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To RPG or not to RPG, that is the question


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#301
Evil Johnny 666

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Lunatic LK47 wrote...

Gleym wrote...
So you're saying that all soldiers move at the same speed, reload as fast as each other, and are all identically skilled regardless of class and all are limited in terms of their ability to sneak up on someone, utilize their biotic powers and technological understanding solely by equipment? Because what I just mentioned are all criteria where stats can allow someone to create and develop their own Shepard where their skills match their persona, and it still doesn't cause the problem you so incessantly complain about which is dice-mechanic accuracy stifling the shooter function.

The fact is; some soldiers are faster than other soldiers. Some are tougher. Some have better reflexes. Some have better coordination that allows them to reload faster or take cover more quickly and efficiently. These are all things that stats are used to dictate. Otherwise, regardless of class, everyone just ends up with the same old, identical Shepard in terms of abilities and combat efficiency and focus.


Uh, Specialilzed Warfare meant extra training up to the point combat is instinctive, and if you didn't fit certain parameters (i.e. Not having enough control of your weapon and accidentally shooting hostage paper targets), you're more or less booted from the program. There's no such thing as "I'll just spend skill points to shoot accurately if I have enough live experience."


Then why try to make an RPG if you are discarding its single most important element out of the game? I still think ME2 is an RPG, but a very barebones one because of this being lacking. Right now, I think the dialogue system is the only thing that saves ME2 from being a shooter with RPG elements like Far Cry 2.

Modifié par Evil Johnny 666, 16 février 2011 - 10:35 .


#302
Il Divo

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Evil Johnny 666 wrote...

Tell me how Mass Effect 2 represents the evolution of the RPG genre. I'll tell you: it uses purely TPS style combat (something done to death), it has heavy emphasis on dialogue (something Bioware have been doing for some time, something that is absolutely not essential to RPGs as proved by the countless ones without such system), it... well it took everything else out or streamlined them. Way for evolution!


Just out of curiosity, what good RPGs are you referring to which do not feature dialogue/conversation? The closest I can think of is Deus Ex, which still featured it to a degree.

And again, I find it funny how people always tell me "but it's your opinion dude!" on what is an RPG or not. But the hell? Can't people try to think a bit and actually try to understand what I'm saying instead of say "I don't agree". It's only by understanding that you can actually tell why you don't agree. And then, why tag games if no one can agree on defining the tag? Why name something science fiction if no one can agree what is science fiction. And will someone tell me why there never were debates on what is an RPG since recent games? It's obviously because barely anyone tried to get too much out of the genre. Saying character progression is a traditional RPG element is like saying driving in a driving game is a traditional driving element. I know, I'll make the next generation driving game! It will be like an RPG, tons of character interaction, character progression, and heavy customization, but it will be about the main character being a running rookie, and it will all be centered around doing on-foot running. But you'll have to use your car in order to reach the next competition site!


Yet, in order for this to be true, a definition is still needed. And not just a definition, but one which we all accept. I'm inclined to say looking at the various opinions in this thread that my definition of RPG is nothing like most others. It actually reminds me of when people argue on the definition of 'philosophy' which is hardly set in stone.

Most people seem to have some conception on what good examples of philosophy are, but no one can agree on a set definition. RPGs seem much the same way.

#303
Evil Johnny 666

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tonnactus wrote...

Autolycus wrote...

Excellent points.  Also, more and more so, developers (that were once primarilt PC based) are cross platforming their games to cater to console owners.  This will also change the nature of a role playing game, as 'traditionally', thye have never fared well on the consoles.


Where do you get that? Morrorwind and Kotor sold well on consoles,just to name some examples. Dragon Age sold more copies on consoles then on pcs and was meant to be a "traditional" rpg. There is no reason to dumb it down its sucessor now because console owners are satisfied with the game as it was.
Right thing is that shooters and strategy games were alien on consoles,not rpgs.


Exactly. I barely play on PC, I have Morrowind on xbox as both KOTOR games. And lets not forget JRPGs which are a console only thing...

#304
Evil Johnny 666

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Il Divo wrote...

Evil Johnny 666 wrote...

