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Problems with Infiltrator


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#1
sigma_draconis

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After having finished the game 3 times each with Vanguard, Sentinel and Soldier, I decided to give Infiltrator a try. And if the forums is to be believed, then Infiltrator is one of the best classes. But for some reason I'm having more trouble playing then I did the previous 3 classes.

The starting weapons (mainly the starting snipers, DLC included) are severely lacking. The Mantis does decent damage but has only 10 shots and can't even guarantee a one shot kill even when cloaked (especially since I'm playing on Hardcore where almost everyone has protection). The Incisor is even worse in the ammo department, so what I find is that I always run into situations where I'm completely out of sniper ammo and can't pick up more without exposing myself to fire. The other weapons don't fare any better. Pistols also lack ammo, and the Shuriken barely does any damage other than cloaked at point blank range.

It also doesn't help that the "emergency power" doesn't allow shields to recharge (unlike Charge or Tech Armor) so if I use it I have to run for cover quickly and wait until my shield comes back and my power cools down, hoping the enemy won't try to get close and flank me (which is especially bad when Krogans are involved).

Can you guys tell me what I'm doing wrong? I really want to like this class, but so far it's been frustrating.

#2
lazuli

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There are a number of Infiltrator threads popping up lately. Try to shake up your playstyle and use Cloak to flank, not just as a damage boost. Incinerate is a great skill too, especially when evolved into Incineration Blast for the largest area of effect possible.

Consider the CQC Infiltrator. The early game might be slow, but an Infiltrator with a shotgun is, in my opinion, one of the most enjoyable builds available.

Modifié par lazuli, 09 février 2011 - 04:14 .


#3
Locutus_of_BORG

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Try playing LESS aggressively. The Infiltrator isn't as tough as those other three classes. Try hitting the enemy from the sides instead of from the front, and from a bit farther away than you normally would. When you gotta get close, don't put yourself in situations where you have to take on more than 1-2 ppl, esp. in the beginning.


CQC Infiltrator is great, but don't expect to work miracles until you get your shotgun / AR. Also, even with the added firepower, you're still gonna be squishier than those other classes.

Modifié par Locutus_of_BORG, 09 février 2011 - 04:14 .


#4
midfield52

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I like the Mantis the best untill I get my widow. The class is hard to play as at first. You have to stay at a distance, know your battle field and dont waste any shots at all. Use the slow motion to make sure your not going to miss. And your cloak is for getting into good spots and getting out of the action not for battle unless you want more power but dont use it to much or your going to find your self stuck with your shields all the way down and a enemy charging because thats when you need it to run. I play on hardcore myself with the same class so I understand. One other tip if you haven't already make sure your squad cant use powers unless you tell them to because they really help too. And try to put your squad in a different postion perfered ahead of you so they draw more shots while you pick of targets in the back. Your sniper needs its upgrades it should be your first thought when playing. And dont worry when you get the widow sniper you wont be lacking for power anymore. Just keep at it

#5
Praetor Knight

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Just to add, regarding the Shuriken rapidly tap the trigger (the fire button) and you will get a higher DPS with it, that should help.

If you have it, I recommend doing Kasumi's LM early to have access to the Locust especially if you prefer to keep fights at mid-range.

#6
sigma_draconis

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lazuli wrote...
 Incinerate is a great skill too,
especially when evolved into Incineration Blast for the largest area of
effect possible.


It is a decent skill, but the thing is Incinerate is effective against armor and health, which is not an issue for me, as snipers take them down fine. It's the enemies that have shields and barriers that are severely hampering my ability for 1-hit kills. Maybe it gets better after I max out Disruptor and Warp ammo.

lazuli wrote...
Consider the CQC Infiltrator. The early game
might be slow, but an Infiltrator with a shotgun is, in my opinion, one
of the most enjoyable builds available.


I do wish to try a CQC Infiltrator one day, but I sort of started playing them because I enjoyed sniping as a Soldier so much and Infiltrator is suppossed to be the sniping class.

midfield52 wrote...
 Use the slow motion to make sure your not
going to miss. And your cloak is for getting into good spots and
getting out of the action not for battle unless you want more power but
dont use it to much or your going to find your self stuck with your
shields all the way down and a enemy charging because thats when you
need it to run.


