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#1
FyrusD

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 I'd like to take a moment to discuss what is, perhaps, one of the more controversial elements of the Mass Effect series.

The weapon/inventory system.

Now, as we all know, in ME1 you had a massive inventory with a variety of weapons. While clunky, this is one of those things that us old school RPG fans enjoy: nitpicking the smallest upgrades for armor and weapons. If it wasn't for the not-so-good inventory management, it would've been a fine system.

Now in ME2, all that was done away with for an "inventory" that the whole party shared. Honestly, this is a pretty good idea. This makes sure that each party member can be fully equipped and ready at any time. For a game like Mass Effect, this is a great system. 

However, the weapons were rather boring. Each category had about 2 different weapons, and neither were particulary interesting. As an Adept fan, I was especially bored. The two pistols that come with the vanilla game are a peashooter and a slow-as-****** magnum.

Some DLC added more interesting weapons, but I think it is incredibly unfair to make us pay for something that should've been in the game in the first place. Bioware is my favorite game developer, by far, but they're getting a little crazy with the DLC. 

For ME3, I propose that you keep the inventory system used in ME2, except add a bit more armor options. However, please put a greater variety of weapons in the released version of the game. Don't make us pay to make combat interesting.

#2
Renegade133

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id like to see more variety ( at least 3 different styles of weapon per style ) but keep me 2 system

#3
FyrusD

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I also forgot to mention all the research in ME2. Spending materials for a lot of passive bonuses. Passive bonuses are nice and all, but I'd like to see a visual upgrade as well.



When we research upgrades for weapons, we should see something change on our pistol, perhaps a bigger barrel. When we research upgrades for armor, there should also be a physical change. Otherwise it's just meaningless numbers.

#4
Adugan

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It was nice researching the prototype weapons. Cain is really fun to use. They should let us create experimental shotguns that shoot exploding rounds or snipers that shoot energy and stun stuff. More ways to approach situations makes games more fun.

#5
Kaldarm

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IMO the inventory system in ME2 was awful, it felt like it was designed for 10 year olds. I'm not saying the ME1 was great either though, it was way too unweildy. There simply wasn't anywhere near enough variations or options in ME2 weapons and it felt like tech in general had taken several steps backwards instead of progressing. Hopefully they might find a happy medium but after reading a quote from one of the Bioware designers saying something along the lines of "the new inventory system has received an overwhelmingly positive response" (sorry, I read it about a week ago and don't have the link but I found it from a post on here somewhere), it seemed to indicate that they plan to stick to the same (IMO) poor system.

#6
Whatever42

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I think the locker system in ME2 was fine and appropriate for the game. Scanning new technology and reproducing it back on the Normandy made good sense. This isn't Fallout 3 where we scavange for scraps.



I do agree that we should have had more options. With all the DLC, I think we're in a good place but I wish it would have come with the game.

#7
Severyx

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FyrusD wrote...

 Some DLC added more interesting weapons, but I think it is incredibly unfair to make us pay for something that should've been in the game in the first place. Bioware is my favorite game developer, by far, but they're getting a little crazy with the DLC.


Bioware develops. EA charges money. This is why I didn't buy any DLC gun packs.

FyrusD wrote...

Now in ME2, all that was done away with for an "inventory" that the
whole party shared. Honestly, this is a pretty good idea. This makes
sure that each party member can be fully equipped and ready at any time.
For a game like Mass Effect, this is a great system. 


I agree. ME1's inventory was awful. I bought the best guns and omni-gel'd everything else ONE BY ONE. The item limit just made it worse. I am an old school RPG fan, and I still think ME1's inventory was terrible. At the very least, ME2's inventory allowed me to focus on more important aspects of gameplay rather than omni-geling every single item that every enemy dropped.

No offense, OP, but this song and dance has been posted 2344523425243 times already.

#8
SalsaDMA

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Personally I found ME1 system alot more 'boring'.

There was no real diversity among weapons in the same class. It was basicly 'weapon X' is better than 'weapon Y' all along. In ME2, the weapons are at least differentiated within the same weapontype. Add that there were a really limited amount of actual graphical models to show all these weapons in ME1, and I never really felt like I had much variety in weapons, despite my inventory getting clogged with the damned things.



Only plusses from the ME1 system were the mod slots. Rest of that system genuinly sucked, in my opinion. I'll add, though, that even the modslots had an issue, in that with target dependant ammo, you spent too much time in the inventory screen swapping ammo while fighting if you wanted to maximize effectiveness. I asume this was why they made ammo-mods into powers, and while it works better from a gameplay mechanic, I think a better solution would have been to do away with target dependant ammo all together, give us utility providing ammo instead and only let people select ammo for each weapon prior to mission launch and not during the mission itself.



