Apparently this is going to take awhile since there's so many fallacies being dropped here, so I'll just start early this time...
Lunatic LK47 wrote...
Uh, Specialilzed Warfare meant extra training up to the point combat is instinctive, and if you didn't fit certain parameters (i.e. Not having enough control of your weapon and accidentally shooting hostage paper targets), you're more or less booted from the program. There's no such thing as "I'll just spend skill points to shoot accurately if I have enough live experience."
You don't have any idea what a skill point represents do you? It represents becoming more skilled with a weapon. You also have a pretty interesting idea of how the military works, shooting isn't the only skill that gets you into special ops, Medical, Computers, Engineering, Navigation, Disguise, just because someone's special ops doesn't mean they can shoot.
Apparently, I'll hold you to the same standard of having a loopy mindset, since apparently *YOUR* definition of an RPG should have the same old formula for what is at least 30+ years, the same reason why JRPG has been stigmatized. The only thing separating WRPGs and JRPGs is WRPGs attempt to try out new things and has a more coherent story. What you want is a genre where it's only good for "The 1337 club and **** you noobs" or "Don't ever bother playing video games." Don't act like you're innocent here. I have you on my block list because you love to be condescending to someone who actually likes ME2's gameplay. You belittle someone, someone else belittles you. That's called karma, and live with it, ******.
1. The formula you keep whining about is what defines an RPG. Live with it. Without it, you cannot have an RPG. You get a shooter or action-adventure, neither or which are RPGs, as you seem to be a bit confused about that.
2. You've been reading way too many forums and way too few actual postmortems. JRPGs aren't "Stigmatized", as FF 13 clearly showed (It sold more copies than ME2 did). Valyria chronicles has done quite well, and the gorilla Pokemon has sold more units than any other RPG of all time. Maybe you should try learning instead of assuming that what you read on some random forum was actually true.
3. WRPGs haven't evolved in 20 years. ME2 is nothing new, it's a substandard shooter. ME1 was a take on Deus Ex and NOLF's mechanics. Oblivion is GTA in a fantasy land. Once again, you'd do well to learn what you're trying to talk about, your "Facts" are so misguided I'm begining to wonder if you're a troll-bot.
I don't get it, how can some people be so stuck in old days and think that evolution of game development just stops.Thinking like RPG will stay forever as same design, like it never change. It takes over 2 year to make every game, so of course every time they make game, design has changed. Companies learns from they previous games and new technology allows different stuff than before.
If you people expect that every Bioware game in future will be some stat based RPG, then you gonna be complaining rest of your life. Bioware has to fit to game market like every other game company, I don't mean making games for mainstream of people, I mean that RPG it self will change by time too.
What do you people think comes after Mass Effect 3? Back to Baldus Gate 2 design?
What you're missing is that once you remove the stat-based gameplay, what you get is either a shooter or Tomb Raider. Without the stats, that's all that's left. Dialogue does not make something an RPG, any game can have dialogue. Story doesn't make it an RPG either.
The stats are what defines an RPG from the other genres. Story + Dialogue = Action Adventure not RPG.
RPGs have changed over time, significantly. The difference between AD&D & AD&D 3.x is night and day. But it still retains it's fundamental and necessary basis in stats.
Excellent points. Also, more and more so, developers (that were once primarilt PC based) are cross platforming their games to cater to console owners. This will also change the nature of a role playing game, as 'traditionally', thye have never fared well on the consoles. This is now starting to change.
Actually, the truth is, not only have the fared well on consoles previously, they've done incredibly well.
Ultima 3, 4, and 5(IIRC) were released on consoles, as was Diablo, Might & Magic 2, Bard's Tale, Dungeon Master, Gold Box series, and many many many others.
This phenomenae is only recent, and all because of Sony. Short version: With the PS2 Sony decided it wanted the PC market, to make massive money from offering up internet access, subscription based Office software, etc. In order to do so they intentionally created a divide, claiming console gamers hate PC games, and forcing those companies doing buisness with them to avoid the PC platform. Over the years, Sony's managed to create a mythical seperation in the markets by convincing people something is true when it isn't.
You can google it and find Sony's stated intentions to kill the PC, and look into the phenomenae of "Self fullfilling prophecy" which Lunatic clearly displays. Tell enough people something, they'll believe it's true despite the evidence.
Just out of curiosity, what good RPGs are you referring to which do not feature dialogue/conversation? The closest I can think of is Deus Ex, which still featured it to a degree.
Devil's advocate, Diablo. Much closer to being an RPG than ME2 is.
Yet, in order for this to be true, a definition is still needed. And not just a definition, but one which we all accept. I'm inclined to say looking at the various opinions in this thread that my definition of RPG is nothing like most others. It actually reminds me of when people argue on the definition of 'philosophy' which is hardly set in stone.
Most people seem to have some conception on what good examples of philosophy are, but no one can agree on a set definition. RPGs seem much the same way.
Not really, the problem is that people keep equating Dialogue and Story to mean some game is an RPG. When, in truth, Character Based Skill defines it. To take on a Role your character's skills must be dominant.
It's actually a sad testimony that people think dialogue and story make something an RPG, means our game makers are not only failing to make compelling games, but also failing to educate people to what a type of game is.
Ah, but see this already is an issue of a game's label vs. a game's nature. Are JRPGs really 'role-playing games' as many conceive of it? I will be the first to say that even with turn-based combat and stats to play with, I don't consider JRPGs to be 'role-playing games' by any stretch
Strictly speaking they are, they pass the character based skill test and they pass the test of giving you a role. They just tend to be very one-dimensional, not really big on the "Choices" part.