Zeus_Deus wrote...
spernus wrote...
Ramirez Wolfen wrote...
I'd say for me, a good RPG has to have a good amount of good content (like side quests, varying enemies, weapons, etc.), a story that doesn't suck TOO much (and has a bit of originality), likeable characters, characters you hate to love but love to hate, good gameplay (I hate turn-based RPGs), A decent amount of exploration, and above all, NOT A JRPG.
JRPGs are all the same nowadays with cookie cutter characters and story.
In that case,don't mention any Bethesda game.They can't write and they are easily the sloppiest AAA developer out there.I would say that: Morrowind,Oblivion and Fallout 3 are the best bad games ever made.Incoherent worlds,stories,lifeless npcs and some of the dumbest ideas make it into their games (level scaling in Oblivion,leveling system of the Elder scroll might be the silliest I have seen).
Mass effect 3 will easily block The elder's scroll 5 from both the game of the year or best rpg award (as will dark soul and the Witcher 2 imo).
By the way,you should try out Dark soul when it's released.It's an jrpg inspired by the west and it will have plenty of exploration,great implementation of online and a high level of difficulty.It's also an action rpg that will be better than what Bethesda might ever be able to come out with (just based on Demon's soul which should be played as well).
Bethesda sloppy? - Hardly.
Sure the stories are shallow, but the game worlds of Oblivion and Fallout 3 are some of the largest, detailed, beautiful and most atmospheric of any game period!
Ironic that you should mention lifeless NPCs. Most developers (including Bioware) just put in characters as part of the background - you can't even interact with them. At least in Fallout 3 and Oblivion the NPC's have daily routines and you can interact with them.
These aren't the mark of a "sloppy" developer.
Bethesda does a good job indeed, but they fail at atmosphere. Compared to the first two Gothic games Oblivion and even Fallout3 feel sort of...lifeless, less immersive. It has to do with large but repetative worlds made of asset blocks and also with a bad sound engine. I hope atleast the later issue will be fixed with the new engine in Skyrim.
Anyways...my vote goes to The Witcher.





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