Even without missing any shots, a protected (shield or barrier) would still survive a single Mantis shot. I just finished Horizon and Harbinger is even more annoying now that I'm trying to conserve sniper ammo. He takes at minimum 2 cloaked headshots to kill. And if a second one spawns then there goes my ammo.

And I understand what you mean about abusing cloak.  But cloaked headshots are your only chance of getting 1-hit kills with the Mantis. And when you're running away from charging enemies with others shooting at you, it can be frustrating. You can't run while cloaked either because then you're back a square one, waiting for your shield to recharge again.

Praetor Shepard wrote...

Just to add, regarding the
Shuriken rapidly tap the trigger (the fire button) and you will get a
higher DPS with it, that should help.
.


Thanks, it does help but the Shuriken still lacks damage against anything from mid-range and further. I think I really need to get that Locust now.

Also, anyone have any tip for fighting Husks as Infiltrators? The only effective way I found was letting Grunt do the job.

#7
Praetor Knight

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sigma_draconis wrote...

lazuli wrote...

 Incinerate is a great skill too, especially when evolved into Incineration Blast for the largest area of effect possible.


It is a decent skill, but the thing is Incinerate is effective against armor and health, which is not an issue for me, as snipers take them down fine. It's the enemies that have shields and barriers that are severely hampering my ability for 1-hit kills. Maybe it gets better after I max out Disruptor and Warp ammo.

Also, anyone have any tip for fighting Husks as Infiltrators? The only effective way I found was letting Grunt do the job.


Actually, Incineration Blast will do a base damage of 170 against anything within a three meter radius, then the bonuses are factored to the protections and health.

So you can use it any and every time you need it, even if it is telling you that the power is not ideal against the protected enemy you are targeting.

The Ammo powers actually do not add as much damage as the percentages lead one to believe, since they are calculated from the weapon's base damage, without factoring other bonuses.

And Squad Cryo is you answer against husks, once armor is down they are insta-killed. :devil:

#8
xelander

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Well, for the Infiltrator to be fun, you need a clear concept about the class and what are its strength and weaknesses. For me, the Infiltrator is all about establishing tactical superiority through maneuvering on the battlefield. I essentially eliminate the mid-range(which is also why I almost never use the Locust) and that leaves me with two options - a whole lotta CQC with a lil bit o' sniping or a whole lotta sniping with a lil bit o' CQC. Which also dictates your weapon specialization - Widow or shotgun. I've tried both and they are both fun. Right now I'm doing an NG+ with the Scimitar and the Viper and its both fun and challenging (on a sidenote: Shotgunning someone's head into oblivion or freezing a group of three or four enemies grouped together is incredibly satisfying but I do occasionally miss the nice soothing BOOM of the Widow. It makes me think of HK-47's definition of love :DDD).

You'll have to start using your squadmates to fix the enemy in position. Use the Q and E to establish a sort of battle line and then infiltrate to catch the enemy from behind or from the flank(either form a cozy sniping nest or from very very close:), depending on playstyle ). Note: don't use the Q and E to target enemies with squad powers, they might decide to move somewhere else after that and leave you surrounded.

While we're on squadmates, I've found Miranda and Garrus to be a great combination - Miri is a beast once you get her the Tempest with Squad Cryo, can target any type of defense, plus she gives bonuses to life and dmg. Garrus can wield the Incisor with deadly purpose, can have Concussive Blast and Area Overload and his passive makes those area versions strong enough to strip defenses in one use.

Ammo can be a problem in the beginning, so you'll have to mix and match, using only the Mantis won't cut it (although you still can 1-shot basic shielded enemies with lvl 2 Disruptor Ammo). Horizon will require you to use a lot of SMG CQC-ing, since you have to conserve your sniper for Scions, Harbingers stripped of barriers and faraway enemies souring your day with a particle beam. Also, I personally don't use the Carnifex on any other than the Soldier. The Predator allows more room for mistakes. The heavy weapons also come in handy - the Cloak is ideal for all those charge-up heavies and you do find ammo for them often enough. No need to shy away from using them. The purest sniper you can be is after you get the Widow, do the AP and headshot upgrades and use the spare ammo packs on your armor.

