Modifié par I_Raps, 07 mai 2011 - 05:41 .
Kaedrin's PrC Pack v1.41 is released!
Débuté par
Kaedrin
, févr. 09 2011 01:23
#26
Posté 07 mai 2011 - 05:39
SORC breaks at row 30 (Level 31). Unfortunately, I think all the rows are needed - the game simply pushes you ahead rows to account for high Charisma. My FS was Level 26 when it occurred.
#27
Posté 07 mai 2011 - 06:04
Actually, Level 26 is when I noticed ("Curse you, wizard, you'll get yours... HEY! What happened to True Sight?!"). It probably happened earlier.
#28
Posté 09 mai 2011 - 12:57
This is listed as possible 1.41 content. I'd like to see it done, is there any confirmation?Hellfire blast no longer inflicts Con damage per target, just per blast (shape/essence ignored).
#29
Posté 09 mai 2011 - 01:50
Now if we can get your lovely package merged with one of the larger race packages out there I would be so much a happy camper.
#30
Posté 10 mai 2011 - 01:53
Once I get home from dinner I'll wrap up the 2d files and drop them on nwvault.
As for hellfire changes - I haven scoped it yet so I'm not sure about it's status.
As for hellfire changes - I haven scoped it yet so I'm not sure about it's status.
#31
Posté 10 mai 2011 - 09:20
Thanks for the response. I hope you include the HW fix, it would make the class much more playable.
#32
Posté 12 mai 2011 - 01:09
Ok, the hotfix is up.
#33
Posté 12 mai 2011 - 01:31
Got it and had a quick look. I modded them myself but didn't continue the progression - wanted to see if that was your intent. I see that it is. Installing now.
Thanks again!
Thanks again!
Modifié par I_Raps, 12 mai 2011 - 01:32 .
#34
Posté 12 mai 2011 - 08:42
So, is it just me, or is Red Dragon Disciple taken out with this? I had just done a fresh install, and decided to try Kaedrin's pack, but I got no Red Dragon Disciple.
#35
Posté 12 mai 2011 - 08:56
It's Dragon Disciple in Kaedrin's. There are more types, not only red.
#36
Posté 24 juin 2011 - 03:38
I installed the new version on NWN2 Platinum from Steam. Everything seems to be working, except that none of the custom content has descriptive text. What did I do wrong?
#37
Posté 24 juin 2011 - 10:42
Maybe you didn't move the included dialog.tlk file. You need to put it in your Documents/NWN2 folder, not inside Override.
If that's not the problem, I don't know which is the cause.
If that's not the problem, I don't know which is the cause.
#38
Posté 27 juillet 2011 - 06:42
Good evening all i play NWN2 in French here and i remember with nWN and the famous prc pack i use a good *mix* of the dialog file at the beginning hehehe. i do a few the same actually with the 1.41.3 of this excellent pack for nwn2 and all extensions. Actually i can use the famous french dialog of the 1.40 you give (not the FULL) and only 2 *row" (2 class) are just missed otherwhise i have them all and like you said some are just left in english. but i'm sure you have some udpate actually of the dialog french translation right?
i can't found better than 1.40 (the full french files are totaly messed here and older) if yes do you have any url for have the latest dialog.tlk french files? (if any newer)
Greetings,
MasterJ
ho oops i must add some informations : i have :
NWN2 with the two extensions pack from steam(platinium) in french installed on a laptop with 4gb ram and a normal graphic card (was good before
) .
running this stupid windows vista 64 but no choice at least the game work fine and i can play the prc pack with single campaign
Greetings,
MasterJ
ho oops i must add some informations : i have :
NWN2 with the two extensions pack from steam(platinium) in french installed on a laptop with 4gb ram and a normal graphic card (was good before
running this stupid windows vista 64 but no choice at least the game work fine and i can play the prc pack with single campaign
Modifié par MassterJ, 27 juillet 2011 - 06:45 .
#39
Posté 27 juillet 2011 - 07:48
Just popping in where i don't belong, but i have something which probably can help translations.
I have a program called never worker which can take a tlk file, and export ALL it's entries into separate text files. ie if entry 1 is barbarian, it saves a text file named 1.en.utp containing the text barbarian. Then it can take a folder, or set of folder and merge those back into a working tlk file. Merging multiple sources of content is as easy as just dropping folders full of these text files into the same root folder and running the merge content tool, and text files are great for using tools like diff, subversion, and the like.
