between S&S and twohander is defense vs arc of attack width, exclusive skills notwhistanding. Is this correct? Or are there more mechanical differences to be taken into account, apart from the usability of either exclusive skill tree? Such as, are there stability bonus when wielding a shield compared to a higher Force multiplier when wielding a two-hander, etc?
Without taking into account exclusive skills, the two-hander affects a larger arc and does slightly more damage on a normal basic attack (because of a slightly slower animation speed). Because the amount of damage per hit is slightly higher, that also means that enemies have a bit more chance to be affected by the force of the swing.
Weapon and shield affects a smaller arc, but the character gains the additional armor and bonuses from the shield. Since he mitigates more of the damage, he is less likely to be affected by the force of the blow.
Modifié par Peter Thomas, 11 février 2011 - 05:54 .
#260
Posté 11 février 2011 - 07:24
BrotherWarth wrote...
It needs to be said as often as possible: Peter Thomas is AWESOME.
Tell that to Jade Raymond.
Modifié par Peter Thomas, 11 février 2011 - 07:25 .
#261
Posté 11 février 2011 - 07:33
#262
Posté 11 février 2011 - 10:23
#263
Posté 11 février 2011 - 10:34
Sabresandiego wrote...
I have a question regarding game balance. Are the classes evenly balanced this time, or are mages worth 5 warriors and 3 rogues like in dragons age origins?
What we've heard so far is that warriors and rogues have been brought up to the mage level, and each class has areas in which it excels.
#264
Posté 11 février 2011 - 10:37
Peter Thomas wrote...
BrotherWarth wrote...
It needs to be said as often as possible: Peter Thomas is AWESOME.
Tell that to Jade Raymond.... that's a joke...
Oh snap. You and Jade had a thing that went badly eh?...Did she steal your idea for Assasins Creed?
Modifié par Purple People Eater, 11 février 2011 - 10:37 .
#265
Posté 11 février 2011 - 11:39
Purple People Eater wrote...
Oh snap. You and Jade had a thing that went badly eh?...Did she steal your idea for Assasins Creed?
Originally it was more of a "Cooking Mama meets Doki Doki Panic" concept.
#266
Posté 11 février 2011 - 11:43
Peter Thomas wrote...
Purple People Eater wrote...
Oh snap. You and Jade had a thing that went badly eh?...Did she steal your idea for Assasins Creed?
Originally it was more of a "Cooking Mama meets Doki Doki Panic" concept.
Id buy that game.
#267
Posté 12 février 2011 - 12:54
Kind of a nit picky question, does Holy Smite look more awesome now? In DA:O I was expecting my sword to shine and then see it crackdown into the ground but Holy Smite looked more like a cloud falling into the ground.
#268
Posté 12 février 2011 - 02:19
#269
Posté 12 février 2011 - 02:30
RosaAquafire wrote...
Do 2Handed warriors make fully effective tanks in DA2? Having only one warrior capable of S&S would be lame if they were the only viable tanks.
They can... if you put some ability points into the 'defender' web...as well as battlemaster( which has some of origin's champion spec skills), and of the specializations... I always thought templar was more defensive than anything...especially against mages...but your overall defense seemed really high as well.
#270
Posté 12 février 2011 - 05:36
#271
Posté 12 février 2011 - 06:20
Augoeides wrote...
I'm really looking forward to seeing what has been done with the Reaver spec.
Looking at a screen shot of the tree should show at least one pretty important difference.
#272
Posté 12 février 2011 - 06:37
Peter Thomas wrote...
Augoeides wrote...
I'm really looking forward to seeing what has been done with the Reaver spec.
Looking at a screen shot of the tree should show at least one pretty important difference.
Providing I can find said screen shot.
#273
Guest_Puddi III_*
Posté 12 février 2011 - 06:38
Guest_Puddi III_*

Well there's one sustain, two actives and two passives, as opposed to two sustains and two actives.
#274
Posté 12 février 2011 - 06:44
#275
Posté 12 février 2011 - 07:50
It'll be weird having no DW power....





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