Armor customization - I tend to go with + health (especially on NG+, where each mistake is so costly, I even consider respecing Miranda to Tactian). Its kind of a spare commodity philosophy. Exceptions are arms - +ammo, and headgear. I either go with the Kuwashi visor fro the headshot damage or with nothing at all - for aesthetic reasons. Reason why is that +shields won't help you much, since they go down fast and using your Cloak means more often than not you'll be seeing your red arc, not the blue one; +power dmg/duration/recharge do not enhance the Infiltrator that much, +wpn dmg is nice but +health gives you a tiny bit more room for mistakes - and if you play aggressively, which you should, since it is the fun way to play an Infiltrator, you'll make some.

A note to tactics - Infiltrator is not as tough as Soldier, so move smart, like the way Vangurad charges a target near a cover, for example, and don't attack groups of more than three enemies together. Even three is a risk (especially on NG+) if you don't have the Scimitar yet and they are still fully protected. Also, sometimes its better to use medpac instead of the panic button known as Cloak. And Shotgun, Disruptor and mechs is not a good idea, use Cryo instead or SMG with Disruptor from a bit farther. And when infiltrating, don't get yourself in a position where you'll be in a crossfire after you decloak - sounds common sense but tapping shift once in a while to see where the red dots are and good battlefield awareness are key to survival..

A few notes to levelling:
Get 1 pt in Cryo Ammo asap, after that 1 pt in Incineration and lvl 2 or 3 in the passive. The first renders unprotected husks, krogans, varrens, etc. harmless, to be disposed of at your leisure. The second removes the armor of husks, LOKIs and vorcha in one use(explodes unprotected flamethrowing baddies as well), and the third is essential to your general gameplay, especially in the beginning when you don't have yet cooldown upgrades, you still need the sniper zoom to minimize ammo expenditure and if you want to get Paragon/Renegade pts fast.

I tend to evolve the passive into Agent for the cooldown and P/R pts bonus and tie the Cloak evolution to the weapon specialization (Assassination for Widow, Enhanced  for shottie).

Also, once you get the Squad Cryo, it will spoil all other builds not involving it, I gurantee :))
Incineration(Blast) is great against armor, still usable against other defenses and a nice finisher(especially for those frozen enemies tending to fall down behind cover right when your thermal clip is done for).
AI Hacking, I have used rarely, most notably in the final fight in the Overlord DLC.

I also found using bonus power detracting from the playstyle. Flashbang sounds good on paper but interferes with your Cloak and I used it more and to much greater effect on my Engineer. I guess 1 pt. Stasis looks good on any class but I don't use it on a tech class for roleplayng reasons, so i stick to 1pt Neural Shock(more or less the same as the Cryo Ammo effect, though I did use it a couple of times on Horizon) and sometimes respec it to AI Hacking (just for the kicks of hacking an YMIR now and again, before headshotting him into a nice nearby-enemy-obliterating explosion),

The weapon combinations - Widow and Tempest is one, just be careful when sneaking up on more than one enemy, the Tempest can unload its clip very fast and you're left reloading while the buddies of the frozen/dead guy are shooting you. It's better to spread it around after it takes down the shields/barriers and more often than not it will have started the cryo effect. The Scimitar + Viper is the other combo, both have great dps, just be careful not to stay too long expsed to enemy fire. especially with the Viper you might not notice. On my NG+ run I use the latter either for bosses or to strip down defenses with two-three shots in sniper slowdown mode(when it finishes I just zoom out and go back in cover for a moment, then find another target and so on). In the meantime your squadmates are free to make frozen works of art at will.

I hope some of this helps you to have more fun with your Infiltrator.
Cheers.

Modifié par xelander, 09 février 2011 - 12:44 .


#9
sigma_draconis

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Praetor Shepard wrote...

Actually, Incineration Blast will
do a base damage of 170 against anything within a three meter radius,
then the bonuses are factored to the protections and health.

So
you can use it any and every time you need it, even if it is telling you
that the power is not ideal against the protected enemy you are
targeting.
And Squad Cryo is you answer against husks, once armor is down they are insta-killed. [smilie]../../../images/forum/emoticons/devil.png[/smilie]


Hmm,
I was going to only put 1 point into Incinerate and abandon Cryo ammo
altogether. But after testing it out like you said, Cryo really does
work wonders against Husks. And I guess I'll be getting Incineration Blast as well. Although this probably means that I can't
max out both Distuptor or Warp, so maybe I should just abandon Warp and
pick a 1-point-wonder bonus power.

xelander wrote...

