Yes, both can work together.
Tony K's works with just about everything. Kaedrin won't work in every module, though.
Kaedrin's PrC Pack v1.41 is released!
Débuté par
Kaedrin
, févr. 09 2011 01:23
#51
Posté 10 octobre 2011 - 02:30
#52
Posté 10 octobre 2011 - 02:34
Thanks for the quick reply
#53
Posté 19 mai 2012 - 09:06
I only get 4 files when I unzip the single player zip file. Someone mentioned 11 files, and mentioned the word "folders", I get no folders, just 4 files.
And then there's all this stuff with two directories for the game! One in my documents, and one in program files/atari/neverwinter nights 2. Which one is supposed to have the kaedrin files in the override? Which one is supposed to have the dialog.bak? Is ANY of them supposed to contain a dialog.tlk file?
The only differences I get in the game when trying different combinations is that sometimes there is no text. I never get any instance where options for extra classes are there.
And then there's all this stuff with two directories for the game! One in my documents, and one in program files/atari/neverwinter nights 2. Which one is supposed to have the kaedrin files in the override? Which one is supposed to have the dialog.bak? Is ANY of them supposed to contain a dialog.tlk file?
The only differences I get in the game when trying different combinations is that sometimes there is no text. I never get any instance where options for extra classes are there.
Modifié par Cloven_Hoof, 19 mai 2012 - 09:37 .
#54
Posté 25 mai 2012 - 04:56
Use the "my documents" folder location, and try using 7-zip.
#55
Posté 28 décembre 2013 - 03:57
ok i have no idea what to do, as there is no explanation how to install this, is there anyone who can explain it, i do understand there will be no updates anymore for single players. But there are builds out there that use this so i would like to install it but i would prefer to do it the right way.
#56
Posté 28 décembre 2013 - 04:10
Just put it's unzipped folder onto your Documents/NWN2/override folder, then start the game.
Almost forgot, the .tlk file has to be taken out of the unzipped folder. I'll check....
Almost forgot, the .tlk file has to be taken out of the unzipped folder. I'll check....
Modifié par Axe_Edge, 28 décembre 2013 - 04:34 .
#57
Posté 28 décembre 2013 - 04:21
please do i will wait
.
#58
Posté 28 décembre 2013 - 04:24
Yep, take the "dialog.TLK" file out of the unzipped folder (which should be in your "override" folder) and place the dialog.TLK file into your Documents/NWN2 folder.
Another way of saying it is to take it out of the unzipped folder and out of override folder.
The easy way to tell if the dialog.TLK file is in the wrong place is the names of the new classes and their descriptions will be blank during character generation.
Another way of saying it is to take it out of the unzipped folder and out of override folder.
The easy way to tell if the dialog.TLK file is in the wrong place is the names of the new classes and their descriptions will be blank during character generation.
Modifié par Axe_Edge, 28 décembre 2013 - 04:29 .





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