I hope, for you, that ME3 will raise the bar and fall more in line with what you expect
Modifié par crackseed, 12 février 2011 - 03:53 .
Modifié par crackseed, 12 février 2011 - 03:53 .
Chaos Gate wrote...
It's been roughly one year since I played ME2, and the bitterness has failed to diminish. I saw an epic of a game disembowelled and repackaged into something very juvenile, something that barely touched the greatness of the first game, and all for the want of more money. I won't go as far as saying that ME2 was a sellout effort, but it certainly felt like it. I can't help but feel betrayed by Bioware. The first game was a masterpiece, even with its flaws.
And anyway, if the protests of a few could achieve changes in the sequel (changes that I strongly disagree with, as it ripped the heart and soul out of the franchise), then hopefully the ME2 detractors on this board can do the same with the third offering.
Personally, all I want for ME3 is for it to feel less shallow and not be aimed squarely at the Call of Duty crowd.
Chaos Gate wrote...
Right.
So they "fixed" RPGs by getting rid of all the RPG elements and
converting the game into a mindless shooter with no story? That makes
sense.
And is "looting" a swear word these days, is it? Why? What's wrong with looting? I love stumbling across new and mysterious items,
or defeating bosses specifically because I know there might be a chance of uncovering a powerful weapon. It gives me a thrill. Are gamers so
attention deficit disordered these days that they are too lazy to look
for and inspect a few items? If so, it's no wonder ME2 was so dumbed down.
Modifié par Therefore_I_Am, 12 février 2011 - 06:04 .
Schneidend wrote...
My "To hit" is determined, not by my ability to punch my DM, but by a reflection of my character's skill with his weapon as a die roll.
Modifié par Ulzeraj, 12 février 2011 - 06:20 .
I think lack of experience of other system is what cause these narrow way to look situations. Like RPG is only this, because I haven't seen anything else, because that's how it's allways been. Like nothing else could not work or exist or aren't how it should be.Schneidend wrote...
As much as I like D&D, AlanC9 has a very valid point. There are a lot of tabletop roleplaying systems out there that have no loot, inventories, or experience gain whatsoever.
Ulzeraj wrote...
Schneidend wrote...
My "To hit" is determined, not by my ability to punch my DM, but by a reflection of my character's skill with his weapon as a die roll.
You know... sometimes punching a DM is a good idea.
AlanC9 wrote...
I never played Fate. No experience gain at all? I don't remember a system going that far since original Traveller.
Schneidend wrote...
My "To hit" is determined, not by my ability to punch my DM, but by a reflection of my character's skill with his weapon as a die roll.
Modifié par Schneidend, 12 février 2011 - 09:37 .
MassEffect762 wrote...
Chaos Gate wrote...
It's been roughly one year since I played ME2, and the bitterness has failed to diminish. I saw an epic of a game disembowelled and repackaged into something very juvenile, something that barely touched the greatness of the first game, and all for the want of more money. I won't go as far as saying that ME2 was a sellout effort, but it certainly felt like it. I can't help but feel betrayed by Bioware. The first game was a masterpiece, even with its flaws.
And anyway, if the protests of a few could achieve changes in the sequel (changes that I strongly disagree with, as it ripped the heart and soul out of the franchise), then hopefully the ME2 detractors on this board can do the same with the third offering.
Personally, all I want for ME3 is for it to feel less shallow and not be aimed squarely at the Call of Duty crowd.
You said it brother.
This post made me rage. You do know that the only reason that stats were introduced in RPGs is because there was no way for the player to interact with the game himself, right? Sport and Simulation games are far better RPGs than Planescape Torment if you use this criteria, you know that?Gatt9 wrote...
I strongly disagree.
An RPG is about taking on the Role fo the Character and all of his skills and abilities. Which requires that your personal skill is irrelevant, your character's skill is relevant. My "To hit" is determined, not by my ability to punch my DM, but by a reflection of my character's skill with his weapon as a die roll.
Mass Effect 2 disregards this. Your Character's skill is irrelevant, your "To hit" is determined solely by your ability to punch the DM so to speak. This makes the representation on screen not a Role, but an Avatar for the Player. Which is a defining characteristic of a shooter.