(snip)


Wow, thanks a lot for taking the time to write all that. Much appreciated.

I've been trying my hand at getting in close with cloak and flanking the enemy. It works well enough but sometimes I do miss having Shotguns for such close range combat. And since I'm going for the Widow, I'm really lacking in close range firepower.

And is the Tempest really better than the Locust for Infiltrators? I know you said you eliminate mid-range combat, but I'm sort of trying to have one weapon for every range and situation. It's one of the things I miss from playing as a Soldier. And on that note, which pistol would be better, Carnifex or the DLC Phalanx?

Garrus for squadmate I'm not sure about. I've been trying him out as suggested (and he really does shine with the Incisor) but he dies much more than even Jack if that was even possible. Maybe I'm not using him correctly, but he has a tendency to poke his head out of cover for too long when firing and since he's not Grunt, he can't take many shots before needing a medi-gel.

Other than that I've been following your advice and some by others here and it's definetly getting alot better. Especially now that I've gotten the Widow and the 50% headshot bonus upgrade. Harbinger actually became a pushover on the Collector ship, something I never thought I'd say from after having so much trouble against him in Horizon.

#10
cpanda

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Play the infiltrator however you want and however works best for you. xelander made some excellent points about squad usage and tactics which are important (especially for the infiltrator) but weapon choice is purely subjective. Do what makes the game easier if you're having a hard time or funner if you're steamrolling things. I always pick up the locust on my widow infiltrator and wouldn't have it any other way.



About the pistol the Phalanxs rate of fire is kind of slow so you don't get as many shots off when you're cloaked. And you have a sniper so the accuracy thing is kind of a moot point. I would take the Carniflex or the Predator. (I use the Predator with cryo all the time because I can mark multiple defenseless enemies after my locust with ap ammo goes to work.)

I've run into this same problem with Garrus. He does seem altogether to squishy even when his passive is set to Turian Survivor. So I always leave him on sniper and once again squad usage is important. When you're running into a room of enemies place you're squad down and then cloak and flank the enemy. If you don't set the squad they'll come running to you after your cloak wears off and they will probably die .. . within seconds. You have been warned.

#11
xelander

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sigma_draconis wrote...

Wow, thanks a lot for taking the time to write all that. Much appreciated.

I've been trying my hand at getting in close with cloak and flanking the enemy. It works well enough but sometimes I do miss having Shotguns for such close range combat. And since I'm going for the Widow, I'm really lacking in close range firepower.

And is the Tempest really better than the Locust for Infiltrators? I know you said you eliminate mid-range combat, but I'm sort of trying to have one weapon for every range and situation. It's one of the things I miss from playing as a Soldier. And on that note, which pistol would be better, Carnifex or the DLC Phalanx?


My personal preference is to use the Tempest, since it has the largest clip, the highest DPS and strips defenses the fastest. And Insanity is all about stripping defenses. Once they are down, every class has a skill to crush the enemy, Cryo ammo being the skill of choice for the Infiltrator. The Locust lets me play more conservative and be more static on the battlefield, whereas with the Tempest I have to be more aggressive, which is where the fun begins. Don't get me wrong, the Locust is superb on my Engineer for example, it has equal bonuses against armor and shields/barriers, but the Infiltrator already has great tools against armor, so I'd rather strip shields/barriers faster and let the Cryo kick in. Try both out and see how your playstyle changes and what you like better. Personally, I found CQC harder with the Lociust, and I'd rather play to the class' strengths than try to cover its weaknesses.

I don't have the Firepower pack, so I can't comment on the Phalanx. I use the Predator, since its larger clip and spare ammo capacity allows me to miss a few shots without worrying about ammo and when used with Cryo is a godsend against husks on Horizon or the Collector ship/Reaper IFF. It has a DPS almost as high as the Carnifex but as I said I use the Carnifex only on Soldier with AR on, otherwise I miss too often or stand stil too long for my taste. There are of course other schools of thought as you'll see below


sigma_draconis wrote...