Tell me how Mass Effect 2 represents the evolution of the RPG genre. I'll tell you: it uses purely TPS style combat (something done to death), it has heavy emphasis on dialogue (something Bioware have been doing for some time, something that is absolutely not essential to RPGs as proved by the countless ones without such system), it... well it took everything else out or streamlined them. Way for evolution!


Just out of curiosity, what good RPGs are you referring to which do not feature dialogue/conversation? The closest I can think of is Deus Ex, which still featured it to a degree.


Chrono Trigger/Cross, Final Fantasy VII, Fable I/II, Earthbound are games I can find on top of my head right now. Been some time since I played the Pokemon games so I wouldn't know if they're good, but they definitely don't have a dialogue system. Well, basically every JRPG on Earth has no dialogue system. Unless you call a dialogue system being able to answer yes/no or buying from shops.

#305
Xeranx

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@Il Divo
How about we use the rest of this thread to nail down what an RPG is then. I got into RPGs late. It wasn't until I was in high school (freshman year I think) that a friend insisted that I play his copy of Dragon Warrior 4 on Nintendo because I was downing the RPG genre and he was head over heels in love with Final Fantasy 3 (I think).

Let's start with tabletop PnPs of which I have no experience with and extrapolate what can go into a computer game. Let's do this without taking the dice rolls for the time being and just work with everything else. For right now I believe I can safely state that an RPG needs character progression. Namely: your character. Let's go from there.

Modifié par Xeranx, 16 février 2011 - 10:45 .


#306
Il Divo

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Evil Johnny 666 wrote...

Chrono Trigger/Cross, Final Fantasy VII, Fable I/II, Earthbound are games I can find on top of my head right now. Been some time since I played the Pokemon games so I wouldn't know if they're good, but they definitely don't have a dialogue system. Well, basically every JRPG on Earth has no dialogue system. Unless you call a dialogue system being able to answer yes/no or buying from shops.


Ah, but see this already is an issue of a game's label vs. a game's nature. Are JRPGs really 'role-playing games' as many conceive of it? I will be the first to say that even with turn-based combat and stats to play with, I don't consider JRPGs to be 'role-playing games' by any stretch.

This does not at all speak to their value as games. I've played Kingdom Hearts, Final Fantasy X, etc, and loved them, yet none struck me with that sense that this is my character in the way that other games (Bioware, Bethesda, etc) have done. In terms of content, JRPGs often treat the player as merely a view, simply 'along for the ride', while role-playing games tend to involve interaction on the player's part in determining in that story.

But do you see what I mean in saying that it's hard to acquire a single concrete definition of RPG?

#307
Il Divo

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Xeranx wrote...

@Il Divo
How about we use the rest of this thread to nail down what an RPG is then. I got into RPGs late. It wasn't until I was in high school (freshman year I think) that a friend insisted that I play his copy of Dragon Warrior 4 on Nintendo because I was downing the RPG genre and he was head over heels in love with Final Fantasy 3 (I think).

Let's start with tabletop PnPs of which I have no experience with and extrapolate what can go into a computer game. Let's do this without taking the dice rolls for the time being and just work with everything else. For right now I believe I can safely state that an RPG needs character progression. Namely: your character. Let's go from there.


Haha, alright Socrates, but someone will probably flame me for this.

To start, I do agree that an RPG needs character progression and therefore characters. Beginning from the PnP tabletop (the predecessor to the Western-style RPG), this has always been the underlying basis for the game. Dnd has always involved two aspects of gameplay: turn-based combat and dialogue, both of which offer opportunities to define/control a character. The evil Wizard who relishes murdering anyone he chooses, the noble Paladin setting out to vanquish evil, etc. In pen and papers, we typically define our characters through their personality (during dialogue) and their style of combat.

For myself, this has always been the best part about RPGs. It's also why I cannot consider JRPGs (which are still excellent games) to be 'role-playing games' in any traditional sense; the player has no opportunity to influence events, but is treated as an observer. This requires an entirely different mentality than role-playing.

This is where Crpgs enter the picture. The problem is balancing a focused story (as PnP does) with enough opportunity to define a character. Games like Kotor did this fairly well (imo). Obviously it would not be possible to take into account the sheer number of characters a player can create, but the game did a well enough job of providing variety vs. focus.

I don't have a mathematical formula that decides what's a good example of an RPG and what is not unfortunately, which is probably not helpful in creating an all-inclusive definition.

