Aller au contenu

Photo

Official Warrior class discussion thread


313 réponses à ce sujet

#201
Zaknaberrnon

Zaknaberrnon
  • Members
  • 302 messages
Posted Image



VANGUARRRRDDD YEEEEEHAAWWW



:D :D

#202
Rylor Tormtor

Rylor Tormtor
  • Members
  • 631 messages

KennethAFTopp wrote...

A thought occured to me that there's a viable build for merely using a single weapon in one hand, after all there are many different tress not dependent on a specific fighting style.


Someone said in a different thread that as warrior, if you equip a one-handed weapon, the game automatically populates a shield in your off hand (same for rogues that use one dagger, a second will be automatically generated).

#203
Dark Knight X

Dark Knight X
  • Members
  • 122 messages

KennethAFTopp wrote...

A thought occured to me that there's a viable build for merely using a single weapon in one hand, after all there are many different tress not dependent on a specific fighting style.


I don't think that's possible.  They said if you equip a non-2h weapon without a shield, they will automatically equip you with a generic shield.

#204
nightcobra

nightcobra
  • Members
  • 6 206 messages
 for the basic trees we have:

a s/s tree

a 2h tree

an offensive tree

a defensive tree  (maybe equal to guardian?)

a supporter tree (equal to champion)

a "taunt" tree

#205
Tleining

Tleining
  • Members
  • 1 394 messages

Dark Knight X wrote...

KennethAFTopp wrote...

A thought occured to me that there's a viable build for merely using a single weapon in one hand, after all there are many different tress not dependent on a specific fighting style.


I don't think that's possible.  They said if you equip a non-2h weapon without a shield, they will automatically equip you with a generic shield.


you have a link to that?

#206
nightcobra

nightcobra
  • Members
  • 6 206 messages

Tleining wrote...

Dark Knight X wrote...

KennethAFTopp wrote...

A thought occured to me that there's a viable build for merely using a single weapon in one hand, after all there are many different tress not dependent on a specific fighting style.



I don't think that's possible.  They said if you equip a non-2h weapon without a shield, they will automatically equip you with a generic shield.


you have a link to that?



it's in peter thomas thread, i'll go look.

#207
nightcobra

nightcobra
  • Members
  • 6 206 messages
 thar she blows!:devil:

http://social.biowar.../4715441/1&lf=8


on page 3:

"There is no single weapon tree. It kind of didn't fit since there were no talents for it, really. There is also no unarmed style.

If a Warrior has just a shield equipped, he'll have an unselectable default weapon in his other hand. Similarly if a Rogue is wielding only a single melee weapon."

Modifié par nightcobra8928, 10 février 2011 - 09:20 .


#208
Guest_distinguetraces_*

Guest_distinguetraces_*
  • Guests
Yes, it was confirmed. In general, if you have no weapon, you are auto-equipped with a basic weapon. Super-chintzy, but there it is.

#209
nuclearpengu1nn

nuclearpengu1nn
  • Members
  • 1 648 messages
No Champion spec?

whatever happen to "Champion of Kinkywall"?



Reaver/Berserker for me though, but still

#210
nightcobra

nightcobra
  • Members
  • 6 206 messages

GreyWarden36 wrote...

No Champion spec?
whatever happen to "Champion of Kinkywall"?

Reaver/Berserker for me though, but still


again, look at the battlemaster basic tree.

most of champion's spec abilities are there like warcry and rally.

it just has a different name and is now a basic skill tree accessable from the start

Posted Image

Modifié par nightcobra8928, 10 février 2011 - 09:24 .


#211
KennethAFTopp

KennethAFTopp
  • Members
  • 1 480 messages

Dark Knight X wrote...

KennethAFTopp wrote...

A thought occured to me that there's a viable build for merely using a single weapon in one hand, after all there are many different tress not dependent on a specific fighting style.


I don't think that's possible.  They said if you equip a non-2h weapon without a shield, they will automatically equip you with a generic shield.

that's the dumbest thing I've ever heard since watching an episode of the Jersey Shore.

#212
Morroian

Morroian
  • Members
  • 6 396 messages

KennethAFTopp wrote...

that's the dumbest thing I've ever heard since watching an episode of the Jersey Shore.

They equipped archers with generic arrows in DAO if they didn't have any. 

Also in DA2 rogues will also be equipped with generic dual wield weapons if they equip only 1 specific dual wield weapon.

#213
Rylor Tormtor

Rylor Tormtor
  • Members
  • 631 messages

Morroian wrote...

KennethAFTopp wrote...

that's the dumbest thing I've ever heard since watching an episode of the Jersey Shore.

They equipped archers with generic arrows in DAO if they didn't have any. 

Also in DA2 rogues will also be equipped with generic dual wield weapons if they equip only 1 specific dual wield weapon.