Garrus for squadmate I'm not sure about. I've been trying him out as suggested (and he really does shine with the Incisor) but he dies much more than even Jack if that was even possible. Maybe I'm not using him correctly, but he has a tendency to poke his head out of cover for too long when firing and since he's not Grunt, he can't take many shots before needing a medi-gel.


Well, of all the weapon choices, I believe the Incisor makes him stay the shortest out of cover. As for him dying often, I haven't noticed or had problems with it. Think of it this way - if it's a so-so battle you can finish the enemies on your own and if it's a tough battle you need to direct him to stay behind cover and use the medi-gel on yourself at some point, so it really doesn't matter that much. That's why I always go for more damage on the squadmates' passives and not more health. Also, the Infiltrator is kinda boosted when both your squadmates die, since when you cloak, the enemy stands completely still, allowing you to pick the best maneuver or line up headshots with ease, be it with the sniper rifle, the shotgun or the SMG, hell even the pistol for barrier-less Harbinger.


Here are some vids which illustrate what we've been discussing, they shaped to a large degree how I play my own Infiltrators.

www.youtube.com/watch
www.youtube.com/watch
www.youtube.com/watch

Cheers.

#12
jasonsantanna

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I notice on a lot of these threads when ppl are having trouble playing, 75% of the time they have not upgraded the critical upgrades need for making things run smother, or they don't give their squad mates orders , I find that some squad mates need micro managing Kasumi and Miranda, they will run into heavy fire sometimes instead of staying in cover, so I tend to micro manage all , don't let them decide which powers to use give them the order to charge a enemy or use a power, if you are not already doing so, Infiltrator should be easy to use , you should be cloaking and flaking as much as possible , CQC or if your a sniper.

I usually play soldier or vanguard, and just started my run on infiltrator and I'm not having trouble , I play only on insanity too , but remember use your squad, good luck

#13
termokanden

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Sometimes enemies will stand still in the open when you cloak and all your squadmates are "dead". But often they will just jump behind cover. Can be very annoying, You can be lucky sometimes and a part of their head will still be visible behind cover.


#14
Guest_G2010_*

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termokanden wrote...

Sometimes enemies will stand still in the open when you cloak and all your squadmates are "dead". But often they will just jump behind cover. Can be very annoying, You can be lucky sometimes and a part of their head will still be visible behind cover.



Totally agree, this has a serious impact on my enjoyment when playing an Infiltrator. So very frustrating.
Press cloak and everyone disappears Image IPB

#15
Evilsod

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jasonsantanna wrote...

I notice on a lot of these threads when ppl are having trouble playing, 75% of the time they have not upgraded the critical upgrades need for making things run smother, or they don't give their squad mates orders , I find that some squad mates need micro managing Kasumi and Miranda, they will run into heavy fire sometimes instead of staying in cover, so I tend to micro manage all , don't let them decide which powers to use give them the order to charge a enemy or use a power, if you are not already doing so, Infiltrator should be easy to use , you should be cloaking and flaking as much as possible , CQC or if your a sniper.
I usually play soldier or vanguard, and just started my run on infiltrator and I'm not having trouble , I play only on insanity too , but remember use your squad, good luck


Using your squad by issueing power commands or telling them to attack a certain enemy is easy. Using them by giving them directions throughout the fight means either you sit at the back because only directions aimed forwards will reliably make the squadmate move TO cover not stand 1ft away from it so you're not playing CQC. Honestly ally AI is so laughable sometimes. The Vanguard i'm doing now I just had Garrus attempt to take cover next to a named Commander enemy then attempt to back off without actually moving away from it. And don't get me started on the number of times Kasumi decided to stand up on her loyalty mission and get herself killed of her own accord.

#16
jasonsantanna

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Evilsod wrote...

jasonsantanna wrote...

