Lumikki wrote...
I like tweaking too, but I don't want to waste my playing time too much in menus. It's the difference what is the main priority the game, tweak or play role in story. As for research/upgrade system in ME2. You are wrong Terror_K there, it's actually really good in base idea. We have talked this before, the problem isn't the research, it's missing customation as making choises. Like we talked ones, the modding part. Research is trying to make the manual version update to more automatic. That is actually good thing. Because player manually changing sword +1 to sword +2 has absolute ZERO meaning to player, so why waste time to do it manually. What player needs it to make choises like to I use, fire sword or ice sword.
I think you misunderstood me. I do believe that the research/upgrade system has potential, and the basic concept is fine. The problem is that it alone isn't enough, and the execution of it in ME2 is awful and broken, partly because it stands alone rather than being a means to customisation amongst others. I was actually looking forward to this aspect when I heard about it, expecting it to be more in-depth and involved than it turned out to be. Things like basic upgrades should just be automatic, but not everything should be and some of it should be researched and then chosen by the player and limited. The main broken factor of the system as it is is that it just stacks every upgrade without limits, which not only God-mods all the items too easily but also eliminates choice, since the player will inevitably upgrade everything because they can. It's basically the equivalent of those God-modded weapons players creating with modding tools in games like NWN, Oblivion and Fallout 3/NV, but it's already in the vanilla game and merely takes a little longer. It's worse than ME1's Master Spectre gear; at least that still limited you to only three mods slots.
I don't like how you say this, it's more insult to shooters, than actual point what you try to say. You do this kind of too much, blame others or compare to something like insult. How you think we people who likes ME2 feels, when you do this?
I was complimenting shooters there if anything, by saying many of them had deeper elements than ME2, which is supposed to be an RPG. And sometimes things have to be put that way because if one ****foots around the issue one doesn't get the point across. I love shooters too, but that doesn't mean I want ME2 to become one. I don't go to Mass Effect for pure simplicity and shallow gameplay, I go to it for story, character, roleplaying and gameplay depth.
Yes, but have you ever consider that what you try to do may also be pain of others. Meaning don't think what you want and like is what other want and likes. There is no right way to go here, just different tastes. Also problem isn't you message, but again how you say it, like insult.
Except that there are plenty of titles out there today that suit their needs. Mass Effect is supposed to be an RPG, but with ME2 it's like they're making it for the shooter crowd; a group who already has ten billion titles to choose from these days as it is. Like I said, I like shooters too. I like many genres. I'm particularly looking forward to playing both Bulletstorm and Duke Nukem Forever this year, as both games should be over-the-top mindless fun. But Mass Effect isn't about over-the-top mindless fun, and I'm sick of it being shifted more towards that style or more towards that audience simply because they're the majority these days.
Yes, there are different tastes, but it seems like today game developers are catering only towards the one taste: the most mainstream one. I just want Mass Effect to remain an RPG and remain a game that appeals more to me on the level it started out as, rather than changing up to fit this new audience. An audience that usually doesn't touch RPGs because they find them too complex or don't like the mechanics. Yet they come into the RPG territory because a few titles start to look interesting and don't quite bite because of it, but instead of BioWare simply saying, "Well, y'know... this game clearly isn't meant for you. Maybe you should go and play one of the many dozens already out that do," they're saying, "Welcome aboard! Let's just get rid of these things that put you off. Who cares if it starts to alienate some of our existing fanbase, as long as we have your money... I mean, approval!"
Sorry, but I just don't like that my tastes are no longer being catered to by a company that used to specialise in it in favour of changing up titles I used to like and turning them into something I don't like to merely appeal to an audience that already has plenty of stuff on their plate as it is. It's all very well to say, "other people like different things than you," but they have plenty of these things already catering to their tastes. I feel like a peasant or bum on the streets and then a rich man has come along and stolen the one piece of food I managed to scrounge up and taken it for himself despite having a whole mansion full of the stuff.
It's not just attitude of the others, it's also your own attitude. It's like if they are agaist you, they ruin you way. Of course they do, because they have different opinion. Point is it's same in both ways.
Again, it doesn't work both way because I'm in a minority. Again, there's plenty of stuff out there for them to enjoy, so why do the few things left that I like have to be changed into one of theirs just because they're in the majority? It used to be that there was loads of variation and diverse types of games for all different tastes, but lately software companies seem to want to produce the same brown drivel for everybody.
This is because you visualised it to be something what it never was or valued something what wasn't the point. You thinked Mass Effect serie to be more orginal RPG, than it really was. I see the gameplay mechanics change alot, what happen between Mass Effects, but the hearth what Mass Effect is was never changed. Meaning try to see Mass Effect more like cinematic adventure game. Idea what Mass Effect really is, is still there. You are just looking wrong direction, the features and technical way how something is done. Not as impression, cinematic and visual story ways. It's same difference how we see the RPG it self, for you it's more adjusting numbers and me more impression related.