#308
Evil Johnny 666

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Well, take Crono Trigger, Cross or Earthbound, all silent protagonists. And all those which offer you much more customization than the other characters. And the Fable games aren't JRPGs. The Elder Scrolls game have really minimal player interaction too. In Morrowind, you're pretty much only accepting quests or asking for details, that's not what I call deep player interaction. And since you can already accept side quests in JRPGs... Oh, and I forgot Demon's Souls. And what about MMORPGs?

It's just that RPGs are a broad genre, there's different styles catering to different influences. And as far as I know, most early RPGs don't have a whole lot of dialogue.

Interesting definition from Wikipedia:
"Role-playing video games, most commonly simply referred to as role-playing games (RPGs) and sometimes as computer role-playing games (CRPGs), form a loosely defined genre of computer and video games with origins in pen-and-paper role-playing games[1] such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests. The major similarities with pen-and-paper games involve developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion."

It does say loosely defined. But I really agree on that definition, like it says, RPG video games were first created as a way to put those D&D things on computer. Basically, JRPGs and western RPGs tend to focus more on different things, western ones using more narrative elements with the player (player interaction). But as a D&D inspired genre, I really don't see how JRPGs wouldn't be true RPGs.

And you say the player influencing events, I see no Elder Scrolls game allowing you this.

And personally, even with all the choices you can do, I still view Shepard as a defined character. Maybe it's the voice or the dialogue lines which I can never get something I like, but I never feel being able to turn him into a character I dig. In ME2, basically your choosing between 3 already defined characters.

Modifié par Evil Johnny 666, 16 février 2011 - 11:27 .


#309
Crusherix

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Just let us loot stuff in ME3 and it's awesome! :P or nah... i'm fine either way..



What they should do for ME3 though is that the para/rene bars only increase as a way of showing how much you are towards a certain path and not restrict to if you can intimidate or persuade.

#310
Lumikki

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Xeranx wrote...

For right now I believe I can safely state that an RPG needs character progression. Namely: your character. Let's go from there.

Does it?

Or does it need ability play different roles?

Role-playing games

My point is while character progression is often nice to have in RPG, but it's not really required. Only thing what really is required is that player has to have role to play.  I would define that game is RPG when it provides more than one role to play for player. Now after that, we can talk other mechanics what can make role-playing experice better, but they don't really define the game gendre as wides possible defination. Like orginal from PnP RPG simulations to computers as more traditonal RPG are just one category of RPG's .

People need to make difference between playing with doll and taking role of the doll as role-playing it.

Modifié par Lumikki, 17 février 2011 - 12:09 .


#311
Demonhoopa

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DaPinkMenace wrote...

Personally I'd be content with

-an expanded skill tree/ leveling screen (whatever you want to call it) at around 12-15 different skills
-Ammo and gun upgrade system where we can put mod's in the guns to change ammo capacity, aim, shield/armor/health effectiveness
-Leveling up to 60 (I hit 30 in 1.1 playthroughs as opposed to 4-5 to hit 60 on ME1)
-More ability to alter your allies weapons, skills, and armor
-More guns that you have to choose between rather than "well this gun is clearly better than the others so time to stop using the old pistol"

On a side note, better dance moves, I think everyone can agree that an Alliance Commander, a spectre, and the symbol of humanity should be able to bust some sweet moves.



When it comes to RPGs I'm not as concerned with the skill leveling and gun customization as I am with dialogue, choices and how my choices effect the world.

#312
Guest_Autolycus_*

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Ahhhh...what is a Role Playing Game? The age old question that can never be truly answered correctly.



I would probably go with Il Divo's answer, and that brings us back to Mass Effect. It is and never has been a RPG....but a hybrid, shooter first, RPG second.

One reason I'm disliking DA2, to me it's not really a RPG in the 'spirit' of the word, compared to the first. I think the biggest problem with CRPG's is that, there has to be a deffinitive story and there has to be an end somewhere. That then limits somewhat what RPG's 'originally' were, as in say DnD, there need not be an end, you could effectively play forever as long as the DM could keep coming up with something for the players to do everry week (or how often you played).



The answer is very subjective, and wildly opinionated, and I don't think there is actually a correct answer anymore.

#313
Capeo

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Xeranx wrote...

