Weapons
#1
Posté 09 février 2011 - 02:48
The weapon/inventory system.
Now, as we all know, in ME1 you had a massive inventory with a variety of weapons. While clunky, this is one of those things that us old school RPG fans enjoy: nitpicking the smallest upgrades for armor and weapons. If it wasn't for the not-so-good inventory management, it would've been a fine system.
Now in ME2, all that was done away with for an "inventory" that the whole party shared. Honestly, this is a pretty good idea. This makes sure that each party member can be fully equipped and ready at any time. For a game like Mass Effect, this is a great system.
However, the weapons were rather boring. Each category had about 2 different weapons, and neither were particulary interesting. As an Adept fan, I was especially bored. The two pistols that come with the vanilla game are a peashooter and a slow-as-****** magnum.
Some DLC added more interesting weapons, but I think it is incredibly unfair to make us pay for something that should've been in the game in the first place. Bioware is my favorite game developer, by far, but they're getting a little crazy with the DLC.
For ME3, I propose that you keep the inventory system used in ME2, except add a bit more armor options. However, please put a greater variety of weapons in the released version of the game. Don't make us pay to make combat interesting.
#2
Posté 09 février 2011 - 02:51
#3
Posté 09 février 2011 - 02:55
When we research upgrades for weapons, we should see something change on our pistol, perhaps a bigger barrel. When we research upgrades for armor, there should also be a physical change. Otherwise it's just meaningless numbers.
#4
Posté 09 février 2011 - 02:59
#5
Posté 09 février 2011 - 01:09
#6
Posté 09 février 2011 - 01:14
I do agree that we should have had more options. With all the DLC, I think we're in a good place but I wish it would have come with the game.
#7
Posté 09 février 2011 - 01:19
FyrusD wrote...
Some DLC added more interesting weapons, but I think it is incredibly unfair to make us pay for something that should've been in the game in the first place. Bioware is my favorite game developer, by far, but they're getting a little crazy with the DLC.
Bioware develops. EA charges money. This is why I didn't buy any DLC gun packs.
FyrusD wrote...
Now in ME2, all that was done away with for an "inventory" that the
whole party shared. Honestly, this is a pretty good idea. This makes
sure that each party member can be fully equipped and ready at any time.
For a game like Mass Effect, this is a great system.
I agree. ME1's inventory was awful. I bought the best guns and omni-gel'd everything else ONE BY ONE. The item limit just made it worse. I am an old school RPG fan, and I still think ME1's inventory was terrible. At the very least, ME2's inventory allowed me to focus on more important aspects of gameplay rather than omni-geling every single item that every enemy dropped.
No offense, OP, but this song and dance has been posted 2344523425243 times already.
#8
Posté 09 février 2011 - 01:24
There was no real diversity among weapons in the same class. It was basicly 'weapon X' is better than 'weapon Y' all along. In ME2, the weapons are at least differentiated within the same weapontype. Add that there were a really limited amount of actual graphical models to show all these weapons in ME1, and I never really felt like I had much variety in weapons, despite my inventory getting clogged with the damned things.
Only plusses from the ME1 system were the mod slots. Rest of that system genuinly sucked, in my opinion. I'll add, though, that even the modslots had an issue, in that with target dependant ammo, you spent too much time in the inventory screen swapping ammo while fighting if you wanted to maximize effectiveness. I asume this was why they made ammo-mods into powers, and while it works better from a gameplay mechanic, I think a better solution would have been to do away with target dependant ammo all together, give us utility providing ammo instead and only let people select ammo for each weapon prior to mission launch and not during the mission itself.
The upgrade system of ME2 was alot more flawless than what constituted of inventory handling in ME1. An improvement, however, would have been if we were able to mod weapons for each crewmember individually, and maybe even let the possible mods depend on the crewmembers supposed set of skills.
Add armor upgrades/mods in the same way as weapons, and it would be the best of both worlds, in my opinion.
There is a saying: "Too much of something is bad". In ME1, that fitted with "too much of inventory junk to sift through during missions"
#9
Posté 09 février 2011 - 01:49
In ME 2 however, I like the big difference with weapons and modifing your armor through different style and color. I agree on that there could be more weapons of choice thought. And not changing the armor to your teammates makes the story better cause it looks soooo stupid when a squadmember has a stupid looking armor. Wearing the same armor makes the game more movie like.
#10
Posté 09 février 2011 - 02:12
I liked being able to more easily equip the squad... I din;t like the melding of weapon ammo with personal class power (incendiary ammo, cryo etc) that made no RL sense, but made sense for the deferentation of the classes.... which.. in the end.. was ok.
I think the new system was better, part of me wants to see some weapon changes as we mod them, but the other part would rather have exploration and RP content than prettier looking guns, especially if the orig. different gun models are fairly cool (we need a few gun choices with not obvious picks sometimes) . Also, I loved how you could make your armor look the way you wanted it to look in ME2! That was awesome.
I guess my point might be; I dont want dumbing down of the game, I would like to think about what I do and what I equip and where I go and how I solve problems.... but I also liked the convenience of equipping the squad. ..
Also, I'm one of those foolish people who really didnt use the heavy weapons cause my Shep in ME1 didnt have any and that wasnt his bag to use those - even though everyone thinks they are cool because they create big explosions and such. I also dont think any one person can carry that much stuff around - even though the retractible sights and barrel of the weapons made a pretty good arguement about this. Sniper should be carrying a sniper and one side-arm... heavy weapon carries one heavy weapon and a side-arm.... but no one wants that level of realism in their "rambo" heroic game.....
