
VANGUARRRRDDD YEEEEEHAAWWW

KennethAFTopp wrote...
A thought occured to me that there's a viable build for merely using a single weapon in one hand, after all there are many different tress not dependent on a specific fighting style.
KennethAFTopp wrote...
A thought occured to me that there's a viable build for merely using a single weapon in one hand, after all there are many different tress not dependent on a specific fighting style.
Dark Knight X wrote...
KennethAFTopp wrote...
A thought occured to me that there's a viable build for merely using a single weapon in one hand, after all there are many different tress not dependent on a specific fighting style.
I don't think that's possible. They said if you equip a non-2h weapon without a shield, they will automatically equip you with a generic shield.
Tleining wrote...
Dark Knight X wrote...
KennethAFTopp wrote...
A thought occured to me that there's a viable build for merely using a single weapon in one hand, after all there are many different tress not dependent on a specific fighting style.
I don't think that's possible. They said if you equip a non-2h weapon without a shield, they will automatically equip you with a generic shield.
you have a link to that?
Modifié par nightcobra8928, 10 février 2011 - 09:20 .
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GreyWarden36 wrote...
No Champion spec?
whatever happen to "Champion of Kinkywall"?
Reaver/Berserker for me though, but still
Modifié par nightcobra8928, 10 février 2011 - 09:24 .
that's the dumbest thing I've ever heard since watching an episode of the Jersey Shore.Dark Knight X wrote...
KennethAFTopp wrote...
A thought occured to me that there's a viable build for merely using a single weapon in one hand, after all there are many different tress not dependent on a specific fighting style.
I don't think that's possible. They said if you equip a non-2h weapon without a shield, they will automatically equip you with a generic shield.
They equipped archers with generic arrows in DAO if they didn't have any.KennethAFTopp wrote...
that's the dumbest thing I've ever heard since watching an episode of the Jersey Shore.
Morroian wrote...
They equipped archers with generic arrows in DAO if they didn't have any.KennethAFTopp wrote...
that's the dumbest thing I've ever heard since watching an episode of the Jersey Shore.
Also in DA2 rogues will also be equipped with generic dual wield weapons if they equip only 1 specific dual wield weapon.
Shiro_the_Gambler wrote...
TMZuk wrote...
Brockololly wrote...
Gah.... first you kill my Dual Wield warrior and now you kill the Champion spec. In a game where you're supposed to be the Champion of Kirkwall.
*sigh*
Very true.
Where I hoped to se more options, I see less. Where I hope to see more versatile characters, I see more specialized. It's a huge dissapointment, and, IMO, a giant leap backwards to the Bad Old Days of early D&D.
Could you explain a little more. Purely from a numerical stand point, we seem to be given the same number of options. In DA:O we had four grids with sixteen abilities in each class. Each class had four specializations with four abilities each. Combined total equals eighty abilities. With the new screenshots, it is shown that each ability tree has about ten choices where to allocate your points. That's sixty choices without spcializations. If specializations follow a similar pattern, then that's eighty. Admittedly, there is only thirty-two base abilities, but with the addition of upgrades your choices are increased.
Now, thirty-two of those abilities were shared between rogues and warriors in DA:O. Three of those specializations are returning, possibly with an expanded ability choice. As other's have said it's possible that the Champion specialization has been folded into one or more of the ability trees; namely Battlemaster and probably Warmonger. Personally, taking out dual wield warriors was a bit of a surprise, but it does make warriors more distinctive. Which is a good thing, in my opinion.
TMZuk wrote...
Shiro_the_Gambler wrote...
TMZuk wrote...
Brockololly wrote...
Gah.... first you kill my Dual Wield warrior and now you kill the Champion spec. In a game where you're supposed to be the Champion of Kirkwall.
*sigh*
Very true.
Where I hoped to se more options, I see less. Where I hope to see more versatile characters, I see more specialized. It's a huge dissapointment, and, IMO, a giant leap backwards to the Bad Old Days of early D&D.
Could you explain a little more. Purely from a numerical stand point, we seem to be given the same number of options. In DA:O we had four grids with sixteen abilities in each class. Each class had four specializations with four abilities each. Combined total equals eighty abilities. With the new screenshots, it is shown that each ability tree has about ten choices where to allocate your points. That's sixty choices without spcializations. If specializations follow a similar pattern, then that's eighty. Admittedly, there is only thirty-two base abilities, but with the addition of upgrades your choices are increased.
Now, thirty-two of those abilities were shared between rogues and warriors in DA:O. Three of those specializations are returning, possibly with an expanded ability choice. As other's have said it's possible that the Champion specialization has been folded into one or more of the ability trees; namely Battlemaster and probably Warmonger. Personally, taking out dual wield warriors was a bit of a surprise, but it does make warriors more distinctive. Which is a good thing, in my opinion.
The ending of your post says it all, and that is where we disagree.
I don't like distinct classes, I like versatile characters. I don't like my character having to do one thing, I like my character to be able to do many things. I like a character that can sneak, speak, and fight. I thought DA:O was overly restrictive, but there I could make a rogue using medium or heavy armour, being a decent fighter, while still having the the needed rogue-skills. In DA2 a rogue is either an archer or a ninja, who can kick bottles without breaking them. A warrior is a jerk who charges in to swing his sword in wild circles, even if you have higher ground, and would be better off pounding the enemies with arrows.
I had hoped that Bioware would move away from th restricted classes by allowing multiclassing, or even better: Abandoning the tired old tank/sneak/healer cliche altogether. IMO it as a left over from the Bad Old Days of early D&D. Instead they made it worse.
I find it ridiculous, silly and contrived that a warrior cannot shoot a bow, or dual-wield, or fight with one weapon
or what have we. That a rogue cannot pick up one dagger without taking out a second dagger as well. That a mage cannot pick up a sword. Immersion goes out the window, and suspension of my disbelief becomes impossible.
All we have seen and heard about making the classes more distinct and making the party work together bores me witless. It's not an RPG, it's an interactive movie with pseudo-tactical combat. I say pseudo-tactical because the differences between the classes are so contrived, with no root in something believable.
Phoenixliger wrote...
For a good rpg you need specializations and classes or it becomes a mess.
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About so why remove skills just upgrade them to be more usefull dont dum it down.Shiro_the_Gambler wrote...
How many of those sixteen abilities did you use? Plus, some of the other abilities may have been folded into another tree.
Yeah I think with my greatsword warrior in DAO I only used like 3 or so special moves, I never bothered using a lot of the sustained over time moves because they wasted my energy.Shiro_the_Gambler wrote...
How many of those sixteen abilities did you use? Plus, some of the other abilities may have been folded into another tree.
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Modifié par xnoxiousx, 11 février 2011 - 02:41 .