@Il Divo
How about we use the rest of this thread to nail down what an RPG is then. I got into RPGs late. It wasn't until I was in high school (freshman year I think) that a friend insisted that I play his copy of Dragon Warrior 4 on Nintendo because I was downing the RPG genre and he was head over heels in love with Final Fantasy 3 (I think).

Let's start with tabletop PnPs of which I have no experience with and extrapolate what can go into a computer game. Let's do this without taking the dice rolls for the time being and just work with everything else. For right now I believe I can safely state that an RPG needs character progression. Namely: your character. Let's go from there.


It's hard to remove RPGs from their tabletop roots.  The earliest western RPG games basically tried to emulate D&D with the computer doing the dice rolls for you.  To me the "purest" RPGs still hew close to that original bone.  That would mean they need to include the following:

Exploration: As free as possible.  The ability to choose (you'll see that word come up a lot) your path as much as is possible and not be forced into a particular order to achieve everything.  This means you need an engaging, fully realized world with history and culture and people.
Customization: The reward of exploration.  The ability to integrate the things you find and buy into the type of character you're trying to RP.  This means there has to be an inventory system and wearable/weildable/usable items.  The more varied the better and he more individual the better.  Pieces or armor, for instance, are far more satisfying then whole suits.  Ideally, even great items have some drawbacks.  Customization also falls into abilities but that will be next.
Progression:  This need not mean classes and levels but it does mean skills and abilities that you are somehow able to increase throughout the game by adventuring.  These choices should be as varied as possible so you can choose the exact build you want with all the strengths and weakness that define your character. 
Variety of outcomes: This means there is ideally always multiple ways to achieve a goal, whether it be through combat, talking or any number of things.  If the only way to achieve anything is by the sword/gun then this limits the character builds you may be successful with.  This one thing is the hardest thing for computer RPGs to accomplish.  With tabletop gaming, your imagination is the limit.  With games there is the restriction of simply programming endless outcomes and the expectation on the part of most players that combat resolves all anyways which is the norm in games.  Ideally more variety stems from the game world itself as it keeps track of your exploits and gauges how people in the world react to you based on that.

Now, we could go into the tropes that most computer RPGs use but they came about due to limitations in computing power and now hang on due to nostalgia and lack of creativity.  Of recent games, I think Bethesda's RPGs come closest to meeting the ideals I personally have for RPGs.  Choice.  I also love DA:O though.  While it isn't nearly as open as a sandbox game, it has interesting progression, strategic and challenging combat when you turn up the difficulty, and a brilliant conversation mechanics that both make the characters shine but feed into gameplay.  I just wish they never included gifts because then trying to keep your party happy would have been as challenging as other parts of the game.

Now there are things that don't make games RPGs just for having them.  Being able to points into some skills or upgrading weapons does not an RPG make.  In fact that would make 85% of the games made in the last decade RPGs.  Simply having an inventory does not an RPG make.  Again, that's pretty much most action games. 

To me, ME2 isn't an RPG.  It's a great game and I enjoy the hell out of it but it's closer to a "make your own adventure" type game.  There are some divergent paths but there within strict limits.  Every mission is a shooting gallery.  The only thing you customize is your N7 armor and the color changes have about as much effect as the different pieces do.  The rest of your 'upgrades' are just that.  Only upward.  There is no trade off.  All your stuff keeps getting better and better and there is no need to switch, at any point, from what your comfortable with.  All combat is the same: strip defenses, which you can do with two powers, rinse repeat.  It's also right in front of you.  There's no trying to figure out why you would keep getting your ass kicked by something.  The game shows you what's protecting your adversary and those things are precious few which leading to less variety.  This is also a direct correlation to the lack of variety you have in skills to choose from.  If you are going to have a class system then classes shouldn't share so many abilities in common.  On top of that, when only a few powers are actually viable to take down opponents protections then that further limits the utility of other powers and how creative you can be when dealing with combat.

