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the really huge sword in the DA2 first 2 mins video


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#101
mesmerizedish

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DA Trap Star wrote...

Only thing I have a issue with is the pommel size, it looks completely fake the way she's holding it.


And her left hand is actually clipping through the hilt. It's not something that's terribly important to me, and I think that it's objectively NBD. But if it REALLY matters, then yeah, the hilt is too thick.

#102
lionsfan208

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I think the pommel is where i have the problem. Is that thing suposed to held by like 10 hands?

#103
Dreadstruck

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Easy, we will get tmp7704 to fix it.:wizard:
(Assuming the "updated toolset" rumours are true)

Modifié par Avalla'ch, 10 février 2011 - 06:10 .


#104
Gabey5

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it is indeed massive, if you have a beef pick a smaller weapon

#105
Sylvius the Mad

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ishmaeltheforsaken wrote...

Addonay is a damn good modeller. I never said it was impossible, just harder.

I'm confident BioWare employs competent modellers.

Out of curiosity (because I didn't pay much attention to these forums when I was playing Origins), what WAS the problem that this was intended to address?

They said it would be tactically important for the player to know what types of weapons were being used during combat.  With the high-angle tactical camera, they said they thought that smaller weapons would be too hard to see and tell apart, so they made the weapons bigger to allow players to make those supposedly important distinctions even when using the high-angle tactical camera.

DA2 doesn't have a high-angle tactical camera.  Therefore, the justification for the large weapons is gone.

Now, the loss of the tactical camera appears to have come fairly late in development.  They were still toying with the idea some months ago, so perhaps they left the weapons large to accommodate the camera, and then didn't want to redo all the models and animations for smaller weapons once the camera feature was cut.

But again, that's a decent explanation.  I'd like to hear it.  I can come up with all sorts of reasons - good reasons - why they might have made this decision.  And if they did ultimately do it just because "big swords are über", that tells me a lot about their design philosophy, and I can draw conclusions based on that.

I'm not asking about swords just because I care about the swords.

#106
mesmerizedish

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Sylvius the Mad wrote...

They said it would be tactically important for the player to know what types of weapons were being used during combat.  With the high-angle tactical camera, they said they thought that smaller weapons would be too hard to see and tell apart, so they made the weapons bigger to allow players to make those supposedly important distinctions even when using the high-angle tactical camera.

DA2 doesn't have a high-angle tactical camera.  Therefore, the justification for the large weapons is gone.

Now, the loss of the tactical camera appears to have come fairly late in development.  They were still toying with the idea some months ago, so perhaps they left the weapons large to accommodate the camera, and then didn't want to redo all the models and animations for smaller weapons once the camera feature was cut.

But again, that's a decent explanation.  I'd like to hear it.  I can come up with all sorts of reasons - good reasons - why they might have made this decision.  And if they did ultimately do it just because "big swords are über", that tells me a lot about their design philosophy, and I can draw conclusions based on that.

I'm not asking about swords just because I care about the swords.


Haha, I'm sure you're not :P As for the quality of the models, of course BioWare employs competent modelers. But in just about every heavily-moddable game I've played in the past quite-a-few years, the content the community is capable of pushing out is simply a lot better. And there are a bunch of reasons that that could be true, but that's just the way modded games seem to be. There's a lot of drivel, a lot of mods that just add a chest at the starting area full of gold and l33t items, and there's Wrye Bash (which is a utility, not a mod, but it's a wonderful example of just what players can do with a game).

And for what it's worth, I think that the tactical camera explanation in Origins is rubbish. I'd much rather they have just said, "We think it looks cool." But, meh :unsure:

#107
Yrkoon

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For everyone basing their judgements on the one picture of lady hawke wielding a 2h sword.... have you seen the Champion trailer?    Say... about 25 seconds in?

Modifié par Yrkoon, 10 février 2011 - 06:28 .


#108
Last Darkness

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Saibh wrote...

MoogleNut wrote...

Or it could be so big and awesome because Varric is y'know, exagerating?
Just sayin'


Exaggeration is not the answer to everything. Swords appear to be the same size--or slightly larger than DAO two-handed swords.

That said.

You see this guy?

Posted Image

It's a bit taller than he is. I don't know his height. But there are other images a few pages back whether the swords are of comparable size.

The sword is taller than he is. Now compare this:

Posted Image

It's taller than she is by a tiny margin. Bearing in mind that she is both shorter than the male models and bending her knees.



Whys there a bald guy behind him staring at his "backside" ? I know its good to have a man watching your back, but thats a little too serious.

