By which I mean, if you can play with flexibility within its ruleset, it's tactical (IMO). There was no one and only way to beat anyone in BG2.
Modifié par Firky, 09 février 2011 - 10:38 .
Modifié par Firky, 09 février 2011 - 10:38 .
Firky wrote...
By which I mean, if you can play with flexibility within its ruleset, it's tactical (IMO). There was no one and only way to beat anyone in BG2.
Modifié par Harid, 09 février 2011 - 10:38 .
Harid wrote...
XX55XX wrote...
Since we are on the subject... would any of you old-timers who played and liked BG2 back in the day prefer that BioWare continued to make RPGs like they used to? With the same engine, similar production values, isometric view, etc.
Find me one of these games where melee aren't mook classes to the magi and I'll buy that.
Sylvius the Mad wrote...
Ultima IV. The greatest CRPG of all time.
Spellcasters don't do very well in the 3.0 Epic rules.
Modifié par Meltemph, 09 février 2011 - 10:38 .
Sylvius the Mad wrote...
Ultima IV. The greatest CRPG of all time.
Harid wrote...
Firky wrote...
By which I mean, if you can play with flexibility within its ruleset, it's tactical (IMO). There was no one and only way to beat anyone in BG2.
You could use the same argument for ME2, or DA:O. Didn't stop AD&D mage supremacy, and that brought the game down for me, because I don't consider it tactical to have broken magic, personally.
Just makes you eliminate the mage faster. At that point the crappy tactics in BG2 could mop up the melee, because, melee were mook classes in AD&D.
Modifié par Firky, 09 février 2011 - 10:41 .
I think the aforementioned Pool of Radiance does resemble modern RPGs in many ways - particularly the Infinity engine games that still used the same ruleset - and I'm sure there are even earlier examples that I wouldn't know of. I do remember hearing the dinosaurs saying they were much better though.Saibh wrote...
That's like comparing the garbled, tinny sound of the first phonographs with, say, the gramophone. The gramophone was the height of our technology, but it sounded a lot better, and a lot more closely, to modern recordings.
BG has marked comparisons to DAO. Can you really make such comparisons to games before that? None that I recall. They were in such an infantile stage that they don't really resemble anything like what we call video games. BG does.
While I tend to agree with Seagloom in that it's pretty unlikely we'll see a convergence of all the factors that made BG so great to her - and me - any time soon, I do understand your frustration, as well.To each his own.
Like I said, I was mostly irritated that everyone has been saying "It will never be as good as BG, that's so stupid of them to say so!", when they haven't even played the game.
Fair enough.Re:above. Occasionally, when I get into debates, I lose sight of what I was initially arguing with, and just start arguing for whatever the other person is opposing. I'm trying to avoid that, by saying I was mostly just expressing exasperation that people are unequivocally saying BG is better than anything BioWare will ever do again.
ishmaeltheforsaken wrote...
I actually 4e is the best system yet. Unfortunately, it seems like every other part of the game just disappeared, but I digress.
Modifié par FellowerOfOdin, 09 février 2011 - 10:44 .
Sharn01 wrote...
As to the DA2 being more tactical then BG2, I will believe it when players have to reload fights several times because they havent figured out what tactics to use and when, or read a spoiler.
Modifié par Amyntas, 09 février 2011 - 10:44 .
Meltemph wrote...
Spellcasters don't do very well in the 3.0 Epic rules.
Except for the insta-kill/no save's builds, then it just becomes easy mode.
Firky wrote...
Harid wrote...
Firky wrote...
By which I mean, if you can play with flexibility within its ruleset, it's tactical (IMO). There was no one and only way to beat anyone in BG2.
You could use the same argument for ME2, or DA:O. Didn't stop AD&D mage supremacy, and that brought the game down for me, because I don't consider it tactical to have broken magic, personally.
Just makes you eliminate the mage faster. At that point the crappy tactics in BG2 could mop up the melee, because, melee were mook classes in AD&D.
Actually, I do quite enjoy combat which is "unfair" or where you are approaching it suboptimally and still have to try and win. While I can totally appreciate what the design team are doing with the "making the rogues equal to mages" thing, I will probably lament the loss of a class that will frustrate me. Failing multiple times, within any ruleset, fair or especially unfair, is good for the soul.
