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What changes do you want to see in mass effect 3?


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#1
lionaire42

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i admit i stole this topic from another forum, but its an interesting question, and i have my answer already as copy pasta from that board

id like a more robust conversation system. i love the deeper conversations, but it tends to end up in the same place, with me staring at the screen trying to choose renegade without feeling like a douche for doing so. make the  conversations more fluid and go different places. also give me less  obvious answers. the great statement "show, dont tell" applies here. show me the consequences, even if they are bad, dont just tell me "oh you bad".

flying the normandy would be pretty sweet, but they would have to make it so that it felt like being a commander of a crew, rather than simply flying like im a pilot of a little fighter spacecraft.

bring back the old elevators.  at least they had conversations and news, as opposed to the static loading screens which were, meh.

lets see more star trek elements, i.e. noveria, omega, etc. places with life rather than a mission.

also, a better story. hear me out here, me2s story was so dull. find person, do loyalty mission, talk to them once to hear life story, rinse repeat ad nauseum. then go do the 3 main story missions. that was pretty much the entire game excluding side quests that took about 3-4 hours total. it was so dull. i knew exactly what was happening, and what was going to happen. because the characters didnt interact with the main story line i was barely interested in finding them.in the first game, you pick up wrex, garrus, tali, ashley and kaiden before you even become a specter. that means that they are part of the story for 90% of the game, and they get a chance to exist in the world and interact with the story, i.e. liara and her mother.

also, the story. dear god the story. it was told excellently, but it was really dull. a faceless, "grrr im evil" villain, no story arc, and the story was so short to the point that it was simply: chase proteans, get iff, blow up space station(or sterilize it, speaking of which, why did it blow up when i sterilized it?). bring back the old writers, and tell a good space opera rather than this good vs evil snorefest.

Arkley:
A hybrid thermal clip/overheat system.
I propose this: Include a heat gauge that's functionally similar to
the gauge from the original Mass Effect. However, in addition to simply
overheating and inducing a forced cooldown time when heat reaches its
maximum, have penalties apply to the weapon (such as lowered accuracy
& damage) as the weapon grows closer to overheating. You can simply
wait for the weapon to cool and the penalties to go away or, if you have
thermal clips, you can eject them to cool the weapon instantly. The
number of clips spent each time you eject them depends on the weapon and
how much heat is dissipated by ejecting the clips.
Also, maybe include a way to "override the weapon's safety features".
This will allow you to keep firing even as the weapon overheats, at the
expense of causing permanent damage to the weapon in the form of
damage/RoF/accuracy penalties. The weapon can only be repaired, and the
penalties removed, by spending credits or resources after the mission is
over.


also love this idea. especially the "overclocking" of weapons. thats pretty cool.

Modifié par lionaire42, 09 février 2011 - 11:42 .


#2
NReed106

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Personalize weapon upgrades. Instead of an inventory allow you to customize the weapons each of your squad members use. Give Grunt/Wrex a heavier machine gun esque Assault Rifle while giving Garrus a sniper rifle esque rifle. Specialize damage, make a super anti-shield rifle if you want, or an anti-armor rifle. Instead of having us get new weapons that do this allow us to "build" the weapon ourselves to give ME3 more RPG flavor. You want a long range Assault rifle? Buy upgrades like a scope laser sight etc. Perhaps add a new dimension of stealth to the game, add silenced weapons which allow stealthy players to pick off enemies. To ensure that no class becomes to powerful allow a specific number of weapon modifications for each class (ie: soldier can get the most upgrades while a Engineer or Adept get fewer).



Make squad loyalty more than just a mission, if you send a squad member into an open field while surrounded by enemies, they won't trust your judgment. Perhaps use a DAO loyalty bar, the more enemies you kill without squad casualties, the more your squad trusts you. Of course keep the loyalty missions but allow the character to truly EARN the trust by more than just doing one mission even if you treated the squad member like total crap.



Add more armor effects, make lighter armor more tempting for biotics and heavy armor more tempting for soldiers etc. Include more than just N7 as well, Shepard is a spectre, why not give him more options?



Make battles feel like warzones, I want to see Alliance marines fighting more often, why is it that I'm the only Alliance servicemen in the galaxy (it seems)? I want to see Asari Biotics kicking ass while my squad blows through an enemy encampment. I want Alliance marines reinforcing my position while I attempt hold out at a critical locations. All in all, make the galaxy combat seem like a larger scale than just a 3 man squad.



Finally, make the main quest believable Bioware needs a hell of a good explanation of how we kill reapers as well as how they got to Dark Space so quick, and lastly, why did they only attack Earth (that is if they did only attack Earth, I hope that they have spread beyond just the Earth invasion and attacked other Alien homeworlds). Make the main quest feel like a fight for survival and like you are in a WAR.



I loved ME1 and ME2, regardless it has so much more potential to get better if Bioware plays its cards right.