#109
Last Darkness

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Yrkoon wrote...

For everyone basing their judgements on the one picture of lady hawke wielding a 2h sword.... have you seen the Champion trailer?    Say... about 25 seconds in?



I wonder if the two handed axes and hammers will have the same universal animations as a sword again.

Also its fantasy, and whats fantasy nowadays  without a sword so large you couldnt even properly wield it.

Case in point, btw old guy slipped a disc


#110
Ryzaki

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Aren't SOLDIERS genetically enhanced?



So that's a good damn reason they could wield such weapons.

#111
Atakuma

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My problem with giant swords has nothing to do with realism, they just look stupid.

#112
Last Darkness

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@Ryzaki, just noticed. Excellent Mahou Shojo Ai avatar there. Didnt know you were into tentacle hentai.

#113
DamnThoseDisplayNames

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that's a good damn reason they could wield such weapons




It's a reason they could wield such weapons, but not the reason for such weapons to exist. A smaller, lighter and better balanced blade, or a decent axe would cut those planks faster and easer than a crowbar like that.

#114
Ecaiki

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Lotion Soronnar wrote...

http://www.thearma.o...ssays/2HGS.html

...so, I'm the only one that actually looked at this then.

LadyHawke's sword doesn't look any stranger then some of the pictures in that link, so what's the problem again?

Modifié par Ecaiki, 10 février 2011 - 06:53 .


#115
Frocharocha

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This looks like a two Handed sword-Greatsword.And yeah it's big.And i think the darkspawn at Dragon age 1 are much better than those ninjas.

#116
Saibh

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TheMadCat wrote...

That's a prop or decoration, not an actual sword that would be used for combat. First off guards were never designed that wide, it's impractical as it imbalances the weapon and is excessive in it's roles of protecting the hands (Which is unnecessary for that style of sword seeing as they should have a hand above the guard) and prevent the users hands from sliding up the blade. The second is the grip which is way to long, again creating an imbalance in the weapon, the longest grips were at most 8 or 9 inches, that if he's my height looks like it's approaching 2 feet., imagine trying to swing that sword with one hand under the guard and the other on the ricasso, the pommel be smashing into your sides. Third is the ricasso, it also looks a bit long, those thing's usually weren't much longer then what was necessary to grip because it also allowed a spot for an opponent to grab.

So yeah, that looks more like a weapon that a collector had made. The longest great swords were about 5 feet in total length.


First, I wasn't the one who pulled up that image--Lotion Soronnar was, but he apparently isn't good at judging length by the naked eye, so I made a helpful comparison picture.

Second, he also provided a link, to this site. And they seem to know what they're talking about--further more, they pull a page from a known book about swords to prove their point.

"Although large, measuring 60-70in overall, it was not as hefty as it looked, weighing something of the order of 5 lbs".

That's a sword that's 5'10". Close to six feet in length--that sounds pretty in-proportion if you ask me. Yeah, it appears to be a bit bigger but not wildly Final Fantasy, like people here are claiming. :P The hilt does seem to be very large, but I think they're accomodating for the hilts of other two-handed weapons, like axes and hammers. I'm not trying to say they made an accurate likeness of a two-handed greatsword. I'm just saying it's not gargantuan.

As I cited earlier, this is coming from how people have never seen greatswords, and assumed that they were extremely heavy. They were not, as the quote tells you. People assume the same about armor, and I have to correct them at that. I know you know this, but I keep seeing people say it over and over and over again.

Modifié par Saibh, 10 février 2011 - 07:47 .


#117
ALVIG824

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Ryzaki wrote...

Aren't SOLDIERS genetically enhanced?

So that's a good damn reason they could wield such weapons.


idt genetic enhancement existed in the middle ages, although they could be ENCHANTED!!!!

#118
Lotion Soronarr

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Jaduggar wrote...

Lotion Soronnar wrote...

A designer can make a gun with the barrel on the other end and tell me it's a sensible and usefull weapon in his world. But he really shouldn't expect me to take his world or him seriously anymore after that.


You are alternating the core mechanics of the gun.
This does not compare and therefore is not what this thread is about.

Such an argument is irrelevant and fallacious.

A sword of whatever dimensions would mostly be impractical in reality due to its weight (for all I know); in DA2, however, the combat is much more exaggerated than reality--just as backflips are now a tactical battle move, weight will factor into (most likely) very little.

Doesn't it stand to reason that the sword could still be efficient in this world? 


No.
The core mechanics of a gun is to laucnch projectiles. Make a gun that is highly impractical and more likely to hurt the user than the intended target, and I WILL laugh at it and at the stupidity of the entire universe. Because humanity isn't that stupid to use ineffective things.

