BobSmith101 wrote...
Zacarius2 wrote...
So you are advocating a fireship strategy? I take the discussion to HMS Dreadnought, you bring it all the way back to HMS Victory, I'm impressed, well done.
Goes back a lot further than that. Splitting the line was Nelsons favourite tactic, so it's a combination of Nelson and Drake really.
I don't know if "crossing the T" applies in ME, it depends entirely on how a ship is designed. Come to think of it. Reapers don't seem to have a lot in the way of rear facing guns.
Bioware has the final say regardless of how "sense" what they say makes in real terms anyway.
Crossing the T is inverted to the Mass Effect universe: with their main guns being built along the spine of the ship, war ships are more akin to 'fighters' in that their primary armament is facing forward. Unlike blue water navies, in which the most guns (relatively light cannons, or pivoting top-based turrents) face the sides or can be brought to face the same side to increase power, while are unable to be faced forward, Mass Effect war ships main armament only faces forward. (This is because the ship is built along the gun, not vice versa, and a Dreadnaught's main gun is the 'spine' of the ship, not something slapped on the side.)
In traditional blue water, 'crossing the T' allowed you to bring all your weapons on one side against a foe while your foe couldn't respond.
In a MAC Mass Effect space navy, being the top of the T would be the
worst condition, while being the bottom T would be ideal.
Fireship strategies have always depended at being able to get close, and part of that is being able to absorb damage. With cannonades, which were innacurate at best and often did little damage, this was a plausible strategy: the ability of ships to sink eachother was simply too small. With the advent of fire control systems and ranged targetting, however, fireship strategies are really only great in the sense that it saves the target fleet the trouble of having to sink your ships: you can't melee blitz a naval force from range when it can shoot you from across the horizon, and their fire power is more than powerful enough to stop you even before you strapped bombs to yourselves. And then you have the fact that the screening vessels will almost certainly block you before you can get to the important targets.
This is why suicide bombing strategies/car bombs are so dependent on surprise and the ability to be in close proximity when started, and generally so much less effective against a prepared defense otherwise. The bomb strategy requires you to get close, but there are so many strategies to prevent that (everything from external barriers to shooting anything of significant size that gets to close to running away faster than the bomb-carrier can) that's it's not a viable open-warfare strategy.
The best avenue of success for such a strategy would rely on using FTL to get in close to the Reapers, but that's a gamble on a variety of factors: the imprecision of FTL, the exact proximity required to do any damage with the explosion, the Reapers kinetic barrier strength, the premise that the Reapers can't or won't simply FTL themselves out of a disadvantageous fight should a bunch of suicide FTL ships suddenly begin appearing amongst them in a chance of luck.
Modifié par Dean_the_Young, 11 février 2011 - 01:17 .