Normandy in ME2 is TOO BIG
#51
Posté 09 février 2011 - 01:50
#52
Posté 09 février 2011 - 01:51
#53
Posté 09 février 2011 - 02:25
Obvakhi wrote...
The crew just needs to be more animated. Have them walk around and do other things... maybe even put the showers to use.
That reminded me that one thing I noticed about ME2 in general was the lack of "roaming" NPCs, which were a feature of previous Bioware games. Places like the Zakera Ward could have used a couple of people walking about.
There's a shot of the Presidium from Anderson's window that shows roaming NPCs, but that's the only place.
#54
Posté 09 février 2011 - 02:36
samurai crusade wrote...
However..... with the Normandy 2 having the Kodiac...an unarmed shuttle.... I wish it would have a fighter aboard as well... would make for some epic side missions. I was just replaying the side mission in the Decoris system of the Sigurd's Cradle nebula where you disable the false beacon.... and for the first time I realized that those weren't sky cars in the room you are fighting in.... they were fighters! Can't think of another level where you actually see them.

This? The model is called human fighter or something along those lines.
#55
Posté 09 février 2011 - 02:55
#56
Posté 09 février 2011 - 05:42
#57
Posté 09 février 2011 - 05:46
#58
Posté 09 février 2011 - 06:14
Also digging the fighter idea. Give us access to the loading dock with the Hammerhead and the *cough* Mako *cough*. Oh, and give us a Mantis gunship too. I want EVERYTHING!
Modifié par meh_cd, 09 février 2011 - 06:15 .
#59
Posté 10 février 2011 - 04:14
Manic Sheep wrote...
I do prefer the smaller tighter feel of the SR1 however I suppose they are not designed for the same thing. SR1 for short recon missions. SR2 for long extended missions so i guess it kind of makes sense that is bigger, more self sufficient and more spacious. Could have used a few more crew members tho, I agree.
I agree, though I think the spacious isn't really used efficiently. Big hallways are nice, but more rooms where people can get some modicum of privacy or focus might be better.
#60
Posté 10 février 2011 - 04:17
#61
Posté 10 février 2011 - 04:28
It's cool, and it's perfect for what Shepard needs, really. Sleek, fast, stealth, and with it's upgrades it actually has a nice bit of firepower and armor. I sure could go for one.
#62
Posté 10 février 2011 - 02:30
#63
Posté 10 février 2011 - 04:00
Worst scene in the game is when the Normandy SR-2 departs a space station (I think it was Omega) and you see her hull reflecting the sunlight and blinking twice before the background of space....totally stealth your ass!
#64
Posté 10 février 2011 - 04:23
Lotion Soronnar wrote...
Good movies filmed on aircraft carriers and submarines would like to have a word with you.
I wasn't saying it can't be done, definitely not. Just not in the traditional "panoramic space opera" sort of way that we have gotten used to. Movies based on submarines tend to focus on the cramped and hot atmosphere and carriers always focus on the big spaces such as breifing rooms and officer quarters. I've spent several years of my life deployed on board small boys (2 frigates, 2 destroyers and 1 cruiser) so I'm used to the realities of a ship that size. The Normandy does have the advantage of only having 30 people or so depending on who you recruit, since I believe the crew is stated at 24 at some point. Still, I feel its lacking in the clutter department.
#65
Posté 10 février 2011 - 04:46
GODzilla_GSPB wrote...
I also think it's too big, and too bright and too shiny.
Worst scene in the game is when the Normandy SR-2 departs a space station (I think it was Omega) and you see her hull reflecting the sunlight and blinking twice before the background of space....totally stealth your ass!
Bright and reflective outer surfaces make sense, actually. Since the heat radiation is a serious issue, especially for the stealth frigates, they don't need any additional intake from the surrounding energy sources.
But how come the Normandy can't be equipped with something like the Infiltrators' or Geth cloacking devices, to be able to conceal herself in the visible spectre as well, when necessary?
Modifié par Zulu_DFA, 10 février 2011 - 04:48 .
#66
Posté 10 février 2011 - 04:59
#67
Posté 10 février 2011 - 05:01
#68
Posté 10 février 2011 - 05:30
DominusVita wrote...