The upgrade system of ME2 was alot more flawless than what constituted of inventory handling in ME1. An improvement, however, would have been if we were able to mod weapons for each crewmember individually, and maybe even let the possible mods depend on the crewmembers supposed set of skills.



Add armor upgrades/mods in the same way as weapons, and it would be the best of both worlds, in my opinion.



There is a saying: "Too much of something is bad". In ME1, that fitted with "too much of inventory junk to sift through during missions"

#9
Chewin

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I hated the old RPG element choice of inventory in ME1. Yes I know, it's the classic RPG feature, but I hate going on and on through your inventory and constantly selling or turning them to Omni-Gel. And every armor and weapons look more or less the same.

In ME 2 however, I like the big difference with weapons and modifing your armor through different style and color. I agree on that there could be more weapons of choice thought. And not changing the armor to your teammates makes the story better cause it looks soooo stupid when a squadmember has a stupid looking armor. Wearing the same armor makes the game more movie like.

#10
Rasputin

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Once you understood that you weren't going to get a better weapon than the store bought spectre gear, then the ME1 system became tedious.

I liked being able to more easily equip the squad... I din;t like the melding of weapon ammo with personal class power (incendiary ammo, cryo etc) that made no RL sense, but made sense for the deferentation of the classes.... which.. in the end.. was ok.

I think the new system was better, part of me wants to see some weapon changes as we mod them, but the other part would rather have exploration and RP content than prettier looking guns, especially if the orig. different gun models are fairly cool (we need a few gun choices with not obvious picks sometimes) .  Also, I loved how you could make your armor look the way you wanted it to look in ME2! That was awesome.

I guess my point might be; I dont want dumbing down of the game, I would like to think about what I do and what I equip and where I go and how I solve problems.... but I also liked the convenience of equipping the squad. ..

Also, I'm one of those foolish people who really didnt use the heavy weapons cause my Shep in ME1 didnt have any and that wasnt his bag to use those - even though everyone thinks they are cool because they create big explosions and such.  I also dont think any one person can carry that much stuff around - even though the retractible sights and barrel of the weapons made a pretty good arguement about this.  Sniper should be carrying a sniper and one side-arm... heavy weapon carries one heavy weapon and a side-arm.... but no one wants that level of realism in their "rambo" heroic game.....

#11
FyrusD

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As I said, the system for ME2 is good, but the implementation was rather poor in my opinion. That's all. And that I'm sure bioware can think of some more creative guns to put in...

#12
Sidney

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Really in ME2 by the time you add in things like the Locust and the Mattock you start to feel like you have a lot of variety and styles of weapons. The ME1 guns were functionally all the same - especially by the end whereas there is a real difference using the Tempest and using the Locust for example. Plus, the less time I spend on inventory screens and the more time I spend having dialog, advancing the plot and fighting battles the better the game is. ME2's system is light years better than ME1 across the board all they needed to do was include a more distinct set of weapons in the initial non-DLC load so you had more than "starter gun" and "better gun".

#13
deleted

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Personally in ME1 I didn't have the fun feeling of customizing my equipment that I had in other RPGs. So the ME2 system was a complete improvement for me. It's true there were not enough weapon types though.

Modifié par deleted, 09 février 2011 - 09:23 .


#14
rubyreader

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I'm an RPG nut and given the fiction of the universe, with instant microfabs, custom mods to weapons makes sense. It might be controlled in game by needing to be exposed to other people's solutions and specific techs, but yeah I don't need a million base guns, but it would certainly be nice to change things around to either make something WAY specialized for certain missions, or more general in cases where the threats/conditions might be more varied. Better guns kinda don't make sense by this point with a former Spectre/Alliance hero and access to Cerberus supplies.

#15
IronVanguard

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I want my loot. MY sweet, glorious loot!

I really do like customization and options though, that's all I'm really hoping for. Besides that, I am hoping for another change, but I'm betting it'll turn out fine.

#16
adam_grif

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ME2 was an improvement in variety of base weapons but removed customization. They should bring back weapon mods, but keep the ME2 style of guns. There would be a slot for optics/sighting and a slot for barrel, possibly other things depending on the gun in question.

Obviously the weapon mods would not be ME1 style "I-X", and would instead be more individualized and not subject to constant upgrading. This increases the number of things to loot and purchase in the game, since you can keep the generic passive upgrades too.

Modifié par adam_grif, 10 février 2011 - 05:42 .


#17
AdmiralCheez

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@OP: Yes.

#18
Evil_Weasel

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iv posted this in other places, but I think it has a place here as it is relevent to the mod issue:



Basicly you have the equevelent of firmware on your guns that controls how and what is shaved off your ammo brick stored in the gun. Sqaud mates can even give you an ammo power too.....so why cant I have a technition on the Normandy hit me up with some inferno mod before I leave the ship.....or run down to the forward battery and have Garrus hit me up with some sweet armor piercing ammo, or just have him do it while I am on my way out the airlock? Why do I need to invest skillpoints in developing firmware for my weapons at all when that ........ whatever they just didnt have enough powers for characters and made that crap up is what they did. It is stupid and does not even make sense why it cant be done before you leave the ship by the best exper ammo firmware tech Cerberus could find.



