That's true for Torment, but we don't know yet if it's true for DA2.Fadook wrote...
But you're still getting full control over the personality of your character and your choices affect how the story goes.
It certainly wasn't true for ME and ME2.
That's true for Torment, but we don't know yet if it's true for DA2.Fadook wrote...
But you're still getting full control over the personality of your character and your choices affect how the story goes.
Fadook wrote...
But you're still getting full control over the personality of your character and your choices affect how the story goes. The personal investment is still there.
Yeah.Sylvius the Mad wrote...
Exactly. There are all sorts of games I played in the '80s that just aren't very good when I look back at them.
Gauntlet, for example.
Gorthaur X wrote...
You could just as well say the exact same thing about DA:O or DA2. They are good games - for their time - but limited by budget (in terms of content vs. the cost of developing that content with full voiceovers etc.), engine (3D invariably falls into immersion-breaking uncanny valley territory), and the sensibilities of the time (as evidenced by the horror expressed toward the concept of complexity in a computer game in this very thread).
I can objectively say the tactics is far, far more complex than BGII's. That's just comparing what is possible now by what was possible then. Whether DAO is objectively a better, game--well, that's my opinion. But there are plenty of people saying "Oh, DAO will never be as good as BGII" with absolute conviction. And I am mostly just expressing irritation at said conviction.That these modern sensibilities happen to match your preferences better is great; more power to you. Your preferences, however, aren't any more objective than anybody else's.
I would say a good chunk of them probably have been colored by your nostalgia. It's like how people say Citizen Kane is the greatest movie of all time without ever seeing it, people who will even defend it's honor without having seen it--why? Because it's a classic, and since top critics all agree it's amazing, younger people make exceptions for it.Apart from that plenty of us do not have the same appreciation for every other game we used to enjoy in the days of yore, there are people who have been introduced to Baldur's Gate more recently - sometimes after DA:O, even - and still enjoyed or preferred it.
That's a great example. The Gold Box games haven't aged well at all. The same is true of the original Bard's Tale series.Gorthaur X wrote...
I have an insane amount of nostalgia for the original Pool of Radiance - it was the first CRPG I played - but I can't say I'm really capable of getting into it anymore.
Modifié par Harid, 09 février 2011 - 09:56 .
This. Right here.Khayness wrote...
XX55XX wrote...
Since we are on the subject... would any of you old-timers who played and liked BG2 back in the day prefer that BioWare continued to make RPGs like they used to? With the same engine, similar production values, isometric view, etc.
I'd only like the epic story feel to return. That's what I love about the BG saga, that from a scared dude who can barely kill a wolf, you end up being a key figure who will shape the Realms for years to come. The storytelling and locations go excelently with that. Little villages, huge lively cities (seriously, you could spend days in Baldur's Gate/Athlaka alone), not so lively dark sewers beneath said cities (Cult of the Unseeing Eye ftw), mage prison, The Underdark, etc.
The whole series felt like playing an epos, the game was massive.
You can get a Windows (XP, Vista, 7 x32 and x64) compatible version at gog.com for $6Gorthaur X wrote...
On the other hand, there was a point when I was completely hooked to Master of Magic for several months, and I was introduced to that game only a few years back. I would probably still play it if DOS emulator programs didn't hate me.
Modifié par Ravenfeeder, 09 février 2011 - 10:07 .
I'd LOVE it. Have you tried Magicka? It's absolutely beautiful and brings me back something fierce. It doesn't hurt that the magic system is one of the most innovative things I've experienced in ages.XX55XX wrote...
Since we are on the subject... would any of you old-timers who played and liked BG2 back in the day prefer that BioWare continued to make RPGs like they used to? With the same engine, similar production values, isometric view, etc.
XX55XX wrote...
Since we are on the subject... would any of you old-timers who played and liked BG2 back in the day prefer that BioWare continued to make RPGs like they used to? With the same engine, similar production values, isometric view, etc.
Blastback wrote...
This. Right here.Khayness wrote...
XX55XX wrote...
Since we are on the subject... would any of you old-timers who played and liked BG2 back in the day prefer that BioWare continued to make RPGs like they used to? With the same engine, similar production values, isometric view, etc.
