To RPG or not to RPG, that is the question
#1
Posté 10 février 2011 - 09:33
tl;dr: Do you want more RPG elements like ME1 or more shooter elements like ME2/ which do you think we will get in ME3?
#2
Posté 10 février 2011 - 09:39
#3
Posté 10 février 2011 - 09:40
#4
Posté 10 février 2011 - 09:41
Well, I prefer both
I mean, improved combat mechanic (better character mobility, better enemies/squad members AI, improved used of special abilities) and slightly more complex RPG mechanics.
But just a bit... too much RPG and it would be an step back (to the clunky ME1 inventory) than a step forward.
#5
Posté 10 février 2011 - 09:43
#6
Posté 10 février 2011 - 09:45
#7
Posté 10 février 2011 - 09:46
-an expanded skill tree/ leveling screen (whatever you want to call it) at around 12-15 different skills
-Ammo and gun upgrade system where we can put mod's in the guns to change ammo capacity, aim, shield/armor/health effectiveness
-Leveling up to 60 (I hit 30 in 1.1 playthroughs as opposed to 4-5 to hit 60 on ME1)
-More ability to alter your allies weapons, skills, and armor
-More guns that you have to choose between rather than "well this gun is clearly better than the others so time to stop using the old pistol"
On a side note, better dance moves, I think everyone can agree that an Alliance Commander, a spectre, and the symbol of humanity should be able to bust some sweet moves.
#8
Posté 10 février 2011 - 09:47
I am opposed to this.DaPinkMenace wrote...
On a side note, better dance moves, I think everyone can agree that an Alliance Commander, a spectre, and the symbol of humanity should be able to bust some sweet moves.
Shepard is not Shepard without the godawful dance moves.
#9
Posté 10 février 2011 - 09:47
#10
Posté 10 février 2011 - 09:50
Whether 'tis nobler in the mind to suffer
The Slings and Arrows of outrageous hate threads from RPG fans;
Or to take Arms against a sea of shooter fans,
And by opposing end them: To die, to sleep
No more; and by a sleep to say we end
The heartache, and the thousand natural trolls
That game is heir to? 'tis a consummation
Devoutly to be wish'd. To die, to sleep
To sleep, perchance to game...
Modifié par DominusVita, 10 février 2011 - 09:51 .
#11
Posté 10 février 2011 - 09:50
* Same locker system, more options.
* More armor personalization
* More squadmate personalization
People like inventory because it gives them personalization. But if they can offer more personalization within the current sytem, everyone is happy.
* deeper skill trees (because I don't think they are resetting the level but we will go to 60)
* they will keep ammo powers (boooo!)
* there will be more wide open level design, more exploration, and even deeper stories (Overlord, LotSB)
* there will still be mining and some planet scanning but there will be tweaks to it. I think that gathering minerals will be made a bit more interactive. My rationale for that is the mining we did with the hammerhead.
* the hammerhead will be tweaked.
All-in-all, my prediction is that ME3 will make the critics a lot happier while giving even more to those who loved ME2.
#12
Posté 10 février 2011 - 10:07
#13
Posté 10 février 2011 - 10:11
Whatever666343431431654324 wrote...
* they will keep ammo powers (boooo!)
Well Soldier class would be empty without them.
Also Bioware promised more RPG elements.
#14
Posté 10 février 2011 - 10:14
Mesina2 wrote...
Whatever666343431431654324 wrote...
* they will keep ammo powers (boooo!)
Well Soldier class would be empty without them.
Also Bioware promised more RPG elements.
Yup, they would have to then redesign the soldier and rebalance the other classes, which means a level reset for sure, so I am against it. I just would have like ammo. :-)
And T_K, you could just say you want more micro-management. You don't always have to state your preference in insulting terms.
#15
Posté 10 février 2011 - 10:15
People don't like inventory just because they can look fab thanks to it. It also gives you the feeling of progression - you get better, you get further into the ****storm - you get better junk. End of story. Same with combat mechanics - they don't add any kind of progression as they are in ME2, I do like that combat is more "mouse and keyboard handling skill" oriented, but I miss Shepard getting better at anything because he level up. That's I would love to see a little bit more expanded inventory system and a little bit more sense of level progression in the game overall.
Modifié par Mr.Kusy, 10 février 2011 - 10:18 .
#16
Posté 10 février 2011 - 10:20
Better than devolving completely back into ME1 territory. Honestly, I'd really like to see them take best of both worlds, here.Terror_K wrote...
I get the feeling that it'll have slightly more RPG elements since Christina Norman said that they wanted to do that after the feedback from ME2, but that it still won't have them back at a satisfactory level, and that we'll still have too much babying of the player and stuff on autopilot for my tastes.
You know what I'd like them to get rid of? The stupid tip screens. "Press F to make Shepard pick his nose." Seriously, where's the little "disable tips" checkbox?
#17
Posté 10 février 2011 - 10:21
#18
Posté 10 février 2011 - 10:22
#19
Posté 10 février 2011 - 10:28
AdmiralCheez wrote...
You know what I'd like them to get rid of? The stupid tip screens. "Press F to make Shepard pick his nose." Seriously, where's the little "disable tips" checkbox?
That.
Really annoys me too.
#20
Posté 10 février 2011 - 10:33
Whatever666343431431654324 wrote...
And T_K, you could just say you want more micro-management. You don't always have to state your preference in insulting terms.
But simply saying that is not entirely accurate, because it's not just that in ME2 they took away control and choice from the player, and it's not just that they made so much automated, linear and shallow to the point of it being almost completely pointless, but it's the way they did it and the way it was presented as well. Mass Effect 2 didn't only feel like "Baby's First RPG" in function most of the time, but also in form.
#21
Posté 10 février 2011 - 10:34
Dranatic threads require dramatic actions...Mesina2 wrote...
^Do the Sparta picture!

AdmiralCheez wrote...
You know what I'd like them to get rid of? The stupid tip screens. "Press F to make Shepard pick his nose." Seriously, where's the little "disable tips" checkbox?
Insert few possibly insulting comments about diffrences between PC gamers and console users.
Modifié par Mr.Kusy, 10 février 2011 - 10:36 .
#22
Posté 10 février 2011 - 10:40
Best RPG
Best 3rd person shooter
Best story
#23
Posté 10 février 2011 - 10:41
fmsantos39 wrote...
ME should improve in all ways to get atleast all this awards next year:
Best RPG
Best 3rd person shooter
Best story
Best Traiding Card Game
Best Multiplayer Experience
Best Marketing (WITH BIOWARE BAZARS IN IT)
#24
Posté 10 février 2011 - 10:42
fmsantos39 wrote...
ME should improve in all ways to get atleast all this awards next year:
Best RPG
Best 3rd person shooter
Best story
Best TPS?
I'm afraid Dead Space 2 might get win on that one but it is early to say.
#25
Posté 10 février 2011 - 10:44





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