The best expert ammo tech or B.E.A.T guy would be named Billy Holt and would hang out near the airlock and would get new ammo specs from research with planet mining resources. Eventualy we would all be shooting Armor Piercing-Incendiary-Disrupter rounds down range at our enimies, thanks for the firmware upgrade Billy.

#19
Guest_Inarborat_*

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IronVanguard wrote...

I want my loot. MY sweet, glorious loot!


YES!

And for the love of god, our squadmates need ARMOR when we're going up against fully armored enemies.  It looked stupid running around with a bunch of skin tight leatherclad dudes and dudettes.

#20
Goofy McCoy

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In a universe of diverse races and cultures, my pistolero Shephard has only three choices to choose from... None of which compete with the gun she had in ME1. (go-go gadget heatsink thread!)



I'm dissapointed, to say the least. Especially considering the last one was paid DLC.

#21
CannotCompute

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Inarborat wrote...

IronVanguard wrote...

I want my loot. MY sweet, glorious loot!


YES!

And for the love of god, our squadmates need ARMOR when we're going up against fully armored enemies.  It looked stupid running around with a bunch of skin tight leatherclad dudes and dudettes.


This. This so much.

#22
Lycidas

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I have to agree here I'm very underwhelmed by the weapons in ME2. Either they look OK but sound bad or sound good and look bad or both.

M-3 Predator
Look: OK
Sound: weak - total turn off
Clips: OK

M-6 Carnifex
Look: good - could be a bit longer
Sound: OK
Clips: You're joking, right?

M-4 Shuriken
Look: boring
Sound: BAD - WEAK - total turn off
Clips: OK

M-9 Tempest
Look: fine
Sound: fine
Clips: fine

M-23 Katana + M-27 Scimitar
Noting really bad to say about both...nothing really good either

M-300 Claymore
Look: fugly
Sound: OK
Clips: OK
Damage: Puts a smile on your face.

M-8 Avenger
Look: cool
Sound: not cool
Clips: fine

M-15 Vindicator
Look: cool
Sound: not cool
Clips: thats where the fun ends

Geth Pulse Rifle
Look: cool
Sound: OK - fits the look
Clips: fine
Damage: none

M-76 Revenant
Look: too clumsy
Sound: too weak
Clips: fine
Damage: good at shotgun range - I'd rather take a shotgun.

M-92 Mantis
Look: OK - not my style tho
Sound: OK - a little too weak
Clips: OK - a few more would help
Damage: It's a freaking "bolt-action" sniper rifle why can't it OSOK even the weak stuff?

M-97 Viper
Look: cool
Sound: OK
Clips: fine
Damage: OK - Feels more like an assault rifle due to being semi atutomatic. Not my style for a sniper rifle.

M-98 Widow
Sexiest weapon in the game!

DLC - Weapons

M-5 Phalanx
Look: cool
Sound: cool
Clips: OK

M-12 Locust
Look: fine
Sound: You've got to be kidding!
Clips: good

M-22 Eviscerator
Sexiest shotgun ever - I love it. The sound could be a little better tho.

Geth Plasma Shotgun
Look: cool - very unique
Sound: OK - a bit too weak
Clips: fine
Pretty much THE shotgun for CQC Adepts, Sentinels, Engineers.

Collector Assault Rifle
Look: ugly but unique - fits
Sound: too weak
Clips: fine
Damage: OK

M-96 Mattock
Look: cool
Sound: fine
Clips: A bit too few.
Damage: brutal - Pretty much replaces any other assault rifle.

M-29 Incisor
Look: OK - Just make it black BioWare.
Sound: OK
Clips: total fail

Modifié par Lycidas, 10 février 2011 - 10:08 .


#23
CroGamer002

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^I find your lack of good sound taste disturbing.



Oh and GPR for life!

Modifié par Mesina2, 10 février 2011 - 11:48 .


#24
Confused_Shepard

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I would also like more weapon variety both in terms of looks and power
I want the mod system back and the ammo powers should be converted back to mods
They should also be visible on the gun itself

Also, GETH PULSE RIFLE is my favorite assault rifle in the game
GPR & Viper for my Infiltrator. Can't stand the Widow regardless of the one shot kill thing
My Sentinel will use the Geth Pulse Shotgun

Modifié par Confused_Shepard, 10 février 2011 - 02:00 .


#25
Zulu_DFA

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Down with the ME2 un-invetory! Let's get the real weapon mods back!