Sacred_Fantasy wrote...
Giltspur wrote...
Bioware mentioned Name of the Wind when discussing DA2's use of framed narrative. (And DA1 had some likely NotW homages with the mad hermit and the mage tracking.) So why not go the next step and let DA3 use a Song of Ice and Fire structure where different "chapters" have different party leaders in different parts of the world. This would allow for the Warden, Hawke and a new character to all play parts in an intersecting story that draws upon imported saves. The new character could be your 'main' for the leveling portions. And the Warden and Hawke could play important roles at various decision points. And hey that's what I'd like to see.
You mean the player get to play everyone role in a bigger storybook?
I'm sorry how does this intersecting story suppose be logical in human mind as individual? Are you expecting the player to experience storybook characters instead of personal adventure?
What is it to experience storybook characters instead of personal adventures? I'm not entirely sure what you mean.
Do you mean to passively watch a character's
actions unfold versus imaging yourself as the main character? If so, no,
that's not what I want. I think
that goes against what's best about RPG's. The best parts of an RPG,
for me at least, are what happens in your mind as a result of some
decision you make in the game. So I think
personal adventure is important and that it's good for game writers to
think of themselves not just as storytellers but also as facilitators.
Whatever it means, I think "experiencing storybook characters instead of personal adventure" is probably a separate matter from whether there's more than one perspective or main character in a game.
If I've played the Warden, and I've played Hawke, I can imagine being the Warden when I'm the Warden in DA3 (and thus being on a personal adventure) and can imagine being Hawke when I'm Hawke in DA3 (and going on a personal adventure there too). And if there's a new character that I spend a lot of time leveling, then I will feel an attachment to that character as well. So I don't think personal adventure is lost.
You just have more than one personal adventure in one game. You still role play. But you play more than one role.
How do they intersect? Difficult as a gamer to tell right now--will be easier to speculate once we've all finished Dragon Age II. If Flemeth though has a scheme in which she manipulates both the Warden and Hawke (and both manipulations feed into her scheme), then both Hawke and the Warden could both have a stake in whatever Flemeth is up to down the line. (Flemeth does likely have ulterior motives for rescuing Warden in DAO and Hawke in DA2.) And key decisions like how the Warden handled Morrigan and Landsmeet and how Hawke went about becoming Champion could be relevant to world events in DA3, where, say, a Flemeth-hatched plot might feature. And given that Morrigan returns later in the franchise, it just seems the story could have a gravity pulling the various main characters towards her and Flemeth.
Or not. I just think it would be cool.