Is DA2's combat speed too cartoony?
#26
Posté 09 février 2011 - 07:56
I mean slinging fireballs is something normal humans could never do, but we accept that mages do it in Dragon Age. That doesn't mean warriors and rogues have to be limited to realism just because they are non-magical. The cool thing about fantasy Heroes is that they can break the limits of human ability.
#27
Posté 09 février 2011 - 07:57
#28
Posté 09 février 2011 - 07:57
#29
Posté 09 février 2011 - 07:58
#30
Posté 09 février 2011 - 08:00
DJBare wrote...
Not a good thing for those of us who prefer tactics.Daniteh wrote...
I mean we haven't played it yet, but it seems to me that the game will be alot more entertaining with less tactics and more DOING.
In one of the previews I saw the dev pull up a tactics screen and it looks very much like the tactics screen for DAO. It seems you can still assign plenty of tactics to your party for them to execute when your not controlling them or pausing to issue commands.
#31
Posté 09 février 2011 - 08:00
#32
Posté 09 février 2011 - 08:01
DJBare wrote...
Not a good thing for those of us who prefer tactics.Daniteh wrote...
I mean we haven't played it yet, but it seems to me that the game will be alot more entertaining with less tactics and more DOING.
In one of the recent videos, Mike was playing the game and showed off the ability to PAUSE the game and issued a command for one of the characters. I believe he even said that the system pretty much works the same way it did in DA:O (on the PC), He even showed off the gold old tactics options too, so I fail to see how we've lost anything if we want to play tactically.
Can we pause? Yes.
Can we issue individual commands? Yes.
Can we set tactics for the AI to use? Yes.
Modifié par AtreiyaN7, 09 février 2011 - 08:01 .
#33
Posté 09 février 2011 - 08:06
Phew, long, weird sentence.
#34
Posté 09 février 2011 - 08:18
I mean we haven't played it yet, but it seems to me that the game will be alot more entertaining with less tactics and more DOING.
Well this is news to me. I didn't realize DAO had a bunch of tactics required to play the game.
Not a good thing for those of us who prefer tactics.
Yes,but DAO wasn't very tactical in the 1st place.
#35
Posté 09 février 2011 - 08:35
The issue, I think, is that allowed a very methodical approach to combat. It's not clear that DA2 will.Meltemph wrote...
Yes,but DAO wasn't very tactical in the 1st place.
#36
Posté 09 février 2011 - 08:41
#37
Posté 09 février 2011 - 08:43
connorthedragonslayer wrote...
People here really will complain about anything.
Well at least it's not as bad as the old republic forum.
#38
Posté 09 février 2011 - 08:44
#39
Posté 09 février 2011 - 08:46
#40
Posté 09 février 2011 - 08:48
Nerevar-as wrote...
It feels artificial: all characters seem to be under the Haste spell. Don´t know if this will make sense, but it felt more like the old swings at higher speed rather than a faster swing. I think they still also stop a split second between swings, rather than chaining movements. This was the main problem with Origins animations for me, the swing itself was OK, the time they took to swing however looked silly.
I agree. I've only had a chance to look at the newer vids once, but I thought for a minute that Fenris HAD to be sped up somehow.. like a video on fast forward. I don't mind it, but it does look kind of silly to me.
#41
Posté 09 février 2011 - 08:51
But I'll take too fast over too slow , thank you... I'm replaying DAO as a warrior for the first time, and can't help but notice how slow the attack animations are. I'm a weakling, and I could swing a sword faster than the Warden does.
#42
Posté 09 février 2011 - 08:52
I would like it if it was slower. It doesn't look right now that the weapons have much weight.
#43
Posté 09 février 2011 - 08:54
connorthedragonslayer wrote...
People here really will complain about anything.
People will mindless accept anything.
See what I did there? During the development cycle of DAO, there was an expressed tendancy to make things look dark and serious. It made me mildly sad that Mr. Laidlaw felt the need to belittle DAO in order to bolster DA2 combat system. I am sure there are a lot of improvements, but the idea that things like "postioning", "patience" and "planning" are tedious is just rubbish. My party members never shuffled or meandered anywhere. Once in a while they would go wandering off for no good reason, but such is life. Position a rogue behind the mainling was ponderous? Really? If that was a the case, just get them coup de gras and pile up on stuns. There. A little planning made your NPC rogue more useful. And if you thought the 5-10 seconds of positioning your own rogue behind an enemy was too much, well, good news I suppose.
#44
Posté 09 février 2011 - 08:54
#45
Posté 09 février 2011 - 08:56
connorthedragonslayer wrote...
People here really will complain about anything.
Seems to me that complaining is all most gamers on any forum do these days. These types come off as being so jaded to the point that absolutely nothing is good enough anymore. Either "it's too dumbed down" or "they have not innovated enough". Even if a developer tries to find a middle ground, like with Dragon Age II, it is still not good enough.
Developers truly are damned if they do and damned if they don't. It must suck to bust your ass for months on end, trying to make everyone happy and then come to the forums and see all of this nit-picking, whining and bickering.
Modifié par ironcreed2, 09 février 2011 - 08:57 .
#46
Posté 09 février 2011 - 08:58
Instead, they could make two smaller games - one for each group of fans.ironcreed2 wrote...
Even if a developer tries to find a middle ground, like with Dragon Age II, it is still not good enough.
#47
Posté 09 février 2011 - 08:59
Super_Cat wrote...
I prefer the stylistic fantasy combat. Sure it's flashy and unrealistic, but it is a fantasy game.
^This. In a fantasy RPG, I want more than just my mage to look awesome. In DA:O, I didn't feel too awesome playing a warrior or rogue. In DA2, it appears they have fantastic moves which will make it more exciting for me. I know people are upset about realism being lost but, honestly, all realism was lost when I had the ability to shoot lightning from my fingertips.
#48
Posté 09 février 2011 - 08:59
Rylor Tormtor wrote...
connorthedragonslayer wrote...
People here really will complain about anything.
People will mindless accept anything.
See what I did there? During the development cycle of DAO, there was an expressed tendancy to make things look dark and serious. It made me mildly sad that Mr. Laidlaw felt the need to belittle DAO in order to bolster DA2 combat system. I am sure there are a lot of improvements, but the idea that things like "postioning", "patience" and "planning" are tedious is just rubbish. My party members never shuffled or meandered anywhere. Once in a while they would go wandering off for no good reason, but such is life. Position a rogue behind the mainling was ponderous? Really? If that was a the case, just get them coup de gras and pile up on stuns. There. A little planning made your NPC rogue more useful. And if you thought the 5-10 seconds of positioning your own rogue behind an enemy was too much, well, good news I suppose.
I also find it kind of strange that the devs seem to try to make DA2 look better by saying DA:O was rubbish...
I thought DA:O was a great game and I don't think the die-hard fanboys are going to accept that stuff. Although I did want faster fighting animations, it is a bit too much for me. I don't really like the new direction as it reminds me of a J-RPG (which can be a lot of fun, but don't really fit my description of Dragon Age).
#49
Posté 09 février 2011 - 08:59
#50
Posté 09 février 2011 - 09:00
Sylvius the Mad wrote...
Instead, they could make two smaller games - one for each group of fans.ironcreed2 wrote...
Even if a developer tries to find a middle ground, like with Dragon Age II, it is still not good enough.
Or, those who want to play more tactically and want more of a challenge can use the pause n' play function and increase the difficulty.





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