I, personally, think it's a big mistake to have so many powers that only effect unprotected enemies.  At higher difficulties it becomes dumb because your heavy warp or heavy overload kills everything anyway.  Just in the act of stripping protections you cut into their health.  If you try to throw a pull field in there or a singularity to be creative that sucks out the last sliver of life they had in them anyway.  It would have been smarter if some powers didn't work against some defenses.  Variety!  That what it needs.  Then your whole repetoire of powers would be needed and put to good use.  Oh, and on the TPS as opposed to RPG shooter front?  Bioware needs to accept that ME is a cover based TPS and truly invest in making the cover and shooting mechanics better.  It needs to offer what every good modern TPS (Gears and Uncharted) does.  Things like being able to switch cover more easily, switch the shoulder you're shooting over and PLEASE give me a slider for the gun sensitivity rather than 3 settings.

Anyway, my two cents.

#314
Capeo

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Autolycus wrote...

Ahhhh...what is a Role Playing Game? The age old question that can never be truly answered correctly.

I would probably go with Il Divo's answer, and that brings us back to Mass Effect. It is and never has been a RPG....but a hybrid, shooter first, RPG second.
One reason I'm disliking DA2, to me it's not really a RPG in the 'spirit' of the word, compared to the first. I think the biggest problem with CRPG's is that, there has to be a deffinitive story and there has to be an end somewhere. That then limits somewhat what RPG's 'originally' were, as in say DnD, there need not be an end, you could effectively play forever as long as the DM could keep coming up with something for the players to do everry week (or how often you played).

The answer is very subjective, and wildly opinionated, and I don't think there is actually a correct answer anymore.


lol, your pretty much summed up my monster post with much fewer words while I was writing it.

#315
Guest_Autolycus_*

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lol Capeo, sorry about that, but I will say, your post was pretty good though :)

Lets just say I sort of did a stipped out streamlined version of your very good and detailed post :)

Modifié par Autolycus, 17 février 2011 - 12:09 .


#316
Evil Johnny 666

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Lumikki wrote...

Xeranx wrote...

For right now I believe I can safely state that an RPG needs character progression. Namely: your character. Let's go from there.

Does it?

Or does it need ability play different roles?

Role-playing games

My point is while character progression is often nice to have in RPG, but it's not really required. Only thing what really is required is that player has to have role to play.  I would define that game is RPG when it provides more than one role to play for player. Now after that, we can talk other mechanics what can make role-playing experice better, but they don't really define the game gendre as wides possible defination. Like orginal from PnP RPG simulations to computers as more traditonal RPG are just one category of RPG's .


Ish, "you have to play a role". Can you get broader than that? As far as I know, you play the role of the Master Chief in Halo. And you can play several roles (different characters to choose from, different type of player) in Far Cry 2. If I decide to be this dude and a sniper guy, does that make the game an RPG? And you play a role in any shooter's multiplayer. Which affects the game's outcome.

And quoting your article:lol::
"Role-playing games also include single-player offline role-playing video games
in which players control a character or team who undertake quests, and
whose capabilities advance using statistical mechanics. These games
often share settings and rules with pen-and-paper RPGs, but emphasize
character advancement more than collaborative storytelling."

#317
MoonChildTheUnholy

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Lumikki wrote...

Xeranx wrote...

For right now I believe I can safely state that an RPG needs character progression. Namely: your character. Let's go from there.

Does it?

Or does it need ability play different roles?

Role-playing games

My point is while character progression is often nice to have in RPG, but it's not really required. Only thing what really is required is that player has to have role to play.  I would define that game is RPG when it provides more than one role to play for player. Now after that, we can talk other mechanics what can make role-playing experice better, but they don't really define the game gendre as wides possible defination. Like orginal from PnP RPG simulations to computers as more traditonal RPG are just one category of RPG's .

Taken from your link.

"Several varieties of RPG also exist in electronic media, including multi-player text-based MUDs and their graphics-based successors, massively multiplayer online role-playing games (MMORPGs). Role-playing games also include single-player offline role-playing video games
in which players control a character or team who undertake quests, and
whose capabilities advance using statistical mechanics
. These games
often share settings and rules with pen-and-paper RPGs, but emphasize
character advancement more than collaborative storytelling.
[/b][b]"

Playing a role is not only what defines a RPG, you play the roles of characters in almost every game, in shooters you play a soldier for example or types of soldiers so in your definition those are also RPGs.

Modifié par MoonChildTheUnholy, 17 février 2011 - 12:14 .


#318
Ahglock

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Lumikki wrote...

Xeranx wrote...

For right now I believe I can safely state that an RPG needs character progression. Namely: your character. Let's go from there.

