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Is DA2's combat speed too cartoony?


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#1
Martanek

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Does anybody else think that DA2's combat speed is a little exaggerated? To me, it looks too cartoonish, almost ridiculous, particularly when compared to the first DA game. I mean, is it realistic to have a Rogue Hawke flying like a ninja all over the battlefield, a Warrior Hawke swinging his sword extremely fast like it is a kitchen knife and so on. Unlike Bioware, I do not believe that the combat needed to be sped up. It needed to be polished and improved in certain areas but why speed it up like that and make it look almost like an animated cartoon action hack'n slash game?
BTW: Have you seen the way Varrick with his crossbow moves (hops) around the battlefield in one of those combat videos? Comments please...

#2
Daniteh

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I mean we haven't played it yet, but it seems to me that the game will be alot more entertaining with less tactics and more DOING.

#3
ObserverStatus

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When I look closely, it looks like rogue hawke is teleporting.

Modifié par bobobo878, 09 février 2011 - 06:31 .


#4
seif9

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Daniteh wrote...

I mean we haven't played it yet, but it seems to me that the game will be alot more entertaining with less tactics and more DOING.


Its actually more tactics AND more doing

#5
Morning808

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I'm a happy they speed up the combat system

#6
LK Tien

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I'd prefer leaping into battle over shuffling around to find an opening. Doesn't seem too fast to me though, can't imagine it being slower without seeing some kind of matrix effect.

#7
DJBare

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Daniteh wrote...

I mean we haven't played it yet, but it seems to me that the game will be alot more entertaining with less tactics and more DOING.

Not a good thing for those of us who prefer tactics.

#8
Captain Sassy Pants

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Yes, it does.



All of the actions look jerky because everything cuts from point a to point b, with all of the in between "transitionary" movements cut out to make it look faster, and I guess per the devs, more "awesome".



Looked really bad to me. This game is a sequel in name only, made to please the action crowd.

#9
AngelicMachinery

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I didn't like how slow the game was, it was dull, if the game manages both speed and tactical thinking I will be happy.

#10
Fenn_

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Looks good to me I'm just happy tactics and pausing is all still there.

#11
packardbell

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Captain Sassy Pants wrote...

Yes, it does.

All of the actions look jerky because everything cuts from point a to point b, with all of the in between "transitionary" movements cut out to make it look faster, and I guess per the devs, more "awesome".

Looked really bad to me. This game is a sequel in name only, made to please the action crowd.


Aren't we a bundle of love and joy today.

#12
Victia

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No I really like the look of the new combat however it does seem more Hollywood stylistic ie less realistic and more kill bill/bruce lee/lord of the rings etc etc

#13
ErichHartmann

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Mage Hawke summons anvils to flatten toons. On a lighter note I'm very happy the combat animations are faster and more stylish.

#14
ironcreed2

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Daniteh wrote...

I mean we haven't played it yet, but it seems to me that the game will be alot more entertaining with less tactics and more DOING.

I have to agree. In which sense, I will be pulled into playing the role, more so than feeling like an outsider who is merely giving orders and watching my character attack. I want to feel more involved and that is why I prefer more of a real time approach. I loved Origins, but I think I am going to love DA II much more as a result of the slick new system.

#15
Nerevar-as

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It feels artificial: all characters seem to be under the Haste spell. Don´t know if this will make sense, but it felt more like the old swings at higher speed rather than a faster swing. I think they still also stop a split second between swings, rather than chaining movements. This was the main problem with Origins animations for me, the swing itself was OK, the time they took to swing however looked silly.

#16
The Elder King

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The combat is faster, yes. On the matter of "less tactics, more doing" it depends on the difficulty. At hard and nightmare you have to play it tactically.


#17
ironcreed2

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hhh89 wrote...

The combat is faster, yes. On the matter of "less tactics, more doing" it depends on the difficulty. At hard and nightmare you have to play it tactically.


Exactly, and this is what nullifies all of the, 'it is dumbed down' complaints. Play it on nightmare and then come back and tell us how 'consolized' it really is, lol. The options for difficulty and playing strategically are there, but a more real time and faster approach is there for those of us who want it as well. The difficulty you want is merely a matter of choosing and the option is there if you want to increase it. What more can one ask for?

#18
Gill Kaiser

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Daniteh wrote...

I mean we haven't played it yet, but it seems to me that the game will be alot more entertaining with less tactics and more DOING.

I like DOING tactics.

#19
Scarecrow33

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Deal with it, or dont buy the game.

#20
Rimfrost

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Yeah the main question is how tactics change. They do mention that position is important (I hope they are right) but each fight seem much more fluid so it's probably even more important to react to things happening.



It will be interesting to see how it works but I didn't think DA:O was that tactical so I'm thinking/hoping this new fighting will be important

#21
Brockololly

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Nerevar-as wrote...

It feels artificial: all characters seem to be under the Haste spell. Don´t know if this will make sense, but it felt more like the old swings at higher speed rather than a faster swing. I think they still also stop a split second between swings, rather than chaining movements. This was the main problem with Origins animations for me, the swing itself was OK, the time they took to swing however looked silly.



^This.

I'm more or less ok with mages looking over the top, since you know, they have magic and stuff. But the warrior and rogue animations look far too floaty and lacking in any weight or "oomph." I'm fine with combat being sped up, but the whole thing just looks like they took Origins and set it to fast forward. If my warrior is wielding some massive warhammer I want it to look freakinng heavy and when it lands on some guy's noggin, it should have a sense of weight to it- not having my warrior swing a warhammer around just as fast as a rogue is twirling around their dual wielding blades.

#22
1varangian

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Origins was too sluggish at times but they way overdid the adjustment in DA2.

The best of both worlds would lie somewhere in the middle. But if I had to choose I would rather have Origins combat again. The new speed, over the top talents and animations - DA2 stepped firmly into cartoony and I don't like that in an RPG.

Modifié par 1varangian, 09 février 2011 - 07:53 .


#23
Khayness

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It tries too hard to be awesome.

Besides, Framed Narrative, lol! Best excuse ever.

#24
Sylvius the Mad

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Martanek wrote...

Does anybody else think that DA2's combat speed is a little exaggerated?

I think it looks too fast in the videos, but having not played I can't say that it actually is too fast.

I happened to like DAO's combat.  I liked that you had to get into position to make some abilities more effective.  It added more complexity, and despite Seb Hanlon's signature, more complexity can be a good thing on its own.  More complexity means there's more to think about at a time.  Having more variables dependent upon each other means that you can't change one aspect of your tactical approach in isolation.  I really like that.

#25
Fenn_

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Well at least there is a demo to see if we will like it or not.