#11
Posté 09 février 2011 - 08:48
#12
Posté 09 février 2011 - 09:18
#13
Posté 09 février 2011 - 09:22
Modifié par deleted, 09 février 2011 - 09:23 .
#14
Posté 10 février 2011 - 04:12
#15
Posté 10 février 2011 - 04:17
I really do like customization and options though, that's all I'm really hoping for. Besides that, I am hoping for another change, but I'm betting it'll turn out fine.
#16
Posté 10 février 2011 - 05:41
Obviously the weapon mods would not be ME1 style "I-X", and would instead be more individualized and not subject to constant upgrading. This increases the number of things to loot and purchase in the game, since you can keep the generic passive upgrades too.
Modifié par adam_grif, 10 février 2011 - 05:42 .
#17
Posté 10 février 2011 - 05:46
#18
Posté 10 février 2011 - 05:49
Basicly you have the equevelent of firmware on your guns that controls how and what is shaved off your ammo brick stored in the gun. Sqaud mates can even give you an ammo power too.....so why cant I have a technition on the Normandy hit me up with some inferno mod before I leave the ship.....or run down to the forward battery and have Garrus hit me up with some sweet armor piercing ammo, or just have him do it while I am on my way out the airlock? Why do I need to invest skillpoints in developing firmware for my weapons at all when that ........ whatever they just didnt have enough powers for characters and made that crap up is what they did. It is stupid and does not even make sense why it cant be done before you leave the ship by the best exper ammo firmware tech Cerberus could find.
The best expert ammo tech or B.E.A.T guy would be named Billy Holt and would hang out near the airlock and would get new ammo specs from research with planet mining resources. Eventualy we would all be shooting Armor Piercing-Incendiary-Disrupter rounds down range at our enimies, thanks for the firmware upgrade Billy.
#19
Guest_Inarborat_*
Posté 10 février 2011 - 07:26
Guest_Inarborat_*
IronVanguard wrote...
I want my loot. MY sweet, glorious loot!
YES!
And for the love of god, our squadmates need ARMOR when we're going up against fully armored enemies. It looked stupid running around with a bunch of skin tight leatherclad dudes and dudettes.
#20
Posté 10 février 2011 - 08:49
I'm dissapointed, to say the least. Especially considering the last one was paid DLC.
#21
Posté 10 février 2011 - 10:03
Inarborat wrote...
IronVanguard wrote...
I want my loot. MY sweet, glorious loot!
YES!
And for the love of god, our squadmates need ARMOR when we're going up against fully armored enemies. It looked stupid running around with a bunch of skin tight leatherclad dudes and dudettes.
This. This so much.
#22
Posté 10 février 2011 - 10:07
M-3 Predator
Look: OK
Sound: weak - total turn off
Clips: OK
M-6 Carnifex
Look: good - could be a bit longer
Sound: OK
Clips: You're joking, right?
M-4 Shuriken
Look: boring
Sound: BAD - WEAK - total turn off
Clips: OK
M-9 Tempest
Look: fine
Sound: fine
Clips: fine
M-23 Katana + M-27 Scimitar
Noting really bad to say about both...nothing really good either
M-300 Claymore
Look: fugly
Sound: OK
Clips: OK
Damage: Puts a smile on your face.
M-8 Avenger
Look: cool
Sound: not cool
Clips: fine
M-15 Vindicator
Look: cool
Sound: not cool
Clips: thats where the fun ends
Geth Pulse Rifle
Look: cool
Sound: OK - fits the look
Clips: fine
Damage: none
M-76 Revenant
Look: too clumsy
Sound: too weak
Clips: fine
Damage: good at shotgun range - I'd rather take a shotgun.
M-92 Mantis
Look: OK - not my style tho
Sound: OK - a little too weak
Clips: OK - a few more would help
Damage: It's a freaking "bolt-action" sniper rifle why can't it OSOK even the weak stuff?
M-97 Viper
Look: cool
Sound: OK
Clips: fine
Damage: OK - Feels more like an assault rifle due to being semi atutomatic. Not my style for a sniper rifle.
M-98 Widow
Sexiest weapon in the game!
DLC - Weapons
M-5 Phalanx
Look: cool
Sound: cool
Clips: OK
M-12 Locust
Look: fine
Sound: You've got to be kidding!
Clips: good
M-22 Eviscerator
Sexiest shotgun ever - I love it. The sound could be a little better tho.
Geth Plasma Shotgun
Look: cool - very unique
Sound: OK - a bit too weak
Clips: fine
Pretty much THE shotgun for CQC Adepts, Sentinels, Engineers.
Collector Assault Rifle
Look: ugly but unique - fits
Sound: too weak
Clips: fine
Damage: OK
M-96 Mattock
Look: cool
Sound: fine
Clips: A bit too few.
Damage: brutal - Pretty much replaces any other assault rifle.
M-29 Incisor
Look: OK - Just make it black BioWare.
Sound: OK
Clips: total fail
Modifié par Lycidas, 10 février 2011 - 10:08 .
#23
Posté 10 février 2011 - 11:48
Oh and GPR for life!
Modifié par Mesina2, 10 février 2011 - 11:48 .
#24
Posté 10 février 2011 - 01:57
I want the mod system back and the ammo powers should be converted back to mods
They should also be visible on the gun itself
Also, GETH PULSE RIFLE is my favorite assault rifle in the game
GPR & Viper for my Infiltrator. Can't stand the Widow regardless of the one shot kill thing
My Sentinel will use the Geth Pulse Shotgun
Modifié par Confused_Shepard, 10 février 2011 - 02:00 .
#25
Posté 10 février 2011 - 02:56





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