Size doesn't matter. It's how you scan palladium with it.
you made me lol
#69
Posté 10 février 2011 - 06:51
I never noticed it before untill I saw this topic and then went on to play ME2 on the PS3 but there is just soo much wasted space, soo many empty chairs in the corridor leading up the cockpit.
#70
Posté 10 février 2011 - 07:01
Also lack of beds is just stupid, Mordin didn't have one, Grunt didn't have one, Thane didn't, Garrus had guns to sleep on. I mean give them proper rooms, or let them wander around the ship doing things.
#71
Posté 11 février 2011 - 01:31
arc00ta wrote...
I like the first Normandy better as far as looks go, but both are far to spacious. They suffer from traditional sci-fi ship-ism, i.e. there is no stuff in it at all. Every real warship is packed in every available space with food, water, supplies, weapons, ammo, DC equipment, spare parts and people. I can understand why though, it would make for terrible level design if it were realistic in that aspect, the same way it would be hard to film a movie like star trek or star wars inside of a ship-like set.
Although, this profile is growin on me:
I've thought of this.
It could have something to do with the ship's partially turian origins. Their species is clearly much taller and wide-bodied than humans, and Shepard did mention that putting the captain's post where it is was a turian-influence design decision.
Not saying that they had intended it for turian use, but it could very well be a leftover feature that they could not effectively work around. Besides, we've all seen the cargo ships, civilian freighters, whatever they are that many side missions took place on. Those actually were quite cramped (especially compared to the Normandy).
#72
Posté 11 février 2011 - 10:59
arc00ta wrote...
I wasn't saying it can't be done, definitely not. Just not in the traditional "panoramic space opera" sort of way that we have gotten used to. Movies based on submarines tend to focus on the cramped and hot atmosphere and carriers always focus on the big spaces such as breifing rooms and officer quarters. I've spent several years of my life deployed on board small boys (2 frigates, 2 destroyers and 1 cruiser) so I'm used to the realities of a ship that size. The Normandy does have the advantage of only having 30 people or so depending on who you recruit, since I believe the crew is stated at 24 at some point. Still, I feel its lacking in the clutter department.
Ahh..I'd live to see some of those realities in a game.
#73
Posté 12 février 2011 - 12:36
arc00ta wrote...
Lotion Soronnar wrote...
Good movies filmed on aircraft carriers and submarines would like to have a word with you.
I wasn't saying it can't be done, definitely not. Just not in the traditional "panoramic space opera" sort of way that we have gotten used to. Movies based on submarines tend to focus on the cramped and hot atmosphere and carriers always focus on the big spaces such as breifing rooms and officer quarters. I've spent several years of my life deployed on board small boys (2 frigates, 2 destroyers and 1 cruiser) so I'm used to the realities of a ship that size. The Normandy does have the advantage of only having 30 people or so depending on who you recruit, since I believe the crew is stated at 24 at some point. Still, I feel its lacking in the clutter department.
Not disagreeing with you or anything but I was stationed on a aircraft carrier once upon a time and though they are big ships but when you got 70+ aircraft of various type and 5000-6000 crew crammed on board, trust me, it's cramped. Maybe they're roomy compared to subs and the tin cans but to this 6'4" sailor, it seemed plenty cramped to me.
#74
Posté 12 février 2011 - 03:34
DJCS wrote...
The ship's fine, but the crew is too small. There's too many empty chairs.
This!
I liked the SR2, but it felt like a tomb it was so empty except for the mess hall, less empty chairs please!
#75
Guest_thurmanator692_*
Posté 12 février 2011 - 03:57
Guest_thurmanator692_*
NOThe Fan wrote...
Mecha Tengu wrote...
Normandy feels like a PT boat
I want to be in command of a godamn battleship with hundreds of crew members, massive canons, and fighter aircraft/mobile suit hangar bays
Heres hoping for ME3
I love the SR2, it feels more like a person than the SR1 did, more crew would be gellin and i REALLY want to put a couple more bunkbeds in the crew quarters. two more and there would be enough for every no name crew member! (yeah, I counted)





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