didymos1120 wrote...
JediNg wrote...
however as I mentioned in a prior response, game already has an established sound about it so thumbs down to new composers.
So would that be the "established" ME1 sound, or the "established" ME2 sound?
In my opinion, ME1 and ME2 had similar, yet pronounced differences in their musical style. ME1's soundtrack falls in line with late 80s/early 90s style sci-fi music (a major focus on synths, be they pads, arpeggios, or keys). ME2, by contrast, took a more cinematic route (more frequent use of non-synthetic instruments and dramatic swells/crashes). The second game was significantly darker in tone as well, and forboding soundscapes are prevalent throughout. I'll provide some examples below...
Mass EffectBattle of Eden Prime (a filtered arpeggiated synth dominates this piece, with some synth hits for flavor)
Liara's World (constantly fading, non-melodic synths combined with pad sweeps)
Noveria (more arpeggios and pads)
Virmire Ride (synth drum kit break loop accompanied by pads, hits, and warbles)
Ilos (delayed bass hits with fading high-pitched pads)
In Pursuit of Saren (we're starting to see a more cinematic style [choir and orchestral instruments] come into play, but we still are met with some synth work later)
Final Assault (heavy use of orchestral instruments to make the experience feel more epic and profound)
Mass Effect 2The Attack (Memorable track. Starts off with an electronic flair that eventually swings towards the complete opposite. Intense, theatrical, stressful)
The Normandy Reborn (Non-synthetic strings all over the place! Instills a sense of accomplishment and reassurance)
Freedom's Progress (Very dark. Obviously trying to make the player feel on edge and concerned. Melody is non-existent until the end)
Mordin (Tense and exactly the sort of thing you'd expect to hear in a race against time or chase sequence. Go figure)
Suicide Mission (Wall pulls no punches here. There are acoustic drums, brass instruments [trumpets, etc], even a choir. One of my favorites)
Finding Archangel (No melody to speak of. All we got here are pads, sweeps, and a few rolling bass hits)
Mass Effect 2 (DLC)Infilitration (Kasumi DLC. Composers are Dikiciyan and Velasco. Similar to ME2 vanilla, but has an appropriately, though subtly Asian feel to it.)
Agent Combat (LotSB. Chris Lennertz composition. Almost non-existant use of synths. Fast-paced and urgent)
Combat Troops (Overlord. Another Lennertz piece. Virtually identical in nature to "Agent Combat")
Tension Rising (Overlord again. Primarily an ambient piece. Interesting use of brass alongside synthetic pads. Anyone who has played the DLC likely recognized how consistent Lennertz was throughout)
Again, these are merely
examples and my views on them are entirely
subjective. I am certain anyone who wanted to could find a variety of exceptions.
However, Didymos, I agree with your implied point. Neither game's musical style can be adequately summarized in just one or two words. And I would hope so, as the composers would likely take such as an insult. In fact, something quite profound occured as I was listening to the soundtracks. Throughout both games, the musical and narrative structures are linked: they share a common theme and evolve
alongside each other. This may not sound too surprising, but let me elaborate.
In the beginning of ME1, we're introduced to the universe for the first time. As players, we are a bit on edge and eager to get our feet wet. We are optimistic, but still a bit uneasy. The music at this stage feeds off these emotions. It's energetic in nature and, more importantly,
futuristic. Towards the end of the game, however, the player has been completely immersed and the composer can begin to tap into the familiar. Now, the point is to make the player feel emotionally invested in what is going on and, therefore, we see an increase in the use of orchestral instruments (simply put: less futuristic/exotic, more dramatic and emotionally engaging). This pattern continues in the second game. We're no longer in this foreign place with people we do not know or care about. The music keeps us in this state from start to finish, with the
climax being especially poignant. We feel invigorated, yet still wary of the encroaching threat.
I'm ecstatic that Mansell will be composing ME3. Given his previous work (examples
#1,
#2,
#3), I believe he'll be a perfect fit. His style follows the established pattern so well, in fact, that I sometimes wonder if this was all planned out in advance. Few others seem more capable of delivering the tragic, heartwrenching score we have come to expect.
Am I alone here? Does anyone else agree with me or am I overanalyzing? Obviously, my passion for music is significant, so I apologize if I got carried away.
Modifié par DrBobcat, 12 février 2011 - 03:15 .