Ghost8472 wrote...
While that would make spells more rare and valuable, it would also make wizards more defined and limited by gold than level, and the effort of players to craft. Currently the Rouge can already fill this role with the extensive options of traps and poisons thrown and used. For a lot of players (myself included) they would consider the extra resources and crafting as an unnecessary nuisance that would significantly slow the game. Even in D&D the more tactical RPG's such as Baldur's gate spells can be learned (you can use scrolls as well, but those generally count as extra's once you used up your limited spells).
I take it you never played Ultima Online.. That was the best mage system I've ever played.. nothing like facing a dragon down and he's at 5% health when suddenly you run out of black pearls, talk about "oh sh*t!". Or a thief jacked all your reagents right before he starts to stab you, rendering you powerless.. But if you had all the regs you needed, you were by far more powerful than any other combat skill.
On topic, I notice the animation stuttering pretty badly in the new videos. If the motions were smooth I could get used to the over the top movements and the crack head level of speed, but when it's choppy, with no follow through and no seeming amount of weight to any of the weapons it's jarring and hard to ignore, let alone enjoy..
Modifié par Revan312, 10 février 2011 - 01:50 .