ishmaeltheforsaken wrote...
Have you ever done any 3D modeling? It's just easier to work with things when they're a little thicker. Easier to show off the textures, easier to actually design the texture to begin with, etc. It just looks better.
And yet, there's a variety of mods for DAO that replaces the weapons with smaller and thinner models. And they look good.
ishmaeltheforsaken wrote...
I've read enough of your posts to know that I probably don't want to ask why it's so important to you, but I will give you what I think is likely to be BioWare's justification: that's just the way they like it. I know that that's not good enough for you, and that's okay. But I really don't think that it goes any deeper than that, and continuing to worry yourself into a tizzy about it isn't likely to do anything productive.
If they'd told me that the first time, we wouldn't be having this conversation now. I'd have accepted it as a design choice, and probably thought less of them for having made it.
But that's not what they said. They explained that the made the weapons bigger to solve a problem. That was defensible. I didn't think less of them for that, because I understood the problem they were trying to solve and I saw why this solution was a good one (it wasn't the solution I'd have chosen, but the solution I'd have chosen wouldn't have been popular).
To decide now to make the weapons big, even without the camera problem, they would need to decide that the smaller weapons that caused the design problem in the first game were somehow no longer desireable.
I'd like to know how that happened. They might tell me that they just reused some models and built new ones based on the DAO models to save production costs, and that would be a fine answer. I'd accept that.