I notice on a lot of these threads when ppl are having trouble playing, 75% of the time they have not upgraded the critical upgrades need for making things run smother, or they don't give their squad mates orders , I find that some squad mates need micro managing Kasumi and Miranda, they will run into heavy fire sometimes instead of staying in cover, so I tend to micro manage all , don't let them decide which powers to use give them the order to charge a enemy or use a power, if you are not already doing so, Infiltrator should be easy to use , you should be cloaking and flaking as much as possible , CQC or if your a sniper.
I usually play soldier or vanguard, and just started my run on infiltrator and I'm not having trouble , I play only on insanity too , but remember use your squad, good luck


Using your squad by issueing power commands or telling them to attack a certain enemy is easy. Using them by giving them directions throughout the fight means either you sit at the back because only directions aimed forwards will reliably make the squadmate move TO cover not stand 1ft away from it so you're not playing CQC. Honestly ally AI is so laughable sometimes. The Vanguard i'm doing now I just had Garrus attempt to take cover next to a named Commander enemy then attempt to back off without actually moving away from it. And don't get me started on the number of times Kasumi decided to stand up on her loyalty mission and get herself killed of her own accord.








I agree with you , that's why I said manage them some ppl just let the squads do what they want , as far as CQC , I mean for you to give out commands to them , you cloak and move in picking off enemies , I don't need them to follow me , they can take position and defend while I snipe and sneak on unsuspected enemies , it seems to work well for me , but that's my play style atleast so far, I'm still new to infiltrator.

#17
termokanden

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G2010 wrote...

termokanden wrote...

Sometimes enemies will stand still in the open when you cloak and all your squadmates are "dead". But often they will just jump behind cover. Can be very annoying, You can be lucky sometimes and a part of their head will still be visible behind cover.



Totally agree, this has a serious impact on my enjoyment when playing an Infiltrator. So very frustrating.
Press cloak and everyone disappears Image IPB


I usually take this as a sign that I need to practice my CQC abilities :)

#18
jasonsantanna

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termokanden wrote...

G2010 wrote...

termokanden wrote...

Sometimes enemies will stand still in the open when you cloak and all your squadmates are "dead". But often they will just jump behind cover. Can be very annoying, You can be lucky sometimes and a part of their head will still be visible behind cover.



Totally agree, this has a serious impact on my enjoyment when playing an Infiltrator. So very frustrating.
Press cloak and everyone disappears Image IPB


I usually take this as a sign that I need to practice my CQC abilities :)




I understand that they go take cover once u cloak especially if your squad is out of commission , but I use that to my advantage and advance position and if there is an enemy close enough while I'm cloaked I either blast him or melee him before I de-cloak (CQC)

#19
azerSheppard

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Take up energy drain, don't train incinerate.



Cloak, get to flanking position, and kill enemies in crossfire. It's simple, and if the class powers where real, cloak would be the most usefull i.r.l.

#20
Locutus_of_BORG

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sigma_draconis wrote...

lazuli wrote...
 Incinerate is a great skill too,
especially when evolved into Incineration Blast for the largest area of
effect possible.


It is a decent skill, but the thing is Incinerate is effective against armor and health, which is not an issue for me, as snipers take them down fine. It's the enemies that have shields and barriers that are severely hampering my ability for 1-hit kills. Maybe it gets better after I max out Disruptor and Warp ammo.

Incinerate blows shields too. It is only shaded red vs shields b.c it gets a 1.5x bonus vs. the 2.0x bonus it would get vs armor.

Try it - considering you can get Disruptor ammo as well, Incinerate's a pretty dam good shield-breaker!


*Incineration blast will also go a long way to helping set husks up for cryo

Modifié par Locutus_of_BORG, 11 février 2011 - 06:28 .


#21
Guest_G2010_*

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jasonsantanna wrote...

termokanden wrote...

G2010 wrote...

termokanden wrote...

Sometimes enemies will stand still in the open when you cloak and all your squadmates are "dead". But often they will just jump behind cover. Can be very annoying, You can be lucky sometimes and a part of their head will still be visible behind cover.



