Sylvius the Mad wrote...
Mine are currently 1985, 1989, 1998, 1999, and 2003.tez19 wrote...
I know mine won't.Sylvius the Mad wrote...
Ten years from now I hope my all-time top 5 games list doesn't still end in 2003.
1985? rly?
Sylvius the Mad wrote...
Mine are currently 1985, 1989, 1998, 1999, and 2003.tez19 wrote...
I know mine won't.Sylvius the Mad wrote...
Ten years from now I hope my all-time top 5 games list doesn't still end in 2003.
XX55XX wrote...
Since we are on the subject... would any of you old-timers who played and liked BG2 back in the day prefer that BioWare continued to make RPGs like they used to? With the same engine, similar production values, isometric view, etc.
I've played a little bit of BG2 a few months ago, but unfortunately, I found it somewhat hard to get into. The gameplay is fantastic, but perhaps I am so used to more polished production values that the game feels somewhat flat.
Cutlass Jack wrote...
Alodar wrote...
But at what cost?
You didn't get to choose your gender.
You didn't get to choose your name.
You didn't get to choose your character model.
You didn't get to choose your starting class.
If I have no ownership over the main character, I have no interest in the story.
Alodar
I must agree with this. However, I will say Planescape was an amazing game despite this. However I still can't play it without thinking how much better it would have been with those options.
Investment/ownership in the character is the most important factor in an RPG to me. Which is one of the reasons I just can't get into games like the Witcher. And also why I worry somewhat that the 'iconic' Hawke will take something away from the experience of DA2.
Modifié par Fadook, 09 février 2011 - 09:12 .
Bethessda does some things well. They let us explore, and they let us define our character's background ourselves. They let us design a personality and they don't try to fiddle with it.Lem Lemoncloak wrote...
I understand what you are saying, however I think it's hard to combine a good story and interesting gameplay and at the same time cater to the exploring side of a game with finite resources. You could argue that BioWare managed it with BG however a lot of people complained about those transitional areas lacked in depth and interest. In my opinion they often became a chore, rather than fun.
That's a personal opinion of course, but I think it's the answer to why they have done it in such few games. It simply costs to much and they let the exploring part over to Bethesda and other companies.
No, I wouldn't anyway. I was a kid when BG2 came out and also not used to VO or 3D graphics much. I can't really play games that are 10 years old anymore unless graphics don't matter at all. But tbh in most games graphic does matter at least a bit.XX55XX wrote...
Since we are on the subject... would any of you old-timers who played and liked BG2 back in the day prefer that BioWare continued to make RPGs like they used to? With the same engine, similar production values, isometric view, etc.
I've played a little bit of BG2 a few months ago, but unfortunately, I found it somewhat hard to get into. The gameplay is fantastic, but perhaps I am so used to more polished production values that the game feels somewhat flat.
And it was worse.BomimoDK wrote...
If anyone here forgets i'll remind you that BG2 was a fair chunk more linear and straightforward than BG1.
Ultima IV. The greatest CRPG of all time.AlexXIV wrote...
1985? rly?
Modifié par Sylvius the Mad, 09 février 2011 - 09:15 .
Sylvius the Mad wrote...
And it was worse.BomimoDK wrote...
If anyone here forgets i'll remind you that BG2 was a fair chunk more linear and straightforward than BG1.Ultima IV. The greatest CRPG of all time.AlexXIV wrote...
1985? rly?
1985: Ultima IVJrayM16 wrote...
Sylvius the Mad wrote...
And it was worse.BomimoDK wrote...
If anyone here forgets i'll remind you that BG2 was a fair chunk more linear and straightforward than BG1.Ultima IV. The greatest CRPG of all time.AlexXIV wrote...
1985? rly?
What are the others?
The Revenator wrote...
Don't hate me for this but KOTOR kicks all of thier asses. (I'm saying that out of nostalgia)
dbankier wrote...
Black Isle only produced BG2, they weren't the developers, that was Bioware.
KotOR's a terrific game. I've never bothered to work out a full top 10 list, but I'm confident KotOR would be on it.The Revenator wrote...
Don't hate me for this but KOTOR kicks all of thier asses. (I'm saying that out of nostalgia)
There has been quite a gap between 1989 and 1998 aswell it seems. Should give you some hope, no?Sylvius the Mad wrote...