Swords depends on weight, balance (dimensions) and efficiency...not to mention practicality.

You keep brining in amazing super-light materials, but that doesn't really solve the iusse. For one, we have known materials in DA (like Iron or steel), and for another, materials and their properties are linked together. Swords and armros have differetn requirements and the same material doesn't always work.
Sometimes you want mass and density. Other times you don't.

And the bigger the weapon, the harder it is to carry, store and weild in combat. There is a point of diminishing returns and simplified "bigger is better" doesn't work.

Impractical/improbable weapons do not only hurt the physcis/sience aspect of hte setting - they hurt the character/psychological aspect. A world in whihc everyone act like a moron is not a word for serious drama and mature content.
That's for comedy and brainless fun.

#119
Lotion Soronarr

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Yrkoon wrote...

Lotion Soronnar wrote...
Scale has 3 dimensions. Length is only one of them.

Width and Depth are the 2 others.

Spit out your argument now.  is it your contention that the sword we're looking at could be  fatter and wider than  Lady Hawke, and therefore,  the  very CLEAR  cut and paste scaling in the picture  above is not accurate?

Yeah, whatever.    Your argument fizzled and died the moment it was pointed out that Lady Hawkes sword is no bigger than any of the 2-h swords in Origins.  So now you're trying to put up  the 3d argument, while assuming that the rest of us wouldn't be able to understand  the nature  of 3 dimensional images... or be able to cite them in DA:O  *and* DA:2.  (yes, DA2.  would you like to see video of Male Hawke wielding a 2 handed sword in DA2?).


Weapon scale in origins was also crap.

And WTF you on?
Wider and fatter than Lady Hawke?  No. That wouldn't even be a sword anymore, but a barn.
Fatter and wider than it should be? Yes.

#120
Lotion Soronarr

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ishmaeltheforsaken wrote...

1varangian wrote...

...


Any picture of a real sword just reminds you that the hilts aren't as thick as the baseball bats stuck on the DA2 blades. There's more to the scale than just length.


Have you ever done any 3D modeling? It's just easier to work with things when they're a little thicker. Easier to show off the textures, easier to actually design the texture to begin with, etc. It just looks better.


Yes, I have worked on 3D modeling. A Lot.

No, it doens't look better and no, it's not easier.

#121
nightcobra

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chill down, the swords will stay the way they look, i very much like them that way so i don't have a problem with them.

if you're so adamant about this there's 3 ways to go about it, just use mods if you get the pc version, don't use swords and use another kind of weapon like mauls, or just deal with it.

there's not much more i can tell you.

Modifié par nightcobra8928, 11 février 2011 - 09:39 .


#122
Lotion Soronarr

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Some videos showing the scale, speed and usage of a two-hander (and more):





http://www.youtube.com/watch?v=iocF2QmyoGo&playnext=1&list=PL00104C3BAAE13D0F

http://www.youtube.com/watch?v=_hfLZozBVpM


interesting:
http://www.youtube.com/watch?v=7rqP1F36EMY&feature=related

http://www.youtube.com/watch?v=0tqwt_dh3PA&feature=related

Modifié par Lotion Soronnar, 11 février 2011 - 09:57 .


#123
nightcobra

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i know, i've practiced with one.



doesn't mean that i want a reality simulation in dragon age. thankfully i don't have to worry about that.

#124
ManiacalEvil

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Lotion Soronnar wrote...

Some videos showing the scale, speed and usage of a two-hander (and more):





http://www.youtube.com/watch?v=iocF2QmyoGo&playnext=1&list=PL00104C3BAAE13D0F

http://www.youtube.com/watch?v=_hfLZozBVpM


interesting:
http://www.youtube.com/watch?v=7rqP1F36EMY&feature=related

http://www.youtube.com/watch?v=0tqwt_dh3PA&feature=related

Int the Dragon Age settign swords are bigger and can be twirled around easily despite their weight. Why? Because it looks cool. No rationals. No need to have them. 'Tis Fantasy.

#125
Lotion Soronarr

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nightcobra8928 wrote...
chill down, the swords will stay the way they look, i very much like them that way so i don't have a problem with them.


I'm happy for you.
In another type of game, I proably wouldn't mind it this much.

if you're so adamant about this there's 3 ways to go about it, just use mods if you get the pc version, don't use swords and use another kind of weapon like mauls, or just deal with it.


Given that all weapons seem to have scel problems (except maybe daggers), 2nd option won't work..and 3 is out of the question. So mods.