Normandy in ME2 is TOO BIG
#76
Posté 12 février 2011 - 04:05
#77
Guest_rynluna_*
Posté 12 février 2011 - 04:10
Guest_rynluna_*
Rusty Pabst wrote...
Don't know if anyone's brought this up, but as much as I like the overall design of the Normandy, it feels way too big for the number of people and things on board. Even with a full crew it can feel like a ghost ship. I think it would have felt more realistic if it were either half the size, or had a bigger crew.
I think it would have been more realistic if the crew wasn't static and perhaps there was more to do. A gym would be nice. It would have been cool if Kasumi's room was like a game room and sometimes your crew members would gather there.
#78
Posté 12 février 2011 - 05:06
rynluna wrote...
Rusty Pabst wrote...
Don't know if anyone's brought this up, but as much as I like the overall design of the Normandy, it feels way too big for the number of people and things on board. Even with a full crew it can feel like a ghost ship. I think it would have felt more realistic if it were either half the size, or had a bigger crew.
I think it would have been more realistic if the crew wasn't static and perhaps there was more to do. A gym would be nice. It would have been cool if Kasumi's room was like a game room and sometimes your crew members would gather there.
You want a gym.... wow. I personally hated the SR2 in comparison to the SR1. It was too big, too flashy and too sluggish. SR1 was a practical military vessel, while the SR2 was a yacht with sport fins.
Just out of curiosity, did anybody complete the space battle without one of the ship upgrades intentionally because it instigated a dumb cutscene? I am thinking about doing another playthrough without installing the Thanix cannons because that weapon was just plain stupid. It was the BFG of the Mass effect universe. I don't care if one of my squadmembers die because i don't have them installed, that just makes the game more interesting.
Having squad members dying at the end felt far more cinematic then having them all live. Where's the suspense if every member of your crew survived the "suicide" mission? The game hyped that the collector fight would be met with casualties, I just wanted my story to live up to that hype.
Besides, the crew in ME2 are ALL expendable because they are all thugs and crooks. They were a means to an end, and they were also the most uninteresting band of brothers so far in the ME universe (except Legion and Mordin of course).
#79
Posté 12 février 2011 - 05:27
SR1 didn't really feel like a minimalistic military vessel either, as far as size is concerned it had a lot of pointless empty space within it. Considering that there's supposed to be an extra floor between the crew deck and the hangar, it's not even all that much more compact than SR2 (which at least didn't have silly stairs on both sides of an oversized comm room).
#80
Posté 12 février 2011 - 05:44
Also crew size seems ok to me in terms of the flight crew and strike team.
Modifié par Ajosraa, 12 février 2011 - 06:17 .
#81
Posté 12 février 2011 - 07:41

The SR-2 just looks like a jumbo jet by comparison, and the shiny white paint job doesn't really suit it.
Modifié par JKoopman, 12 février 2011 - 07:49 .
#82
Posté 12 février 2011 - 07:57
#83
Posté 12 février 2011 - 11:05
I agree. The exterior texture makes the Normandy look huge - like it has room for > 100 crew aboard. But, judging from the inside, the exterior texture should portray the windows to be much larger.The Fan wrote...
Thats funny, I always thought that when you looked at it from windows and platforms when you landed somewhere it looked out of scale. As in it being the size of a small plane. Other than that I think the thing is perfect the way it is.
#84
Posté 12 février 2011 - 02:00
#85
Posté 13 février 2011 - 06:23
JediNg wrote...
I agree. The exterior texture makes the Normandy look huge - like it has room for > 100 crew aboard. But, judging from the inside, the exterior texture should portray the windows to be much larger.The Fan wrote...
Thats funny, I always thought that when you looked at it from windows and platforms when you landed somewhere it looked out of scale. As in it being the size of a small plane. Other than that I think the thing is perfect the way it is.
The SR1 is actually way smaller than it should be, when viewed from outside. To the point where its model is barely wide enough for the airlock alone. I'm guessing they either ran into level size limitations, or couldn't be bothered to make a properly high resolution texture for it. It's somewhat to scale in that crash site DLC mission. Or, well, what's left of it.
You don't get much chance to get anywhere close to SR2 when outside, but I believe its mesh is also severely underscaled.
#86
Posté 13 février 2011 - 10:08
#87
Posté 13 février 2011 - 10:24
#88
Posté 13 février 2011 - 10:28
Modifié par StokedUp, 13 février 2011 - 10:34 .





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