Lumikki wrote...
I don't get it, how can some people be so stuck in old days and think that evolution of game development just stops.Thinking like RPG will stay forever as same design, like it never change. It takes over 2 year to make every game, so of course every time they make game, design has changed. Companies learns from they previous games and new technology allows different stuff than before.
If you people expect that every Bioware game in future will be some stat based RPG, then you gonna be complaining rest of your life. Bioware has to fit to game market like every other game company, I don't mean making games for mainstream of people, I mean that RPG it self will change by time too.
What do you people think comes after Mass Effect 3? Back to Baldus Gate 2 design?
Tell me how Mass Effect 2 represents the evolution of the RPG genre. I'll tell you: it uses purely TPS style combat (something done to death), it has heavy emphasis on dialogue (something Bioware have been doing for some time, something that is absolutely not essential to RPGs as proved by the countless ones without such system), it... well it took everything else out or streamlined them. Way for evolution!
Seriously, how can anyone think RPGs isn't about character progression? The "role playing" thing is overrated, you play a role in any game. But then, you'd need decent role choices, you'd need to
evolve within that role, otherwise it kills the fun of choosing a role, it is to progress through it to unlock abilities and such.
Of course RPGs can change, but don't change its core! Just play through every Elder Scrolls game, and then return tell me they never changed anything about how they make RPGs. And read all the info on Skyrim! They CONSTANTLY reinvent how they make RPGs, but guess what, there was ALWAYS character progression, it's a key point in RPGs. All people ever say as being RPG elements are more of the time non-essential. Important, but non-essential, that's where you have to go. Far Cry 2 has quite a bit of customization for a shooter, you can even accept small quests or receive phone calls from buddies to do a mission differently. As a shooter, it offers plenty of ways to get into a fighting situation. Yet it's not an RPG, it's obviously a shooter with RPG elements. It would be an RPG if you could progress as a character, something you can't. JRPGs don't even offer role choices, yet has a lot more customization, loads more side quests and character progression compared to ME2.
I still think ME2 is an RPG, but an extremely barebones one testing the borders of the genre. In a nutshell, ME2 is a shooter with a dialogue system and limited quests. It really is. Even if the combat sucks, Obsidian totally beat Bioware at their own game with Alpha Protocol.
And again, I find it funny how people always tell me "but it's your opinion dude!" on what is an RPG or not. But the hell? Can't people try to think a bit and actually try to
understand what I'm saying instead of say "I don't agree". It's only by understanding that you can actually tell why you don't agree. And then, why tag games if no one can agree on defining the tag? Why name something science fiction if no one can agree what is science fiction. And will someone tell me why there never were debates on what is an RPG since recent games? It's obviously because barely anyone tried to get too much out of the genre. Saying character progression is a traditional RPG element is like saying driving in a driving game is a traditional driving element. I know, I'll make the next generation driving game! It will be like an RPG, tons of character interaction, character progression, and heavy customization, but it will be about the main character being a running rookie, and it will all be centered around doing on-foot running. But you'll have to use your car in order to reach the next competition site!