Totally agree, this has a serious impact on my enjoyment when playing an Infiltrator. So very frustrating.
Press cloak and everyone disappears Image IPB


I usually take this as a sign that I need to practice my CQC abilities :)




I understand that they go take cover once u cloak especially if your squad is out of commission , but I use that to my advantage and advance position and if there is an enemy close enough while I'm cloaked I either blast him or melee him before I de-cloak (CQC)



Both good points and well taken. I always thought it would have been more realistic if the enemy displayed a few seconds of confusion before ducking behind cover allowing you to get at least one sniper shot off. The infiltrator was designed to be a master of the sniper rifle and this enemy action seriously limits the effectiveness of this skill. As you both point out though, there are other ways Image IPB

#22
sigma_draconis

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jasonsantanna wrote...
I agree with you , that's why I said
manage them some ppl just let the squads do what they want , as far as
CQC , I mean for you to give out commands to them , you cloak and move
in picking off enemies , I don't need them to follow me , they can take
position and defend while I snipe and sneak on unsuspected enemies , it
seems to work well for me , but that's my play style atleast so far, I'm
still new to infiltrator.


It's not that I don't give them orders, quite the opposite in fact. I always try to command them to take cover in the back and have them stay there for the duration of the battle, since their power usage only requires my own line of sight and not theirs. This sounds like a good idea, but if there's one thing you can't command is when they poke their head out of cover to try and shoot. For this game's AI it seems to be when enemy rockets are coming straight at them. This becomes even worse when you cloak since now all enemies focus on them instead of you.

#23
jasonsantanna

jasonsantanna
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sigma_draconis wrote...

jasonsantanna wrote...
I agree with you , that's why I said
manage them some ppl just let the squads do what they want , as far as
CQC , I mean for you to give out commands to them , you cloak and move
in picking off enemies , I don't need them to follow me , they can take
position and defend while I snipe and sneak on unsuspected enemies , it
seems to work well for me , but that's my play style atleast so far, I'm
still new to infiltrator.


It's not that I don't give them orders, quite the opposite in fact. I always try to command them to take cover in the back and have them stay there for the duration of the battle, since their power usage only requires my own line of sight and not theirs. This sounds like a good idea, but if there's one thing you can't command is when they poke their head out of cover to try and shoot. For this game's AI it seems to be when enemy rockets are coming straight at them. This becomes even worse when you cloak since now all enemies focus on them instead of you.






I know what you mean Kasumi and Miranda have it bad for not taking cover , but I tend to use that to my advantage when cloaked and the enemy is focused on them I start sniping , advance position or sneak up and frag them , so fun lol, but anyway I'm curious how are you playing or what's your strategy and what's your build like on your Shep Infiltrator ?
Also what class do you play most? I usually play soldier , so I approach my infiltrator the same way.

#24
sigma_draconis

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jasonsantanna wrote...

I know what you mean Kasumi and Miranda have it bad for not taking cover , but I tend to use that to my advantage when cloaked and the enemy is focused on them I start sniping , advance position or sneak up and frag them , so fun lol, but anyway I'm curious how are you playing or what's your strategy and what's your build like on your Shep Infiltrator ?
Also what class do you play most? I usually play soldier , so I approach my infiltrator the same way.


I'm currently past the Collector Ship and done Garrus' loyalty for the Sniper Damage upgrade. My current skills go something like this:

Disruptor Ammo rank 2 - unlock Cryo Ammo, planning to max this out
Cryo Ammo rank 4 - max to Squad Cryo
Tactical Cloak rank 4 - max to Assasination Cloak
Incinerate rank 2 - will max to Incineration Blast
AI Hacking rank 0 - never putting any points into it
Operative rank 4 - max to Assasin
Neural Shock bonus power rank 1

I'm using the Widow along with the Tempest, taking the advice from the other posters. Widow with Disruptor is for the better protected enemies who needs to be taken out at longer ranges. And Tempest with Cryo is for weaker enemies that I can get close to and kill. And I must say this strategy is working out fine for me so far.

The class I've played the most is actually the Vanguard since it was my 1st class (on veteran) and my 1st class when I beat Hardcore. I've finished Hardcore with Soldier as well but to me sniping with Soldiers is completely different than Infiltrator. Adrenaline Rush while to me it provides a better time dilation effect than the Infiltrator's passive, it does leave you more vulnerable to enemy fire (although since Soldiers have more health it isn't too bad). But the Soldier never has to worry about running out of ammo, which was one of my main problems when I first started playing the Infiltrator.

#25
jasonsantanna

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You seem to have a good build , maybe your use to playing the other 2 classes , because I had the same problem sniping with Infiltrator, Soldier seem to be easier to snipe with to me , but CQC, I play them the same ,spamming the AR or Cloaking .