1985: Ultima IV
1989: Ultima Underworld
1998: Baldur's Gate
1999: Sid Meier's Alpha Centauri
2003: EVE Online
Those, I think, are the 5 greatest computer games of all time.
XX55XX wrote...
Since we are on the subject... would any of you old-timers who played and liked BG2 back in the day prefer that BioWare continued to make RPGs like they used to? With the same engine, similar production values, isometric view, etc.
I've played a little bit of BG2 a few months ago, but unfortunately, I found it somewhat hard to get into. The gameplay is fantastic, but perhaps I am so used to more polished production values that the game feels somewhat flat.
You'd think, but I had a dark period in there. I didn't play any new games from 1992-1998. I was in University, and I didn't have access to a decent PC.AlexXIV wrote...
There has been quite a gap between 1989 and 1998 aswell it seems. Should give you some hope, no?Sylvius the Mad wrote...
1985: Ultima IV
1989: Ultima Underworld
1998: Baldur's Gate
1999: Sid Meier's Alpha Centauri
2003: EVE Online
Those, I think, are the 5 greatest computer games of all time.
Lem Lemoncloak wrote...
XX55XX wrote...
Since we are on the subject... would any of you old-timers who played and liked BG2 back in the day prefer that BioWare continued to make RPGs like they used to? With the same engine, similar production values, isometric view, etc.
I've played a little bit of BG2 a few months ago, but unfortunately, I found it somewhat hard to get into. The gameplay is fantastic, but perhaps I am so used to more polished production values that the game feels somewhat flat.
Same engine? No no.
Isometric view? Yes, please.
I'd like the view and party management to be the same as BG, with strong focus on the story and sub-plots. But I don't really care for the high fantasy setting. I prefer low magic and dark fantasy setting. So and RPG set in the world of "A song of ice and fire", written by George RR Martin i colaboration with Luke Kristjanson and Chris Avellone would be perfect. Won't happen though.
Fadook wrote...
This is why I'm less bothered than some over DA 2's choice to focus on Hawke. The lesson of Planescape is that it's perhaps easier to write a deeply compelling story when you take more control over the main character. Hell, books do it all the time.
You could just as well say the exact same thing about DA:O or DA2. They are good games - for their time - but limited by budget (in terms of content vs. the cost of developing that content with full voiceovers etc.), engine (3D invariably falls into immersion-breaking uncanny valley territory), and the sensibilities of the time (as evidenced by the horror expressed toward the concept of complexity in a computer game in this very thread).Saibh wrote...
You guys make me want to go on a lynching of BGII. Can you not just take off your rose-colored glasses and objective view BGII for what it is? Amazing--for the time. But old, and limited by the budget, engine, and technology of the time.
Apart from that plenty of us do not have the same appreciation for every other game we used to enjoy in the days of yore, there are people who have been introduced to Baldur's Gate more recently - sometimes after DA:O, even - and still enjoyed or preferred it.Someone used the "I played it recently!" argument, but they missed that point--that my nostalgia will always color my perception of that series. I could view it objectively, if I wanted, but I enjoyed it so much, why would I want to knock it down a peg? Nostalgia can be very good thing. It allows for me to enjoy dated things with the same wonder I did ten years ago.
XX55XX wrote...
Since we are on the subject... would any of you old-timers who played and liked BG2 back in the day prefer that BioWare continued to make RPGs like they used to? With the same engine, similar production values, isometric view, etc.
Exactly. There are all sorts of games I played in the '80s that just aren't very good when I look back at them.Gorthaur X wrote...
Apart from that plenty of us do not have the same appreciation for every other game we used to enjoy in the days of yore, there are people who have been introduced to Baldur's Gate more recently - sometimes after DA:O, even - and still enjoyed or preferred it.
Cutlass Jack wrote...
Fadook wrote...
This is why I'm less bothered than some over DA 2's choice to focus on Hawke. The lesson of Planescape is that it's perhaps easier to write a deeply compelling story when you take more control over the main character. Hell, books do it all the time.
In my opinion it makes for a much weaker RPG. If I want a deeply compelling story with little control over the main character, I'll read a book or watch a movie. When I play an RPG I want to feel like its my character in control over my story. I want to invest in it.