Modifié par Harid, 09 février 2011 - 10:49 .
Let's pull it back on-topic. If you want to discuss D&D mechanics, please do so in the off-topic forum.
Meltemph wrote...
Let's pull it back on-topic. If you want to discuss D&D mechanics, please do so in the off-topic forum.
Huh? Discussing D$D mechanics in relation to the transition DA2 has taken... Seems quite on topic to me, not sure how it would be considered off-topic unless it has nothing to do with DA2(which it does).
The comparisons of the 2 titles almost necessitates talking about the different mechanics, don't you think?
Giantdeathrobot wrote...
Agree with Harid. Magic was just too powerful. Battles against mages amounted to dispel -> kill before spells are recast (not to mention that, in early levels, enemy mages all had a few dozen Contingency spells ready while you didn't even have the blasted ability yourself). Not having a mage/cleric in your party meant seriously gimping yourself unless you know the system inside and out (Origins does share that weakness).
And for the record, having to use trial and error and/or sploilers to win a fight is the antithesis of tactical combat and good design. It just means the dev team is unable to tune the fights to be doable even at lower skill levels without in depth knowledge of the incredibly murky DnD mechanics, so the game rewards the player's previous knowledge instead of his skill.
If DA2 keeps and refines the mechanics from Origins, no doubt it will be superior in my eyes, despite the cries of 'dumbed down!' some people might have. An intuitive system is far better in my books than a (overly) complex one that relies on cheese to work barely. Doesn't mean I want the treatment the Fallout series got for the third game, but there's a middle ground somewhere, no?
@ John: voice of reason in a thread involving nostalgia? Blasphemy!
JohnEpler wrote...
Meltemph wrote...
Let's pull it back on-topic. If you want to discuss D&D mechanics, please do so in the off-topic forum.
Huh? Discussing D$D mechanics in relation to the transition DA2 has taken... Seems quite on topic to me, not sure how it would be considered off-topic unless it has nothing to do with DA2(which it does).
The comparisons of the 2 titles almost necessitates talking about the different mechanics, don't you think?
Discussing D&D mechanics as they compare to BG2 - on-topic.
Discussing your feelings on 4th Edition - not really on-topic.
Harid wrote...
I prefer being beat by superior tactics than broken classes, but that's just me. Then you are actually learning how to play better.
Modifié par Firky, 09 février 2011 - 10:57 .
JohnEpler wrote...
Let's pull it back on-topic. If you want to discuss D&D mechanics, please do so in the off-topic forum.
This being said, DA2 does remember me of 4th edition - faster combat, less customization, obvious MMO allusions, more pop-culture reference...the biggest difference being that 4th edition looks more shiny whereas DA2 does not
To repeat the quote from the Eurogamer preview:Amyntas wrote...
Judging by recent videos, Dragon Age 2 seems less tactical than World of Warcraft, which is considered "dumbed down" by most. Even in WoW you have to use crowd control, kite enemies, interrupt spells, avoid damage etc. If DA2 involves at least the same tactical depth as an average WoW heroic, I will be pleasantly surprised.
Meltemph wrote...
This being said, DA2 does remember me of 4th edition - faster combat, less customization, obvious MMO allusions, more pop-culture reference...the biggest difference being that 4th edition looks more shiny whereas DA2 does not
Yet if I am playing with a group of friends, I would much rather use 4th edition rules then any other now(as for the lore that came with 4th edition, well that is a different subject). So it looks fine to me. The "sacrifices" we have seen so for are appearing quite minor for me so far.
Modifié par FellowerOfOdin, 09 février 2011 - 11:08 .
Judging by recent videos, Dragon Age 2 seems less tactical than World of Warcraft, which is considered "dumbed down" by most. Even in WoW you have to use crowd control, kite enemies, interrupt spells, avoid damage etc. If DA2 involves at least the same tactical depth as an average WoW heroic, I will be pleasantly surprised.
Morroian wrote...
...with hills and steps and split-levels, all of which can be used tactically."