Now if i were to do that with the french version, assuming it's the single gender version, i could extract all the values from the latest french translation if there is any, and also the base kaedrin module.
Then there should be a small number of text files which could easily be translated. After that i could just release a new translated version, with anything new kaedrin added coming up in english until someone could translate it. ( or anyone in the community could do this, i could just do the prep work and show someone how to do it and they could just run my program as new releases come out )
The file name is intended to support localization, ie if there is a 1.fr.utp it uses that and if not it uses 1.en.utp but that is not implemented yet. I also have not really gotten into encoding, so some extended ascii characters like those that should be in cafe, may or may not be working. Probably more of an issue though with my using notepad, and things which are not so hard to fix assuming someone can test things out.
I have a program called never worker which can take a tlk file, and export ALL it's entries into separate text files. ie if entry 1 is barbarian, it saves a text file named 1.en.utp containing the text barbarian. Then it can take a folder, or set of folder and merge those back into a working tlk file. Merging multiple sources of content is as easy as just dropping folders full of these text files into the same root folder and running the merge content tool, and text files are great for using tools like diff, subversion, and the like.
Now if i were to do that with the french version, assuming it's the single gender version, i could extract all the values from the latest french translation if there is any, and also the base kaedrin module.
Then there should be a small number of text files which could easily be translated. After that i could just release a new translated version, with anything new kaedrin added coming up in english until someone could translate it. ( or anyone in the community could do this, i could just do the prep work and show someone how to do it and they could just run my program as new releases come out )
The file name is intended to support localization, ie if there is a 1.fr.utp it uses that and if not it uses 1.en.utp but that is not implemented yet. I also have not really gotten into encoding, so some extended ascii characters like those that should be in cafe, may or may not be working. Probably more of an issue though with my using notepad, and things which are not so hard to fix assuming someone can test things out.
Modifié par painofdungeoneternal, 27 juillet 2011 - 07:52 .
#40
Posté 01 août 2011 - 02:55
interessing information for translations.
and it's can be faster than take a file, open it mod the text and save the file as a new one. Then do same with the 2nd etc etc. i never try any translation work on NWN files and i only check the files like a simple user so i can't really help more than saying thank you in advance for anyone start the work .
and it's can be faster than take a file, open it mod the text and save the file as a new one. Then do same with the 2nd etc etc. i never try any translation work on NWN files and i only check the files like a simple user so i can't really help more than saying thank you in advance for anyone start the work .
#41
Posté 01 août 2011 - 05:05
If you could get me a copy of the french tlk file, and the last kaedrin version with french in it ( if there is one ), i could assemble what is already around for the current version. I'd just provide the raw text files in english for anything which does not have a french version - i only know english.
#42
Posté 04 août 2011 - 04:11
i just found mine on the official download page for non-english files :
this the .tlk i use actually :
http://nwvault.ign.c...d.php?id=151405
this the .tlk i use actually :
http://nwvault.ign.c...d.php?id=151405
#43
Posté 16 août 2011 - 01:07
http://nwvault.ign.c...l.Detail&id=209
v1.41.4 is now available with over 150 additions/fixes/changes.
v1.41.4 is now available with over 150 additions/fixes/changes.
- Champion of the Silver Flame is now a 22 level prestige class with bonus feats at 13, 16, 19, and 22.[/url]
- New Poisons available
- Eldritch Glaive VFX Upgraded
- Air, earth, and water elemental companions have been added for Rangers and Druids.
- AK/WoD/ChampWild/Hosp can now take weapon spec feats as bonus feats if they qualify
- Anointed Knight's class description updated to include the Tumble skill (Ride replacement)
- Apply Poison, Use Poison duration now 5 rounds (can be adjusted by setting POISON_WEAPON_DURATION in the cmi_includes.nss file, 3 was the original value)
- Apply Poison, Use Poison now works on blunt weapons (can be turned off by setting POISON_WEAPON_BLUNT to 0 in the cmi_includes.nss file)
- Arcane Archer description updated to indicate that Assassin, Avenger, and Hexblade also qualify.
- Arcane Archers's class description updated to include the Tumble skill (Ride replacement)
- ASF now enforced for the default eldritch blast (no shapes or essences).
- ASoC renamed Arcane Scholar
- Assassin and Blackguard's level 2 spellcasting feats detail the Veil of Shadows spell.
