Lumikki wrote...
Evil Johnny 666 wrote...
What about tactical shooters, or army/shooter simulations? You can play multiple roles. But I've already said something similar.
No you can't play there different roles, you can use different equiment in same "character", but it's still same role. In tactical games, you don't really play role at all, you are controling something to make tactical choises. It's not playing the role, because you don't have "own" character at all.
Like Shepard you mean? Selecting through several pre-determined characters doesn't make any of them more you. Otherwise you'd agree with me.
From
Wikipedia:
"Roles may be
achieved or
ascribed or they can be accidental in different situations. An
achieved role is a position that a person assumes voluntarily which reflects personal skills, abilities, and effort. An
ascribed role is a position assigned to individuals or groups without regard for merit but because of certain traits beyond their control, (
Stark 2007), and is usually forced upon a person."
Roles have nothing to do with being you. I mean, you don't change the definition of something depending of the circumstances. A role is a role, be it in real life, in a game, in a role-playing game. You're just modifying a definition to your advantage. Anyway, I guess I don't even need to say this, as I really don't see how playing a tactical shooter, the character wouldn't be you. So let me ask you this, why are you more... "you" playing Morrowind than a tactical shooter? The difference, is that you play different roles in different settings. Just because you can choose things in more detail doesn't make playing one character more of a role. A role is a role. An RPG is a game in which you... play a role, you play someone that isn't you basically. Since you can have a societal role in real life -well everyone has a societal role, mine being a student, it's just that some are more defined than others, and some can have more than one role - an RPG (tabletop) basically means playing someone else than you.
Statistics are but a very useful way to show character progression. But thing is, take out the weak stats of ME2, and there's no character progression.
Modifié par Evil Johnny 666, 17 février 2011 - 01:08 .