Nope. Mass Effect 2 came along and changed what Mass Effect was. It's as simple as that. This is clear not only from what BioWare showed and said about the original Mass Effect leading up to its release, but how different priorities changed with ME2 and how the overall style seemed to change. ME2 is trying to stay about as true to the original vision of Mass Effect as the second seasons of Space 1999 and Buck Rogers did, or about as much as J.J. Abrams' Star Trek did to the original series, or about as much as the Star Wars prequels did to the original Star Wars. The whole thing is clearly been regeared towards a younger, more mainstream and action-loving audience. It's hardly subtle about it, so if you deny it you have to either be blind or in complete denial.
What to say here. I don't believe you. You may think what you say here is what you believe, but after reading alot of you post, I don't really get impression what you say. Meaning you use the first of serie as escuse to support you needs of stat-type of role-playing. Be honest to you self, you want stats in general. Read you post how you attack any idea where someone wants something to be simple. You want it more complex and it has nothing to do with first Mass Effect. You just love and have alot of passion in the orginal type of RPG.
Also please do't get me wrong, there is nothing wrong in what you pursue. I my self like that too, but I never thinked first Mass Effect as orginal RPG, I allways thiked is as cinematic action adventure game. That's why the invetory adn combat system caused me problems, because they where so clumpsy.
Again, you're wrong. I loved Jade Empire for what it was, and it had even less stats and RPG elements than ME2 did. But I understood that it was trying to be what it was and nothing more than that. As I said before, I'm looking forward to Bulletstorm and Duke Nukem Forever, and I don't expect them to have loads of stats, etc. The overall point is that Mass Effect is supposed to be an RPG, and thus have a certain depth and complexity to its elements. The original Mass Effect established this, albeit in a clumsy way. ME2 deviated too much from this original version and just because shallow and watered down. As much as I'm probably going to love Bulletstorm and Duke Nukem Forever, that doesn't mean I want ME2 to become them, or ME3 to either. I go to different games for different things. Mass Effect set me up in a certain way and set me on a certain path for a certain gameplay style, and ME2 just failed to continue to deliver the same experience in almost every way. It's not about it "being RPG or not" so much about it remaining consistent, which it just wasn't.
It's shallow, if you look about tweaking point, but if you actually play the game from impression point as just enjoying the story and combat, it's not that shallow at all. My point is that you view point is anything what doesn't have alot of stats is shallow, because you are looking orginal RPG in MAss Effect. If you think Mass Effect more as like interactive movie, it does good job in that. So, my point is that, if I think Mass Effect as strategy game, it doens't do good job in that. So, hole shallows as good it does something, is depending how you see the hole Mass Effect serie as what it is.
Again, it's about consistency within the series. ME2 may be a good game for what it is, but to me it just isn't Mass Effect. It pulls away from what the original game established too much. If I want a purely interactive movie game then I'll play Fahrenheit or Heavy Rain, or even go back to something like It Came from the Desert. Mass Effect 2 is admittedly a great game, but it's a bad RPG and a bad Mass Effect 2.
Sure, but here comes the question. What is the balance between them. The way you want or the way I want?
Because in my opinion the technical/mechanical layer should become as invisible as possible to players so that players can conserate the real game what is the presentative/impression layer.
To me the RPG elements are the real game when playing an RPG. Without them you just have a story-driven shooter, and to me that's just plain shallow. Especially when you're supposed to be an RPG and there are story-driven shooters out there that aren't but are doing a better job of it.
Yeah, because adding RPG isn't same as doing traditinal RPG. Like we have allready splited here between stat-RPG and role-RPG. Meaning games starts to add more roles to play, but more role can be arrived other means than adding alot of stats too. It's the difference between hidden stats affecting players gameplay and have alot of visual stats for player to adjust. What's the main point of game, adjusting stats or playing the story. Ask from you self is stats part of gameplay, because they are tools to adjust the gameplay or because stats has become the gameplay? Because if they are just tools, maybe they don't need to be so visible and can be adjusted by the gameplay it self, without visual manual adjusting?
Again, in an RPG they are part of gameplay. They are helping you define your character's skills and abilities, and allowing you to customise them and their gear. That's as much part of the gameplay as talking to people or running around shooting them is. To me, it's the main part, because an RPG can't be an RPG without the mechanical aspects in the background. Not everything needs to come to the forefront, but a certain amount of it does to allow customisation and make the elements satisfactory. If people are simply after a story-driven TPS, then not so much, but that's not what the Mass Effect series was supposed to be. That's just what it seemed to become with ME2. And all for the sake of those who throw a fit as soon as anything gets in the way of their combat and/or speaking.





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