- Barbarian's class description updated to include the Tumble skill (Ride replacement)
- Battletide and the Warpriest's Battletide will no longer provide it's haste component if the caster already has Haste active.
- Battletide B script making sure the creator isn’t the target before removing
- Bigby 8 keeps trying to attack the target and no longer ends when it misses.
- Black Flame Zealot can no longer choose normal feats instead of a spellcasting progression feat.
- Black Flame Zealot's Zealous Heart no longer displays the feat description text when the spell script is being fired (it now shows the spell name correctly).
- Blackguard's class description updated to include the Tumble skill (Ride replacement) and Lore skill
- Blackguard's level 4 spellcasting feat now details the Manifest Death spell.
- Blast dice calculation now accounts for ED's without warlock spellcasting progression
- Bombardment description now indicates it does up to 20d8 and affects all creatures (not just enemies).
- Bug in paladin dispel fixed
- Caster level for dispels can no longer exceed the caster's hit dice (fixes exploits with practiced caster and red wizard).
- Caster's Lament description updated to indicate it removes any curses from the caster.
- Caster's Lament now properly dispels the target and removes any curses from the caster.
- Caustic Mire limited to one active casting at a time
- Champion of the Silver Flame's class description updated to include the Tumble skill (Ride replacement)
- Charnag renamed to Elite Commando, race restriction removed.
- Child of Night and Shadow Dancer may be no longer be taken together.
- Child of Night's descriptions updated to indicate that invocation progression also provides eldritch blast progression.
- Child of Night's Night Form can now use invocations without needing the Guttural Invocations feat.
- Circle Kick feat description updated to indicate it can switch your current target when this happens.
- class descriptions updated: Scout, Tempest, and Wilderness Stalker
- Cold Domain description updated to indicate you get Ice Storm at 4th level, not Elemental Shield.
- CotSF class description updated to removed the abilities that didn't make the final cut when the class was created.
- Daggerspell Mage requirement adjusted to 3 levels in a base class, description updated to indicate it is actual base class levels and not caster level.
- Daggerspell Mage's descriptions updated to indicate that invocation progression also provides eldritch blast progression.
- Damage shield for Ember Guard and Blaze of Power (Nature's Warrior) now deals the correct damage
- Dark Lantern description updated with note about access to Crippling Strike
- Dark Lantern now has access to the Crippling Strike feat while leveling up as a Dark Lantern (requires 4d6 of actual sneak attack to take).
- Defensive Parry bonus for Dervish correctly applied applied only after level 7 is attained.
- Dervish AC bonus now correctly requires no armor or light armor to be worn. class description updated.
- Dissonant Chord's Break Concentration can no longer be dispelled.
- Divine Vigor informs those with less than a 12 Charisma that they are too uninspiring to get any benefit from the feat.
- Doomguide, Hellfire Warlock, and Swashbuckler updated to include the Perform skill as a cross-class skill.
- Dragon Disciple description updated to indicate that Hexblade qualifies
- Dragon shape gains Bronze, Silver
- Dragon Slayer's descriptions updated to indicate that invocation progression also provides eldritch blast progression.
- Dread Seizure upgraded to -5 AB, 50% slow
- Duelist class description updated with the correct progression for Improved Reaction (one use per two class levels).
- Duelist's Improved Reaction ability is now instant. VFX will be added in 1.42.
- Eilistrae and Lolth allow Rangers/Druids as followers.
- Eldritch Blasts touch attacks are no longer affected by any bonuses on the weapon you have equipped.
- Eldritch Disciple's Damage Reduction gift now correctly counts level 1 (minimum bonus of 1).
- Eldritch Disciple's damage reduction gift now mentions it stacks with warlock damage reduction, greater resilience, epic damage reduction feats, and the fey skin feats.
- Eldritch Glaive deals half damage if the player has HiPS
- Eldritch Glaive properly benefits from Weapon Finesse
- Elemental companions now correctly gain the damage reduction they were missing (DR 5/- for Large/Huge, DR 10/- for Greater/Elder)
- Elemental Companions now suffer from shrinkage (and are 1/5 the size they were).
- Elite Commando's Way of the Slayer now properly applies the level 3 and 5 bonuses.
- Epic Animal Comp no longer has a wisdom requirement.
- Epic Fiendish Reslience II - IV now correctly heal the amount indicated
- Epic Rage requirements reduced (to 25 Str)
- Equipping an item applies a 6s 100% spell failure (divine, arcane, and feats)
- Faerie Fire now affects a 5' burst area around the target creature/location.
