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what do you want mass effect 3 to be like


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5 réponses à ce sujet

#1
We'll bang okay

We'll bang okay
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 i want it to be like what the 1st one in the 2006 trailer was her it is 
 

#2
Severyx

Severyx
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Oh man. Salarians had phased voices back then?



ANd look at that HUD. Best HUD ever, or best HUD evar?

#3
Dominus

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 I want it to be like this:


#4
Recho

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A 60 hour long orgasm.

#5
Archdemon_Ray

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One word EPIC!!!

#6
lionaire42

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since my thread is dying and my answer works here too here my copy pasta

id like a more robust conversation system. i love the deeper
conversations, but it tends to end up in the same place, with me staring
at the screen trying to choose renegade without feeling like a douche
for doing so. make the  conversations more fluid and go different
places. also give me less  obvious answers. the great statement "show,
dont tell" applies here. show me the consequences, even if they are
bad, dont just tell me "oh you bad".

flying the normandy would be
pretty sweet, but they would have to make it so that it felt like being
a commander of a crew, rather than simply flying like im a pilot of a
little fighter spacecraft.

bring back the old elevators.  at
least they had conversations and news, as opposed to the static loading
screens which were, meh.

lets see more star trek elements, i.e. noveria, omega, etc. places with life rather than a mission.

also,
a better story. hear me out here, me2s story was so dull. find
person, do loyalty mission, talk to them once to hear life story, rinse
repeat ad nauseum. then go do the 3 main story missions. that was
pretty much the entire game excluding side quests that took about 3-4
hours total. it was so dull. i knew exactly what was happening, and
what was going to happen. because the characters didnt interact with
the main story line i was barely interested in finding them.in the first
game, you pick up wrex, garrus, tali, ashley and kaiden before you even
become a specter. that means that they are part of the story for 90%
of the game, and they get a chance to exist in the world and interact
with the story, i.e. liara and her mother.

also, the story.
dear god the story. it was told excellently, but it was really dull. a
faceless, "grrr im evil" villain, no story arc, and the story was so
short to the point that it was simply: chase proteans, get iff, blow up
space station(or sterilize it, speaking of which, why did it blow up
when i sterilized it?). bring back the old writers, and tell a good
space opera rather than this good vs evil snorefest.

Arkley:
A hybrid thermal clip/overheat system.
I propose this: Include a heat gauge that's functionally similar to
the gauge from the original Mass Effect. However, in addition to simply
overheating and inducing a forced cooldown time when heat reaches its
maximum, have penalties apply to the weapon (such as lowered accuracy
& damage) as the weapon grows closer to overheating. You can simply
wait for the weapon to cool and the penalties to go away or, if you have
thermal clips, you can eject them to cool the weapon instantly. The
number of clips spent each time you eject them depends on the weapon and
how much heat is dissipated by ejecting the clips.
Also, maybe include a way to "override the weapon's safety features".
This will allow you to keep firing even as the weapon overheats, at the
expense of causing permanent damage to the weapon in the form of
damage/RoF/accuracy penalties. The weapon can only be repaired, and the
penalties removed, by spending credits or resources after the mission is
over.


also love this idea. especially the "overclocking" of weapons. thats pretty cool.

Modifié par lionaire42, 10 février 2011 - 12:04 .