This is further highlighted by the fact that Paragon/Villian decisions are factors of pure skill in pressing a sudden random button, not by any representation of your character's personality. "Press a button to do the right thing!".
ME2 is not by any means an RPG, it is all about your personal skill, not about the Role you take on. A little bit of dialogue doesn't change this, especially since most of it is irrelevant, as I'll touch on in a moment.
I'm given a mission to go to the wreckage of the Fleet's premiere ship, staffed by some of the most skilled members of the fleet to find missing crewmen. I get there and proceed to discover...that some of the crewmen who were highly trained and skilled decided the best thing to do during a evacuation was to climb inside a random box.
I still can't understand what boxes you are talking about.Then, the highly trained and skilled recovery team sent to locate missing crew members before me apparently could not figure out how to open said boxes and look inside for crew members whose IQ's apparently dropped to the level of a household pet in an emergency.
You know that this happenned in ME1 as well, and that the outdated looting thing has been around for decades, right?I'm wandering around a lawless quarantine zone, looting every apartment I can. I enter one, find the owners still there, tell them where to go for safety...and then I loot it...in front of them...without a word of protest. A few apartments later, I find looters stripping an apartment bare...where I proceed to lecture them about the evils of looting...after I'd been looting...in front of the apartments owners.
Now you are trolling.The writing has no consistency or logic. My actions are irrelevant, with no bearing on future interactions, and often just outright doesn't make sense. So yes, the story does largely need dismissed.
No, you don't do an analysis by trying very hard to break the game and failing half of the time.Fixers0 wrote...
You're also biasing here, you were thinking when reading the text that this is another attempt to bring Mass effect 2 plot down, but it isn't a review, it's an analysis, he points out good things and says the majority of the game is awesome, but he said that he would focus more on the bad things, which is just occupies a small part of the story, he isn't biased or anything he is just making an analysis with attention to the bad things.
And what you have posted is just further evidence to support my position.I don't agree with everything he says, but 80% of his analysis sounds very reasonable to me, Such as
1.The part from'' the main plot'' to ''no good reason'' in which he explains what happend to Mass effect.
2. The whole opening scene, and what follows doesn't make much sense from a trilogy perspective.
3.The Collectors in general and how the were almost retconned into the story.
4.The Collectors plan wasn't explained to us and thus didn't made much sense.
5. The wrapping up part.
Phaedon wrote...
I love how everyone is not justifying the 'ME2 is not an RPG'.
ME2 is a hybrid. Also, every time I hear to someone say that Deus Ex is a 'shooter with a few RPG elements', I urge myself not to headdesk.
Mister Mida wrote...
I'm gonna be nitpicking for a bit. ME2 can't be called the best RPG of the last decade because last decade ended at 00:00 AM January 1 2010. And even then, ME2 != RPG of the decade. I'd pick KotOR for that title over ME2.
See, I thought that the RPG playerbase was the more mature and intelligent one (after adventure players of course), until I started participating heavily on gaming forums. Now I know that it's full of elitists.Mesina2 wrote...
Even THAT game?!
Modifié par Phaedon, 12 février 2011 - 09:57 .
ME2 is not the greatest RPG in the terms of being best at err being an RPG. That's impossible, it's a hybrid.Mister Mida wrote...
And even then, ME2 != RPG of the decade. I'd pick KotOR for that title over ME2.
I guess it's just favouritism, like many things are.Phaedon wrote...
ME2 is not the greatest RPG in the terms of being best at err being an RPG. That's impossible, it's a hybrid.Mister Mida wrote...
And even then, ME2 != RPG of the decade. I'd pick KotOR for that title over ME2.
But according to these guys, it counts as an RPG, and they had more fun playing than the rest. So, I guess that it counts as the best RPG?
I guess.Phaedon wrote...
Favouritism? No. He enjoys this game more than the rest of RPGs, and it's an RPG, so it's the best RPG in his opinion?
Modifié par Whatever666343431431654324, 12 février 2011 - 11:26 .
RinpocheSchnozberry wrote...
ME2 is greater than any other RPG in the last ten years because it changed RPGs. Dull combat? Gone. Boring looting? Gone. Complex inventory? Gone.
What's left? Pure role playing. You interact with character, make choices with them, roll through fun action sequences, customize your characters, and unfold a story. You can't beat ME2 as an RPG.