AlanC9 wrote...
bjdbwea wrote...
AlanC9 wrote...
There are plenty of people here who have played "real RPGs" and who like ME2 just fine.
RPG fans may like ME 2, but they can't call it the best RPG in ten years. That would be like saying that NWN was the best shooter in the last ten years. Or like seeing a cute cat and saying that it is the nicest dog that one has ever seen. It makes no sense. It might however be the nicest animal one has ever seen. Likewise, it's fine if people want to call ME 2 the best game in ten years. The best RPG however it can not be, that would be an insult to every good RPG that has been released throughout the years. So if someone insists on calling ME 2 the best RPG, they have either never played an actual RPG, which would render their opinion completely meaningless, or they seem to think that less RPG equals better RPG, which would be a valid opinion, but of course such a sentiment can not be the foundation for a discussion about which is the best real RPG.
Well, this post is at least worth talking about.
This depends on what makes something a "better RPG," or a "real RPG." I've been playing RPGs, pen and paper and computer both, since 1979 or thereabouts, and I don't see how ME2 lost anything that makes RPGs good, or makes a game an RPG. (I consider games that use a player's own reflexes rather than a character'sstats to be a subgenre of RPGs -- an action-RPG is still an RPG just like a Baptist is still a Christian.)
Sure, ME2 became less like D&D when inventory went away. I consider this a good thing for an RPG, because I don't think D&D is a very good RPG system. I've always regretted that CRPGs didn't descend from a better PnP system, like, say, Hero System.
There's nothing wrong with us disagreeing on what RPGs are and what they ought to be. But then neither one of us gets to declare that his personal answer to this is objectively correct.
I strongly disagree.
An RPG is about taking on the Role fo the Character and all of his skills and abilities. Which requires that your personal skill is irrelevant, your character's skill is relevant. My "To hit" is determined, not by my ability to punch my DM, but by a reflection of my character's skill with his weapon as a die roll.
Mass Effect 2 disregards this. Your Character's skill is irrelevant, your "To hit" is determined solely by your ability to punch the DM so to speak. This makes the representation on screen not a Role, but an Avatar for the Player. Which is a defining characteristic of a shooter.
This is further highlighted by the fact that Paragon/Villian decisions are factors of pure skill in pressing a sudden random button, not by any representation of your character's personality. "Press a button to do the right thing!".
ME2 is not by any means an RPG, it is all about your personal skill, not about the Role you take on. A little bit of dialogue doesn't change this, especially since most of it is irrelevant, as I'll touch on in a moment.
No, it's not honest, it's unprofessional. At some point, he dismisses ME2's story compared to other games. 
Plus, bias, bias everywhere. Things he doesn't understand 'Hurrt his braiiin' and stuff he doesn't agree with are poor writing.
Actually, ME2's writing largely needs dismissed in comparison to just about anything...
I'm given a mission to go to the wreckage of the Fleet's premiere ship, staffed by some of the most skilled members of the fleet to find missing crewmen. I get there and proceed to discover...that some of the crewmen who were highly trained and skilled decided the best thing to do during a evacuation was to climb inside a random box. Then, the highly trained and skilled recovery team sent to locate missing crew members before me apparently could not figure out how to open said boxes and look inside for crew members whose IQ's apparently dropped to the level of a household pet in an emergency.
I'm wandering around a lawless quarantine zone, looting every apartment I can. I enter one, find the owners still there, tell them where to go for safety...and then I loot it...in front of them...without a word of protest. A few apartments later, I find looters stripping an apartment bare...where I proceed to lecture them about the evils of looting...after I'd been looting...in front of the apartments owners.
The writing has no consistency or logic. My actions are irrelevant, with no bearing on future interactions, and often just outright doesn't make sense. So yes, the story does largely need dismissed.
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Best RPG of the decade? Nevermind that it isn't even an RPG, it's characterized by myriad problems. Bad writing, 90's era AI, complete lack of character customization or development, it's a trainwreck.
To be honest, it's a poster-boy for how far the gaming media has fallen. A decade ago it would've gotten panned by every review that came within 10 feet of it, because it made every error that reviewers panned during that time. Today? "It's a 9.0!"
It's a sad, sad, day for gaming when this was considered either quality or an award winner. It goes to show our expectations for quality are pretty much "Oooohhh Shiny!", and we don't even expect internally consistent writing, nor apparently do we expect our RPG's to have RPG elements. Apparently, all you need to do is put the letters on the box and you'll win the award for "Greatest RPG ever!" even if what you released was actually a really bad shooter.