Is DA2's combat speed too cartoony?
#1
Posté 09 février 2011 - 06:29
BTW: Have you seen the way Varrick with his crossbow moves (hops) around the battlefield in one of those combat videos? Comments please...
#2
Posté 09 février 2011 - 06:30
#3
Posté 09 février 2011 - 06:31
Modifié par bobobo878, 09 février 2011 - 06:31 .
#4
Posté 09 février 2011 - 06:32
Daniteh wrote...
I mean we haven't played it yet, but it seems to me that the game will be alot more entertaining with less tactics and more DOING.
Its actually more tactics AND more doing
#5
Posté 09 février 2011 - 06:32
#6
Posté 09 février 2011 - 06:33
#7
Posté 09 février 2011 - 06:34
Not a good thing for those of us who prefer tactics.Daniteh wrote...
I mean we haven't played it yet, but it seems to me that the game will be alot more entertaining with less tactics and more DOING.
#8
Posté 09 février 2011 - 06:34
All of the actions look jerky because everything cuts from point a to point b, with all of the in between "transitionary" movements cut out to make it look faster, and I guess per the devs, more "awesome".
Looked really bad to me. This game is a sequel in name only, made to please the action crowd.
#9
Posté 09 février 2011 - 06:34
#10
Posté 09 février 2011 - 06:34
#11
Posté 09 février 2011 - 06:35
Captain Sassy Pants wrote...
Yes, it does.
All of the actions look jerky because everything cuts from point a to point b, with all of the in between "transitionary" movements cut out to make it look faster, and I guess per the devs, more "awesome".
Looked really bad to me. This game is a sequel in name only, made to please the action crowd.
Aren't we a bundle of love and joy today.
#12
Posté 09 février 2011 - 06:35
#13
Posté 09 février 2011 - 06:35
#14
Posté 09 février 2011 - 06:36
I have to agree. In which sense, I will be pulled into playing the role, more so than feeling like an outsider who is merely giving orders and watching my character attack. I want to feel more involved and that is why I prefer more of a real time approach. I loved Origins, but I think I am going to love DA II much more as a result of the slick new system.Daniteh wrote...
I mean we haven't played it yet, but it seems to me that the game will be alot more entertaining with less tactics and more DOING.
#15
Posté 09 février 2011 - 06:37
#16
Posté 09 février 2011 - 06:38
#17
Posté 09 février 2011 - 07:44
hhh89 wrote...
The combat is faster, yes. On the matter of "less tactics, more doing" it depends on the difficulty. At hard and nightmare you have to play it tactically.
Exactly, and this is what nullifies all of the, 'it is dumbed down' complaints. Play it on nightmare and then come back and tell us how 'consolized' it really is, lol. The options for difficulty and playing strategically are there, but a more real time and faster approach is there for those of us who want it as well. The difficulty you want is merely a matter of choosing and the option is there if you want to increase it. What more can one ask for?
#18
Posté 09 février 2011 - 07:45
I like DOING tactics.Daniteh wrote...
I mean we haven't played it yet, but it seems to me that the game will be alot more entertaining with less tactics and more DOING.
#19
Posté 09 février 2011 - 07:49
#20
Posté 09 février 2011 - 07:51
It will be interesting to see how it works but I didn't think DA:O was that tactical so I'm thinking/hoping this new fighting will be important
#21
Posté 09 février 2011 - 07:51
Nerevar-as wrote...
It feels artificial: all characters seem to be under the Haste spell. Don´t know if this will make sense, but it felt more like the old swings at higher speed rather than a faster swing. I think they still also stop a split second between swings, rather than chaining movements. This was the main problem with Origins animations for me, the swing itself was OK, the time they took to swing however looked silly.
^This.
I'm more or less ok with mages looking over the top, since you know, they have magic and stuff. But the warrior and rogue animations look far too floaty and lacking in any weight or "oomph." I'm fine with combat being sped up, but the whole thing just looks like they took Origins and set it to fast forward. If my warrior is wielding some massive warhammer I want it to look freakinng heavy and when it lands on some guy's noggin, it should have a sense of weight to it- not having my warrior swing a warhammer around just as fast as a rogue is twirling around their dual wielding blades.
#22
Posté 09 février 2011 - 07:52
The best of both worlds would lie somewhere in the middle. But if I had to choose I would rather have Origins combat again. The new speed, over the top talents and animations - DA2 stepped firmly into cartoony and I don't like that in an RPG.
Modifié par 1varangian, 09 février 2011 - 07:53 .
#23
Posté 09 février 2011 - 07:53
Besides, Framed Narrative, lol! Best excuse ever.
#24
Posté 09 février 2011 - 07:54
I think it looks too fast in the videos, but having not played I can't say that it actually is too fast.Martanek wrote...
Does anybody else think that DA2's combat speed is a little exaggerated?
I happened to like DAO's combat. I liked that you had to get into position to make some abilities more effective. It added more complexity, and despite Seb Hanlon's signature, more complexity can be a good thing on its own. More complexity means there's more to think about at a time. Having more variables dependent upon each other means that you can't change one aspect of your tactical approach in isolation. I really like that.
#25
Posté 09 février 2011 - 07:55





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