That is a false comparison, and a bit of a stretch. There was NO regular ammo, hence the game did populate a slot with regular ammo. Instead, ranged weapons did default damage unless a SPECIAL ammo type was used.

#214
TheJediSaint

TheJediSaint
  • Members
  • 6 637 messages
Looking at the Vanguard, I get the feeling that's a specialization that should require shouting LEEROY JENKINGS! when running into battle.

#215
TMZuk

TMZuk
  • Members
  • 1 066 messages

Shiro_the_Gambler wrote...

TMZuk wrote...

Brockololly wrote...

Gah.... first you kill my Dual Wield warrior and now you kill the Champion spec. In a game where you're supposed to be the Champion of Kirkwall.

*sigh*


Very true.

Where I hoped to se more options, I see less. Where I hope to see more versatile characters, I see more specialized. It's a huge dissapointment, and, IMO, a giant leap backwards to the Bad Old Days of early D&D.


Could you explain a little more.  Purely from a numerical stand point, we seem to be given the same number of options.  In DA:O we had four grids with sixteen abilities in each class.  Each class had four specializations with four abilities each.  Combined total equals eighty abilities.  With the new screenshots, it is shown that each ability tree has about ten choices where to allocate your points.   That's sixty choices without spcializations.  If specializations follow a similar pattern, then that's eighty.  Admittedly, there is only thirty-two base abilities, but with the addition of upgrades your choices are increased.

Now, thirty-two of those abilities were shared between rogues and warriors in DA:O.  Three of those specializations are returning, possibly with an expanded ability choice.  As other's have said it's possible that the Champion specialization has been folded into one or more of the ability trees; namely Battlemaster and probably Warmonger.  Personally, taking out dual wield warriors was a bit of a surprise, but it does make warriors more distinctive.  Which is a good thing, in my opinion.


The ending of your post says it all, and that is where we disagree.

I don't like distinct classes, I like versatile characters. I don't like my character having to do one thing, I like my character to be able to do many things. I like a character that can sneak, speak, and fight. I thought DA:O was overly restrictive, but there I could make a rogue using medium or heavy armour, being a decent fighter, while still having the the needed rogue-skills. In DA2 a rogue is either an archer or a ninja, who can kick bottles without breaking them. A warrior is a jerk who charges in to swing his sword in wild circles, even if you have higher ground, and would be better off pounding the enemies with arrows.

I had hoped that Bioware would move away from th restricted classes by allowing multiclassing, or even better: Abandoning the tired old tank/sneak/healer cliche altogether. IMO it as a left over from the Bad Old Days of early D&D. Instead they made it worse.

I find it ridiculous, silly and contrived that a warrior cannot shoot a bow, or dual-wield, or fight with one weapon
or what have we. That a rogue cannot pick up one dagger without taking out a second dagger as well. That a mage cannot pick up a sword. Immersion goes out the window, and suspension of my disbelief becomes impossible.

All we have seen and heard about making the classes more distinct and making the party work together bores me witless. It's not an RPG, it's an interactive movie with pseudo-tactical combat. I say pseudo-tactical because the differences between the classes are so contrived, with no root in something believable.

#216
Shiro_the_Gambler

Shiro_the_Gambler
  • Members
  • 387 messages

TMZuk wrote...

Shiro_the_Gambler wrote...

TMZuk wrote...

Brockololly wrote...

Gah.... first you kill my Dual Wield warrior and now you kill the Champion spec. In a game where you're supposed to be the Champion of Kirkwall.

*sigh*


Very true.

Where I hoped to se more options, I see less. Where I hope to see more versatile characters, I see more specialized. It's a huge dissapointment, and, IMO, a giant leap backwards to the Bad Old Days of early D&D.


Could you explain a little more.  Purely from a numerical stand point, we seem to be given the same number of options.  In DA:O we had four grids with sixteen abilities in each class.  Each class had four specializations with four abilities each.  Combined total equals eighty abilities.  With the new screenshots, it is shown that each ability tree has about ten choices where to allocate your points.   That's sixty choices without spcializations.  If specializations follow a similar pattern, then that's eighty.  Admittedly, there is only thirty-two base abilities, but with the addition of upgrades your choices are increased.

Now, thirty-two of those abilities were shared between rogues and warriors in DA:O.  Three of those specializations are returning, possibly with an expanded ability choice.  As other's have said it's possible that the Champion specialization has been folded into one or more of the ability trees; namely Battlemaster and probably Warmonger.  Personally, taking out dual wield warriors was a bit of a surprise, but it does make warriors more distinctive.  Which is a good thing, in my opinion.


The ending of your post says it all, and that is where we disagree.