- Faerie Fire now applies a -30 Hide penalty in addition to the concealment negation.
- Faerie Fire now lasts 1 rd/level if the target is a PC
- Faerie Fire now uses the new feat-based SR code for drow
- Familiars now get real spell resistance instead of item based spell resistance.
- Favored Soul fix code in levelup no longer sends the player debug messages
- Feat descriptions updated: Swift Ambusher, Swift Hunter
- Fiendish Resilience can no longer be dispelled.
- Fighter has access to One Shot as a bonus feat (actually went live in 1.41.2)
- Fighter's class description updated to include the Tumble skill (Ride replacement) and Lore skill
- Fire elemental companions that are Huge or larger gain Improved Evasion.
- Fire elemental companions that are medium or larger gain Evasion.
- Fist of the Forest AC bonus now recalculated when equipping armor properly.
- Flesh to Stone is now a save or die vs players.
- Forest Master level 9 ability clarified to indicate it temporarily grants the Great Cleave feat.
- Greater Heavy Armor Optimization description updated to correct the skill bonus (it should be +2, not +3).
- Guarding the Lord and Shield Other adjusted to include exploit fixes from Adam of Legends of Arcadia.
- Guild Thief description updated to indicate Hide is a class skill.
- Gust of Wind spell, Hurricane Breath, and Air Genasi's Gust of Wind may no longer affect the caster.
- Harper description updated to indicate it can advance Warlock spellcasting progression.
- Harper's descriptions updated to indicate that invocation progression also provides eldritch blast progression.
- Haste cast by a Swiftblade now correctly gets the +3 or +6 rounds duration bonus (and not 3 or 6 seconds)
- Heartwarder description updated to indicate it grants Greater Spell Focus (Enchantment) at level 6 as part of Voice of the Siren.
- Heartwarder's descriptions updated to indicate that invocation progression also provides eldritch blast progression.
- Heavy Armor Optimization and Greater Heavy Armor Optimization no longer increase Open Locks.
- Hellfire Shield now has a DC of 10 half your hit dice your Cha (no longer just warlock and hellfire warlock levels / 2)
- Hellfire Shield now uses my warlock spell resistance code
- Hellfire warlock fire resist now stacks with the basic warlock fire resist.
- Hellspawned Grace now has 17 Con, 21 Dex (not the reverse)
- Ignore the Pyre description updated to indicate that only one cast can be active at a time.
- Ignore the Pyre now provides 999 points of damage resistance (the correct value for immunity)
- Instill Vulnerability description updated to mention the vulnerability is 50%
- Intuitive Attack description mentions it doesn't stack with Zen Archery
- Knight of Tierdrial has been renamed the Mystic Knight
- Level 1 Warlocks gain access to Improved Unarmed Strike. This will allow them to cast in melee without suffering attacks of opportunity for wielding a weapon (and avoid suffering the deflection bug for eldritch blasts).
- Low Light Vision spell now correctly buffs allies within 30', now provides a visual cue of the affected area.
- Manifest Death no longer has a SR check
- Mid to high level Fire elemental companions gain their correct natural AC bonus
- Mystic Knight's descriptions updated to indicate that invocation progression also provides eldritch blast progression.
- Natural Leader now grants a +1 AB bonus to nearby allies
- New Blueprint: Bladed Gauntlets
- New Blueprint: Spiked Gauntlets
- New Feat based SR code developed.
- New Feat: Extend Rage II, III, IV (each adds another 5 rounds)
- New Feat: Lord of All Essences
- New Spell: Liveoak
- Ninja default armor changed to monk
- Ninja gains the Monk weapon proficiency. Existing characters will get it at the next levelup.
- Ninja Ki Powers will only work when not wearing armor.
- Pilfer Magic no longer caps caster level at 20 when Arcane Trickster level is less than 10.
- Point Blank Shot description updated to indicate Eldritch Blast gains a +1 AB bonus.
- Practiced Invoker description updated to indicate it now provides actual warlock levels for determining the number of blast dice (it previously provide a number of bonus dice depending on the number of missing caster levels).
- Practiced Invoker now triggers the stacking eldritch blast code so you will see the adjusted blast dice on your character sheet (actual blast damage does account for the feat).
- Ranger's class description updated to include the Tumble skill (Ride replacement)
- Ray of Enfeeblement will not reduce Strength below 1
- Removed all custom packages
- Repelling blast knockdown duration increased to 6 seconds (up from 4).