I'd only like the epic story feel to return. That's what I love about the BG saga, that from a scared dude who can barely kill a wolf, you end up being a key figure who will shape the Realms for years to come. The storytelling and locations go excelently with that. Little villages, huge lively cities (seriously, you could spend days in Baldur's Gate/Athlaka alone), not so lively dark sewers beneath said cities (Cult of the Unseeing Eye ftw), mage prison, The Underdark, etc.
The whole series felt like playing an epos, the game was massive.
Modifié par AlexXIV, 09 février 2011 - 10:08 .
Saibh wrote...
Yeah, you can. But remember how young the industry of gaming is. There was no pre-genereation of BG to say "this is so much simpler than what I used to play!". Whereas most people can point out that, no matter what the past generation says about music, the generation before them said the same thing. That doesn't exist for gaming.
IMO, the only major improvement DA:O introduced over BG was the addition of various combat abilities for melee classes. However, it also did away with a lot of variety of magical effects, strategic resource management, and the need to adjust your strategy to varied opponents, making for gameplay that generally did not even require you to use the tactical options it did offer.I can objectively say the tactics is far, far more complex than BGII's. That's just comparing what is possible now by what was possible then. Whether DAO is objectively a better, game--well, that's my opinion. But there are plenty of people saying "Oh, DAO will never be as good as BGII" with absolute conviction. And I am mostly just expressing irritation at said conviction.
I would say a good chunk of them probably have been colored by your nostalgia.
It's like how people say Citizen Kane is the greatest movie of all time
without ever seeing it, people who will even defend it's honor without
having seen it--why? Because it's a classic, and since top critics all
agree it's amazing, younger people make exceptions for it.
Modifié par Gorthaur X, 09 février 2011 - 10:09 .
Does Warner still do voice acting? I'd love to see him perform in another BioWare game. Irenicus was brilliant.Ravenfeeder wrote...
DA2 can only match BG2 if it manages to find a villain as good as Irenicus played by an actor as good as David Warner.
Harid wrote...
I played BG2 relatively late (4-5 months ago) and I found it to be a solid game, but not worthy of the praise it got from PC players.
AD&D and mage supremacy ruined it for me.
Broken magic and dispel spam, along side trashy melee classes. . .meh.
I will say that the framework was there, but the combat needed more. Especially if you weren't playing a mage.
Marionetten wrote...
Does Warner still do voice acting? I'd love to see him perform in another BioWare game. Irenicus was brilliant.
Hopefully, DA2 improves on these issues, but I don't see DA:O as being anywhere near even BG1 in terms of complexity.
Modifié par ishmaeltheforsaken, 09 février 2011 - 10:20 .
Gorthaur X wrote...
It's not quite as young as you seem to think; it's young only as a form of mass entertainment. I grew up playing games on the Commodore 64 and a 086 PC, and I'm by no means a member of the first generation of gamers.
IMO, the only major improvement DA:O introduced over BG was the addition of various combat abilities for melee classes. However, it also did away with a lot of variety of magical effects, strategic resource management, and the need to adjust your strategy to varied opponents, making for gameplay that generally did not even require you to use the tactical options it did offer.
Hopefully, DA2 improves on these issues, but I don't see DA:O as being anywhere near even BG1 in terms of complexity.
That's possible, but it's also a completely unfalsifiable argument that essentially boils down to "only I have the perspective to remain objective in my assessments". Yes, nostalgia exists as a phenomenon, and it affects people's opinions. However, so do hype, the build up of anticipation, and the excitement over something being new.
Sharn01 wrote...
Harid wrote...
I played BG2 relatively late (4-5 months ago) and I found it to be a solid game, but not worthy of the praise it got from PC players.
AD&D and mage supremacy ruined it for me.
Broken magic and dispel spam, along side trashy melee classes. . .meh.
I will say that the framework was there, but the combat needed more. Especially if you weren't playing a mage.
I really dont know what game you where playing, Fighters in 2nd edition where grossly overpowered, the only class that could be as strong was a cleric, when they cast a spell that temporarily turned them into fighters. The best hp, best armor class, best damage and best saving throws of any other class in the game, if you are upset that they didnt have the versatility of the other classes that is completely different then them being weak. I use to actually play pnp 2nd edition, we did experiments with adventures that where specifically designed to kill the party, and fighters where always the class that stood tall when it was all done.
As to the DA2 being more tactical then BG2, I will believe it when players have to reload fights several times because they havent figured out what tactics to use and when, or read a spoiler.
Modifié par Harid, 09 février 2011 - 10:26 .