I don't like distinct classes, I like versatile characters. I don't like my character having to do one thing, I like my character to be able to do many things. I like a character that can sneak, speak, and fight. I thought DA:O was overly restrictive, but there I could make a rogue using medium or heavy armour, being a decent fighter, while still having the the needed rogue-skills. In DA2 a rogue is either an archer or a ninja, who can kick bottles without breaking them. A warrior is a jerk who charges in to swing his sword in wild circles, even if you have higher ground, and would be better off pounding the enemies with arrows.

I had hoped that Bioware would move away from th restricted classes by allowing multiclassing, or even better: Abandoning the tired old tank/sneak/healer cliche altogether. IMO it as a left over from the Bad Old Days of early D&D. Instead they made it worse.

I find it ridiculous, silly and contrived that a warrior cannot shoot a bow, or dual-wield, or fight with one weapon
or what have we. That a rogue cannot pick up one dagger without taking out a second dagger as well. That a mage cannot pick up a sword. Immersion goes out the window, and suspension of my disbelief becomes impossible.

All we have seen and heard about making the classes more distinct and making the party work together bores me witless. It's not an RPG, it's an interactive movie with pseudo-tactical combat. I say pseudo-tactical because the differences between the classes are so contrived, with no root in something believable.


Oddly enough, I do actually agree with you.  I would love a classless system.  The only problem is that there hasn't been  a decent classless system in a video game medium ( This is my opinion ).  Which just means I don't hold out hope for it and just let distinct classes work their magic.

#217
Phoenixliger

Phoenixliger
  • Members
  • 29 messages
 For a good rpg you need specializations and classes or it becomes a mess.  Even with that Bioware did a good job crossing classes mage to warrior via Arcane warrior and rouge to dual wield warrior via duelist.  Plus in a game like dragon age a lot of npcs reacted differently to a character based on class such as one of the templars in Lothering to Morrigan or, Wynne to a mage main character.  Would a 2h weapon wielding stealthy mage make since?  Posted Image

#218
MasterSamson88

MasterSamson88
  • Members
  • 1 651 messages
All I know is I love that warrior armor.

#219
Dr. rotinaj

Dr. rotinaj
  • Members
  • 743 messages

Phoenixliger wrote...

 For a good rpg you need specializations and classes or it becomes a mess.
  


This. 
   
   Just try playing any of the Fable games and you will see that by the end of the game your char will be good at everything.  The game gets really boring because you have no weaknesses and no incentive to try a different playstyle. Or try playing any of the Fallout games while trying to be good at everything. You'll end up with a mediocre character. In good rpgs you have to specialize, if you don't you'll get an overpowered monster of a character, or a jack of all trades that won't be able to take on enemies later on.

#220
Guest_distinguetraces_*

Guest_distinguetraces_*
  • Guests
Many rpgs do just fine without defined classes or with player-defined classes. Not just Bethesda but pre Bethesda Fallout and the wonderful Arcanum pull this of with no trouble at all. DA needs clearly delineated class roles not because it's an rpg but because it's tactical. Without defined roles, squad-based combat is nothing but a scrum.




#221
Guest_xnoxiousx_*

Guest_xnoxiousx_*
  • Guests
Thats it so a two handing warrior or shield warrior only get likes 6 ablilites wtf dragon age 1 had so much more!

#222
Shiro_the_Gambler

Shiro_the_Gambler
  • Members
  • 387 messages
How many of those sixteen abilities did you use? Plus, some of the other abilities may have been folded into another tree.

#223
Guest_xnoxiousx_*

Guest_xnoxiousx_*
  • Guests

Shiro_the_Gambler wrote...

How many of those sixteen abilities did you use? Plus, some of the other abilities may have been folded into another tree.

About so why remove skills just upgrade them to be more usefull dont dum it down.

#224
MasterSamson88

MasterSamson88
  • Members
  • 1 651 messages

Shiro_the_Gambler wrote...

How many of those sixteen abilities did you use? Plus, some of the other abilities may have been folded into another tree.

Yeah I think with my greatsword warrior in DAO I only used like 3 or so special moves, I never bothered using a lot of the sustained over time moves because they wasted my energy. 

I'm just hoping for the moves to look cool, different, and unique. 

You know, unlike DAO where you had several moves and about 3 animations for all of them. :D

#225
Guest_xnoxiousx_*

Guest_xnoxiousx_*
  • Guests
Fact is bioware does not fix an issues in there game its rather smart instead of fixing abilites they remove the features from that game.  Instead of making them usefull they remove all them for 6 over powered ones was just lazy.

They did something similar in mass effect they fixed inventory by removing it instead of making a better interface and made frame rate and graphics better by making enviorments small and turning it into a corridor shooter.

Modifié par xnoxiousx, 11 février 2011 - 02:41 .