Does it?

Or does it need ability play different roles?

Role-playing games

My point is while character progression is often nice to have in RPG, but it's not really required. Only thing what really is required is that player has to have role to play.  I would define that game is RPG when it provides more than one role to play for player. Now after that, we can talk other mechanics what can make role-playing experice better, but they don't really define the game gendre as wides possible defination. Like orginal from PnP RPG simulations to computers as more traditonal RPG are just one category of RPG's .


Ah the water down the definition so far so that virtually every game is a role playing game method.  Luigi can jump higher than Mario and princess peach can drift on her unbrella, so they have different roles and you are playing the role of the character so super mario brothers 3 is a RPG.  There really has to be more to it than that. 

Right now I am playing Final Fantasy 12 and while it is light on dialogue I still consider it a full RPG, heck I conisder it a stronger RPG than ME2, maybe even ore than ME1.  Maybe not a better game, but I think it has stronger RPG elements. 

#319
Lumikki

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Are you sure, how about LARP's?

Yes, you can play role in many of those games, but you can't play multible different roles? In those games it's just one role. RPG is pretty much only gendre what provide multible roles for player to play as choise.

Modifié par Lumikki, 17 février 2011 - 12:16 .


#320
Evil Johnny 666

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MoonChildTheUnholy wrote...

Lumikki wrote...

Xeranx wrote...

For right now I believe I can safely state that an RPG needs character progression. Namely: your character. Let's go from there.

Does it?

Or does it need ability play different roles?

Role-playing games

My point is while character progression is often nice to have in RPG, but it's not really required. Only thing what really is required is that player has to have role to play.  I would define that game is RPG when it provides more than one role to play for player. Now after that, we can talk other mechanics what can make role-playing experice better, but they don't really define the game gendre as wides possible defination. Like orginal from PnP RPG simulations to computers as more traditonal RPG are just one category of RPG's .

Taken from your link.

"Several varieties of RPG also exist in electronic media, including multi-player text-based MUDs and their graphics-based successors, massively multiplayer online role-playing games (MMORPGs). Role-playing games also include single-player offline role-playing video games
in which players control a character or team who undertake quests, and
whose capabilities advance using statistical mechanics
. These games
often share settings and rules with pen-and-paper RPGs, but emphasize
character advancement more than collaborative storytelling.
[/b][b]"

Playing a role is not what defines a RPG, you play the roles of characters in almost every game, in shooters you play a soldier for example or types of soldiers so in your definition those are also RPGs.


Exactly, that's why video game RPGs empasize on player progression, because playing a video game means playing a role most of the time, on the contrary of real life. It's an adaptation from the original media.

#321
MoonChildTheUnholy

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Lumikki wrote...

Are you sure, how about LARP's?

Yes, you can play role in many of those games, but you can't play multible different roles? In those games it's just one role.

So The Witcher is not an RPG?

Modifié par MoonChildTheUnholy, 17 février 2011 - 12:17 .


#322
Evil Johnny 666

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Lumikki wrote...

Are you sure, how about LARP's?

Yes, you can play role in many of those games, but you can't play multible different roles? In those games it's just one role.


What about tactical shooters, or army/shooter simulations? You can play multiple roles. But I've already said something similar.

#323
Lumikki

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MoonChildTheUnholy wrote...

So the Witcher is not an RPG?

How would I know, never played it, can player play there more than one role in they character?

Modifié par Lumikki, 17 février 2011 - 12:21 .


#324
MoonChildTheUnholy

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Lumikki wrote...

MoonChildTheUnholy wrote...

So the Witcher is not an RPG?

How would I know, never played it, can player play there more than one role?

No he is The Witcher, and its up to the player to develop his skills in several ways as the character levels. You should try it although The Witcher 2 is almost out too.

#325
Lumikki

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Evil Johnny 666 wrote...

Lumikki wrote...

Are you sure, how about LARP's?

Yes, you can play role in many of those games, but you can't play multible different roles? In those games it's just one role.


What about tactical shooters, or army/shooter simulations? You can play multiple roles. But I've already said something similar.

No you can't play there different roles, you can use different equiment in same "character", but it's still same role. In tactical games, you don't really play role at all, you are controling something to make tactical choises. It's not playing the role, because you don't have "own" character at all.