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Mass Effect 3: Squadmates dying a gameplay decision?


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20 réponses à ce sujet

#1
freeeekshow

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 Alright, so as mass effect 3 approaches, I really believe that several important people should die. And I was wondering to myself:

Would I want the squadmates that die to be by gameplay choice, or imminentsy? Or both?

By this I mean, would you rather have the game force people to die, where no matter what someonebody has to perish, whether you can choose who they are or not. OR would you rather have your gameplay reflect whether people die or not (ie.suicide mission?)

I feel that people must die, and the only way to do that is to force people to die. If you give me a way to make my squadmates all live, then Im going to do that. Id be down for a ME3 having gameplay and imminentsy decisions, but I wont be satisfied on the final mission if I can make all major characters survive. Thoughts?:wizard:

#2
Dominus

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For the sake of variety, probably both.

#3
CroGamer002

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Something like Virmire would be nice but I really don't want to.

I hate Virmire since I love both Kaidan and Ashley.

#4
shatteredstar56

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I would rather have a choice like in Mass Effect, where you had to choose. It's no fun if the hero doesn't have to make sacrifices to get somewhere, there's no character growth.

I think they should make you make a choice between two or three people, on who should die, but it could be based on a system like Mass Effect 2, where it depends with loyalty and what not. I do want my character to suffer a little, they'll become stronger in the end for losing friends.

#5
Kaldarm

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I feel that there should be sacrifices forced upon the player. After all, this is the entire galaxy vs. the Reapers, not just Shep and his/her crew. IF the game is really going to be Shep gathering up all the races to take on the Reapers, then one choice I'd like to see forced is what fleet/race to send in first/as a distraction. This fleet would obviously take considerable losses or even be wiped out entirely and it could be that they were led by one of Shep's former/current crew that belongs to that race. Just one idea amongst many but I believe there SHOULD be forced sacrifices. It might actually help getting players actually caring about outcomes again.

#6
Chewin

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It makes the game more dramatic when something like that happens. How much I don't want it to happen, it really should.

What the heck, let's make it like one squadmember sacrifices themself to save Shepard and his/her LI and dies while doing so, and then Shepard gets a child and gives the same name of the sacrificed member to the child (soap opera)

Modifié par Chewin3, 10 février 2011 - 07:32 .


#7
Elvis_Mazur

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Characters dying no matter what you do is what I want.



Recently, I played SM without Legion and Thane and still, everyone survived. I don't want to loose content or be an idiot so I can have the sense of "Suicide."

Sadly, the whole ME2 ending is loosing the feeling I had in my first playthrough...

#8
kalle90

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All. Just 1 Virmire style decision isn't enough. It should be likely that everyone dies (perfect SM in ME2 is a cakewalk if you care even a bit)



Just a couple of hours in the game and you should get an alert to go help X or Y which means the other certainly dies

Later on you assign people to tasks and the one least prepared and suitable dies

Then there's a choice: Let the 2 squadmates with you die or doom an entire populated planet

Towards the end you need a suicide candidate, and you choose who that is

In the end you can sacrifice yourself to save someone or let him/her die

#9
alperez

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The problem with forced deaths though is it takes control away from the player which can frustrate and annoy people. We already had a choice forced death in me1 and potential deaths depending on how you played in me2 so we'd kinda be rehashing things by doing the same in me3.



Think about it like this, take Garrus as an example, he survives 2 games only for you to get to the third and then have a forced death situation on your hands that you can do nothing about, no matter what you've done up to then or how you played whoosh there goes garrus, How many people would feel cheated or worse by that scenario.



Or we get another virmire choice thrown in and we have to decide if A or B lives or dies, like i said been there done that so wheres the emotional payoff in rehashing.



While we all want consequences and emotions ramped up for me3 there has to be a better way to do it than just rehashing or adding forced deaths which for me would cheapen the experience. So for me personally then answer would be no thank you, let my actions alone be the cause of who survives or who doesn't.

#10
AdmiralCheez

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Forced deaths for NPCs only, but NOT squadmates because that'd be like taking away guns and powers, thus taking control of gameplay away from the player.



SM/VS-style deaths for squadmates (and perhaps a few NPCs). This way, if you lose people, it's either because you had to choose or because you were an idiot. The triggers/choices can be complicated and hidden, though.

#11
Whatever42

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What is this obsession with killing everyone off? You know, there are plenty of other ways to generate drama other than through slaughter!

Here is the problem we face, as brought up in other threads. Can't be random. Reloaditis. Can't be scripted for a specific squadmate (unless for a new squadmate) because any of them could be dead. Very likely won't be the LI, because robbing characters of that particular investment wouldn't generate drama, it would generate rage.

The choice will not be save the squadmate (LI) or save the Earth because there is no Shepard in the universe who could fail to save the earth.

That limits us down. Sure, there can still be Virmire like decisions, where you can off your least favorite NPC but where is the drama in that? Unless the choice is between 2 new squadmates, in which case again, less drama.

Nope, if there are any unavoidable deaths among characters we already know, it would have to be with non-squadmates and it would just be part of the story. Avoidable deaths could still occur, ala something like the SM, though.

Just my two cents. Again.

Modifié par Whatever666343431431654324, 11 février 2011 - 01:26 .


#12
The Unfallen

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What if characters permanently died... during actual game play?







There would be no 'medi-gel' or 'unity' abilities. Bwahaha!

#13
Archer

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Hell the whole galaxy can burn in ME3, as long as Garrus comes out of it in one piece at the end i'll be happy

#14
jeweledleah

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for me choices like "save civilians hostages or catch a villian" yes please

chose between 2 squad mates and there's absolutely nothing I can do to change it? please no. this type of decision was my absolute least favorite part of ME1 - it was dramatic and all, but I still hated it, and I didn't have as much time to get attached to the characters as most of us will after playing an entire series.

Shepard is a hero. Shepard should be able to perform the impossible, after all its Shepard's specialty. make it difficult, make it a consequence of a much earlier decision, but don't make it completely set in stone, please.

Modifié par jeweledleah, 11 février 2011 - 01:32 .


#15
AdmiralCheez

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The Unfallen wrote...

What if characters permanently died... during actual game play?

There would be no 'medi-gel' or 'unity' abilities. Bwahaha!

Mass Effect: Nuzlocke.

#16
Silentmode

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You're right I think there should be some instances where someone must die for the story to carry any emotional weight and so there is a real sense of peril. Like for instance sending one of your companions on a mission that really is suicide and knowing about it before hand, it's up to you to pick who goes but someone has to do it. There may put in some unavoidable NPC deaths but they should never do that to one of your squadmates unless there is outside circumstances (Thane's disease, Mordin's age catching up to him).

#17
Whatever42

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Thane should die at the end. Femshep and thane have a deathbed wedding. That would be a tearjerker.

#18
xentar

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Don't see a point in forcing anyone to die. Then again, I don't play games for emotional punishment.

#19
KiraTsukasa

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I think that you should have to work extremely hard to get everyone to live through the end of the game. Then a random unavoidable chunk of debris lands on everyone right before the end credits.

#20
Jebel Krong

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both: i want to see scripted deaths and gameplay deaths. make victory cost or there's no point. one of the biggest failings of me2 that's overlooked is the suicide mission where nobody has to die...

#21
AllenShepard

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Jack died in my first playthrough. I didn't want that to happen.