- Replace Packages.2da with the original
- Rest bug caused by single player code has been fixed (one player resting will not cause allies to lose temporary item properties).
- Scout now gains the Skirmish AC feat at 3rd level to indicate how much dodge it gets and when.
- Shades spell now correctly grants Shield Enhance AC and not Armor Enhance AC
- Shadow Thief of Amn renamed Guild Thief.
- Shadowbane Stalker gains Diplomacy as a class skill
- Slashing (bladed) and Piercing (spiked) gauntlets are available for monks.
- Spells and feats that target those other than the caster and use a creature hide (notably Nightsong Infiltrator and Dread Commando) have had a bug fixed where the target does not get the hide equipped properly.
- Storm Bolt now indicates the number of dice used when activated.
- Stormsinger description updated to indicate it progression Invocation magic as well as Arcane/Divine.
- Stormsinger now correctly stacks eldritch blast dice when leveling up (display issue only).
- Stormsinger's descriptions updated to indicate that invocation progression also provides eldritch blast progression.
- Stormsinger's Thunderstrike now has a Range of Medium (up from Short)
- Support for Heed's Angler Pack added
- Swift Hunter and Swift Ambusher feats no longer mention swashbuckler dodge stacking.
- Swiftblade description updated with the 1.41.3 changes
- The following spells/feats now correctly grant Darkvision:Visage of the Deity spell, See the Unseen invocation, and the Exalted Wildshape feat.
- The following spells/feats now correctly grant Low Light Vision: Nixie's Grace spell, Embrace the Wild spell, Low Light Vision spell, Citadel Training feat (Dark Lantern)
- Undead Bane Blast is now actually more effective against undead
- Update Epic Fiendish Resil desc to indicate the duration increases to 5 min (up from 2)
- Update requiem description to 20/day songs, not 21 bard.
- Use Poison is now available to all classes as a general feat. It is still free for Assassins/Blackguards and any other class that grants Use Poison.
- Using recommend when creating a level 1 Ninja no longer loses 2 points of your 32 point buy. Existing characters missing the 2 points can not be fixed.
- Vampiric Feast now kills those that fail their saving throw (bringing them to -10 HP).
- Warrior of Darkness's class description updated to include the Tumble skill (Ride replacement)
- Wilderness Stalker now gains the Skirmish AC feat at 4th level to indicate how much dodge it gets and when.
- Word of Changing now provides effect based spell resistance instead of item based spell resistance (it will no longer fail after one use).
#44
Posté 16 août 2011 - 01:20
WOW! It just keeps getting better and better. Thanks for all the dedicated and tireless efforts, man.
dno
dno
#45
Posté 17 août 2011 - 05:50
I feel a sudden urge to play an Eldiritch Glaive wielding halfling...
Thank you very much for your outstanding work and support, Kaedrin!
Thank you very much for your outstanding work and support, Kaedrin!
#46
Posté 28 août 2011 - 08:59
Tomorrow I'm going to clean up my super VFX project, break it into chunks, and upload it to the vault.
Examples of the new VFX skins are here: http://nwn2customcon...dot.com/new-vfx with a how-to guide on using them located here: http://nwn2customcon...ot.com/new-vfx2
Examples of the new VFX skins are here: http://nwn2customcon...dot.com/new-vfx with a how-to guide on using them located here: http://nwn2customcon...ot.com/new-vfx2
Modifié par Kaedrin, 28 août 2011 - 08:59 .
#47
Posté 29 août 2011 - 12:11
The 1.42 Beta 1 is now available so that players can test the Hexblade class! Please report any bugs in this thread: http://nwn2customcon...4-hexblade-bugs
The download is on my usual vault page: http://nwvault.ign.c...l.Detail&id=209
The download is on my usual vault page: http://nwvault.ign.c...l.Detail&id=209
Modifié par Kaedrin, 29 août 2011 - 12:12 .
#48
Posté 29 août 2011 - 12:52
NEAT!
#50
Posté 10 octobre 2011 - 01:50
Does anyone knows if this this work with Tony_K's AI ?
I tried looking through the override files and I only noticed one that both were using (creatureexamine.XML) there might have been more though.
I tried looking through the override files and I only noticed one that both were using (creatureexamine.XML) there might have been more though.





Retour en haut







